EmulatorPkg/Win: Add VS2017 project file

Developer can build the Win Host in VS2017 and launch to debug it.
Platform 'x64' is to build 64bit EmulatorWin.
Platform 'Win32' is to build 32bit EmulatorWin.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com>
Reviewed-by: Hao Wu <hao.a.wu@intel.com>
Cc: Andrew Fish <afish@apple.com>
This commit is contained in:
Ruiyu Ni
2018-08-24 16:48:04 +08:00
parent 54ee6176ed
commit 0195dd509f
5 changed files with 211 additions and 0 deletions

View File

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2003
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win", "Win.vcxproj", "{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.ActiveCfg = Debug|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.Build.0 = Debug|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.ActiveCfg = Debug|Win32
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.Build.0 = Debug|Win32
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.ActiveCfg = Release|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.Build.0 = Release|x64
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.ActiveCfg = Release|Win32
{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
EndGlobal