Interesting enough, console_printk was only used in a single place and duplicated a large part of console.h which is included in the same place. Thus, just drop console_printk.c and we're one down with console complexity Signed-off-by: Stefan Reinauer <stepan@coresystems.de> Acked-by: Stefan Reinauer <stepan@coresystems.de> git-svn-id: svn://svn.coreboot.org/coreboot/trunk@5274 2b7e53f0-3cfb-0310-b3e9-8179ed1497e1
29 lines
503 B
C
29 lines
503 B
C
#include <build.h>
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#include <console/loglevel.h>
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#if CONFIG_USE_PRINTK_IN_CAR == 0
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#include "console_print.c"
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#else /* CONFIG_USE_PRINTK_IN_CAR == 1 */
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#include <console/console.h>
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#endif /* CONFIG_USE_PRINTK_IN_CAR */
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void console_init(void)
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{
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static const char console_test[] =
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"\r\n\r\ncoreboot-"
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COREBOOT_VERSION
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COREBOOT_EXTRA_VERSION
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" "
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COREBOOT_BUILD
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" starting...\r\n";
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print_info(console_test);
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}
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void die(const char *str)
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{
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print_emerg(str);
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do {
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hlt();
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} while(1);
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}
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