assets: abstract away the firmware assets used for booting
As there can be more than one source of firmware assets this patch generalizes the notion of locating a particular asset. struct asset is added along with some helper functions for working on assets as a first class citizen. Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9 Signed-off-by: Aaron Durbin <adurbin@chromium.org> Reviewed-on: http://review.coreboot.org/10264 Reviewed-by: Patrick Georgi <pgeorgi@google.com> Tested-by: build bot (Jenkins)
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Patrick Georgi
parent
6a452eff90
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ac12c66cf9
@ -454,7 +454,7 @@ void *selfload(struct prog *payload)
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struct segment head;
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void *data;
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data = rdev_mmap_full(&payload->rdev);
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data = rdev_mmap_full(prog_rdev(payload));
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if (data == NULL)
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return NULL;
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@ -469,7 +469,10 @@ void *selfload(struct prog *payload)
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printk(BIOS_SPEW, "Loaded segments\n");
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rdev_munmap(&payload->rdev, data);
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rdev_munmap(prog_rdev(payload), data);
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/* Update the payload's area with the bounce buffer information. */
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prog_set_area(payload, (void *)(uintptr_t)bounce_buffer, bounce_size);
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/* Update the payload's area with the bounce buffer information. */
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prog_set_area(payload, (void *)(uintptr_t)bounce_buffer, bounce_size);
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@ -477,6 +480,6 @@ void *selfload(struct prog *payload)
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return (void *)entry;
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out:
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rdev_munmap(&payload->rdev, data);
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rdev_munmap(prog_rdev(payload), data);
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return NULL;
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}
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