Provide support for setting up the framebuffer from EDID
Add three functions to edid.c: void set_vbe_mode_info_valid(struct edid *edid, uintptr_t fb_addr) takes an edid and uintptr_t, and fills in a static lb_framebuffer struct as well as setting the static vbe_valid to 1 unless some problem is found in the edid. The intent here is that this could be called from the native graphics setup code on both ARM and x86. int vbe_mode_info_valid(void) returns value of the static vbe_valid. void fill_lb_framebuffer(struct lb_framebuffer *framebuffer) copies the static edid_fb to lb_framebuffer. There is now a common vbe.h in src/include, removed the two special ones. In general, graphics in coreboot is a mess, but graphics is always a mess. We don't have a clean way to try two different ways to turn on a device and use the one that works. One battle at a time. Overall, things are much better. The best part: this code would also work for ARM, which also uses EDID. Change-Id: Id23eb61498b331d44ab064b8fb4cb10f07cff7f3 Signed-off-by: Ronald G. Minnich <rminnich@google.com> Signed-off-by: Gabe Black <gabeblack@chromium.org> Reviewed-on: http://review.coreboot.org/3636 Tested-by: build bot (Jenkins) Reviewed-by: Stefan Reinauer <stefan.reinauer@coreboot.org>
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								src/include/vbe.h
									
									
									
									
									
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								src/include/vbe.h
									
									
									
									
									
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/******************************************************************************
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 * Copyright (c) 2004, 2008 IBM Corporation
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 * Copyright (c) 2009 Pattrick Hueper <phueper@hueper.net>
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 * All rights reserved.
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 * This program and the accompanying materials
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 * are made available under the terms of the BSD License
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 * which accompanies this distribution, and is available at
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 * http://www.opensource.org/licenses/bsd-license.php
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 *
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 * Contributors:
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 *     IBM Corporation - initial implementation
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 *****************************************************************************/
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#ifndef VBE_H
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#define VBE_H
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#include <boot/coreboot_tables.h>
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// these structs are for input from and output to OF
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typedef struct {
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	u8 display_type;	// 0=NONE, 1= analog, 2=digital
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	u16 screen_width;
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	u16 screen_height;
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	u16 screen_linebytes;	// bytes per line in framebuffer, may be more than screen_width
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	u8 color_depth;	// color depth in bpp
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	u32 framebuffer_address;
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	u8 edid_block_zero[128];
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} __attribute__ ((__packed__)) screen_info_t;
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typedef struct {
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	u8 signature[4];
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	u16 size_reserved;
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	u8 monitor_number;
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	u16 max_screen_width;
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	u8 color_depth;
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} __attribute__ ((__packed__)) screen_info_input_t;
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// these structs only store a subset of the VBE defined fields
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// only those needed.
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typedef struct {
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	char signature[4];
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	u16 version;
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	u8 *oem_string_ptr;
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	u32 capabilities;
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	u16 video_mode_list[256];	// lets hope we never have more than 256 video modes...
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	u16 total_memory;
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} vbe_info_t;
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typedef struct {
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	u16 mode_attributes; // 00
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	u8 win_a_attributes; // 02
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	u8 win_b_attributes; // 03
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	u16 win_granularity; // 04
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	u16 win_size;        // 06
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	u16 win_a_segment;   // 08
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	u16 win_b_segment;   // 0a
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	u32 win_func_ptr;    // 0c
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	u16 bytes_per_scanline; // 10
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	u16 x_resolution;    // 12
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	u16 y_resolution;    // 14
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	u8 x_charsize;       // 16
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	u8 y_charsize;       // 17
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	u8 number_of_planes; // 18
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	u8 bits_per_pixel;   // 19
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	u8 number_of_banks;  // 20
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	u8 memory_model;     // 21
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	u8 bank_size;        // 22
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	u8 number_of_image_pages; // 23
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	u8 reserved_page;
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	u8 red_mask_size;
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	u8 red_mask_pos;
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	u8 green_mask_size;
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	u8 green_mask_pos;
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	u8 blue_mask_size;
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	u8 blue_mask_pos;
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	u8 reserved_mask_size;
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	u8 reserved_mask_pos;
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	u8 direct_color_mode_info;
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	u32 phys_base_ptr;
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	u32 offscreen_mem_offset;
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	u16 offscreen_mem_size;
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	u8 reserved[206];
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} __attribute__ ((__packed__)) vesa_mode_info_t;
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typedef struct {
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	u16 video_mode;
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	union {
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		vesa_mode_info_t vesa;
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		u8 mode_info_block[256];
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	};
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	// our crap
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	//u16 attributes;
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	//u16 linebytes;
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	//u16 x_resolution;
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	//u16 y_resolution;
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	//u8 x_charsize;
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	//u8 y_charsize;
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	//u8 bits_per_pixel;
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	//u8 memory_model;
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	//u32 framebuffer_address;
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} vbe_mode_info_t;
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typedef struct {
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	u8 port_number;	// i.e. monitor number
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	u8 edid_transfer_time;
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	u8 ddc_level;
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	u8 edid_block_zero[128];
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} vbe_ddc_info_t;
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#define VESA_GET_INFO		0x4f00
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#define VESA_GET_MODE_INFO	0x4f01
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#define VESA_SET_MODE		0x4f02
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int vbe_mode_info_valid(void);
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void fill_lb_framebuffer(struct lb_framebuffer *framebuffer);
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void vbe_set_graphics(void);
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void vbe_textmode_console(void);
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#endif // VBE_H
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