EmulatorPkg/Win: Add VS2017 project file
Developer can build the Win Host in VS2017 and launch to debug it. Platform 'x64' is to build 64bit EmulatorWin. Platform 'Win32' is to build 32bit EmulatorWin. Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com> Reviewed-by: Hao Wu <hao.a.wu@intel.com> Cc: Andrew Fish <afish@apple.com>
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EmulatorPkg/Win/VS2017/Win.sln
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25
EmulatorPkg/Win/VS2017/Win.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28010.2003
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win", "Win.vcxproj", "{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.ActiveCfg = Debug|x64
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x64.Build.0 = Debug|x64
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.ActiveCfg = Debug|Win32
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Debug|x86.Build.0 = Debug|Win32
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.ActiveCfg = Release|x64
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x64.Build.0 = Release|x64
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.ActiveCfg = Release|Win32
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{B4E1783F-FD72-4214-B0F7-69271BAD5DDF}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobal
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