assets: abstract away the firmware assets used for booting

As there can be more than one source of firmware assets this
patch generalizes the notion of locating a particular asset.
struct asset is added along with some helper functions for
working on assets as a first class citizen.

Change-Id: I2ce575d1e5259aed4c34c3dcfd438abe9db1d7b9
Signed-off-by: Aaron Durbin <adurbin@chromium.org>
Reviewed-on: http://review.coreboot.org/10264
Reviewed-by: Patrick Georgi <pgeorgi@google.com>
Tested-by: build bot (Jenkins)
This commit is contained in:
Aaron Durbin
2015-05-20 12:08:55 -05:00
committed by Patrick Georgi
parent 6a452eff90
commit ac12c66cf9
14 changed files with 272 additions and 155 deletions

View File

@ -45,10 +45,8 @@ static pei_wrapper_entry_t load_refcode_from_cache(void)
static efi_wrapper_entry_t load_reference_code(void)
{
struct prog prog = {
.type = PROG_REFCODE,
.name = CONFIG_CBFS_PREFIX "/refcode",
};
struct prog prog =
PROG_INIT(ASSET_REFCODE, CONFIG_CBFS_PREFIX "/refcode");
struct rmod_stage_load refcode = {
.cbmem_id = CBMEM_ID_REFCODE,
.prog = &prog,