coreDOOM is a port of DOOM to libpayload, based on the doomgeneric source port. It renders the game to the coreboot linear framebuffer, and loads WAD files from CBFS. Tested with QEMU i440fx/q35 and a Dell Latitude E6400 using the libgfxinit provided linear framebuffer. Project page: https://github.com/nic3-14159/coreDOOM Signed-off-by: Nicholas Chin <nic.c3.14@gmail.com> Change-Id: Ice0403b003a4b2717afee585f28303c2f5abea5d Reviewed-on: https://review.coreboot.org/c/coreboot/+/57222 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Paul Menzel <paulepanter@mailbox.org> Reviewed-by: Martin L Roth <gaumless@tutanota.com>
		
			
				
	
	
		
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			26 lines
		
	
	
		
			877 B
		
	
	
	
		
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| if COREDOOM_SECONDARY_PAYLOAD
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| 
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| config COREDOOM_WAD_FILE
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| 	string "DOOM WAD file"
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| 	depends on COREDOOM_SECONDARY_PAYLOAD
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| 	default "doom.wad"
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| 	help
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| 	  Add a WAD file to be loaded by coreDOOM.
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| 
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| 	  A WAD file contains all the game data for the Doom-engine, and
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| 	  is required to play the game.
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| 
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| 	  A list of the WAD files included in the official games can be
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| 	  found here: https://doomwiki.org/wiki/IWAD
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| 	  These WADs can be extracted from copies of the game that you
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| 	  own, and the shareware WADs may be freely downloaded from the
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| 	  internet.
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| 
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| 	  For a completely free (as in freedom) experience, the Freedoom
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| 	  project (https://freedoom.github.io) provides original game
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| 	  content under the BSD license. Other WADs not mentioned here are
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| 	  also available and may be found from various sources such as
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| 	  the internet and copies of other games using the Doom engine.
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| 
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| endif
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