EmulatorPkg/Win: Fix various typos
Fix various typos in comments and documentation. Cc: Jordan Justen <jordan.l.justen@intel.com> Cc: Andrew Fish <afish@apple.com> Cc: Ray Ni <ray.ni@intel.com> Signed-off-by: Antoine Coeur <coeur@gmx.fr> Reviewed-by: Philippe Mathieu-Daude <philmd@redhat.com> Acked-by: Liming Gao <liming.gao@intel.com> Signed-off-by: Philippe Mathieu-Daude <philmd@redhat.com> Message-Id: <20200207010831.9046-7-philmd@redhat.com>
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@@ -297,7 +297,7 @@ WinNtWndSize (
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@param X X location on graphics screen.
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@param Y Y location on the graphics screen.
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@param Width Width of BltBuffer.
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@param Height Hight of BltBuffer
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@param Height Height of BltBuffer
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@param BltOperation Operation to perform on BltBuffer and video memory
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@param BltBuffer Buffer containing data to blt into video buffer.
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This buffer has a size of
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@@ -311,7 +311,7 @@ WinNtWndSize (
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@retval EFI_SUCCESS The palette is updated with PaletteArray.
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@retval EFI_INVALID_PARAMETER BltOperation is not valid.
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@retval EFI_DEVICE_ERROR A hardware error occured writting to the video
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@retval EFI_DEVICE_ERROR A hardware error occurred writing to the video
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buffer.
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**/
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@@ -593,11 +593,11 @@ WinNtGopThreadWindowProc (
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/**
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This thread simulates the end of WinMain () aplication. Each Winow nededs
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to process it's events. The messages are dispatched to
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This thread simulates the end of WinMain () application. Each Window needs
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to process its events. The messages are dispatched to
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WinNtGopThreadWindowProc ().
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Be very careful sine WinNtGopThreadWinMain () and WinNtGopThreadWindowProc ()
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are running in a seperate thread. We have to do this to process the events.
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Be very careful since WinNtGopThreadWinMain () and WinNtGopThreadWindowProc ()
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are running in a separate thread. We have to do this to process the events.
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@param lpParameter Handle of window to manage.
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@@ -679,7 +679,7 @@ WinNtGopThreadWinMain (
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);
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//
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// The reset of this thread is the standard winows program. We need a sperate
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// The reset of this thread is the standard windows program. We need a separate
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// thread since we must process the message loop to make windows act like
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// windows.
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//
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