Sync all bug fixes between EDK1.04 and EDK1.06 into EdkCompatibilityPkg.

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@11094 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
lgao4
2010-11-26 01:54:49 +00:00
parent 68bb5ce77e
commit 3e99020dbf
183 changed files with 15250 additions and 2636 deletions

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/*++
Copyright (c) 2008 - 2010, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
Module Name:
MultiThread.h
Abstract:
Defines and function prototypes for the ProcessDsc utility.
--*/
#ifndef _MULTI_THREAD_H_
#define _MULTI_THREAD_H_
typedef struct _COMPONENTS_ITEM COMPONENTS_ITEM;
typedef struct _BUILD_ITEM BUILD_ITEM;
typedef struct _SOURCE_FILE_ITEM SOURCE_FILE_ITEM;
typedef struct _DEPENDENCY_ITEM DEPENDENCY_ITEM;
//
// Use this structure to keep track of module build items
//
typedef struct _BUILD_ITEM {
BUILD_ITEM *Next;
INT8 *BaseName;
INT8 *Processor;
INT8 *Makefile;
UINT32 Index;
UINT32 CompleteFlag;
SOURCE_FILE_ITEM *SourceFileList;
DEPENDENCY_ITEM *DependencyList;
} BUILD_ITEM;
//
// Use this structure to keep track of module source files
//
typedef struct _SOURCE_FILE_ITEM {
SOURCE_FILE_ITEM *Next;
INT8 *FileName;
} SOURCE_FILE_ITEM;
//
// Use this structure to keep track of module build dependencies
//
typedef struct _DEPENDENCY_ITEM {
DEPENDENCY_ITEM *Next;
BUILD_ITEM *Dependency;
} DEPENDENCY_ITEM;
//
// Use this structure to keep track of [components] and [components.n] sections
//
typedef struct _COMPONENTS_ITEM {
COMPONENTS_ITEM *Next;
BUILD_ITEM *BuildList;
} COMPONENTS_ITEM;
//
// Function prototypes
//
BUILD_ITEM *
AddBuildItem (
BUILD_ITEM **BuildList,
INT8 *BaseName,
INT8 *Processor,
INT8 *Makefile
);
SOURCE_FILE_ITEM *
AddSourceFile (
BUILD_ITEM *BuildItem,
INT8 *FileName
);
DEPENDENCY_ITEM *
AddDependency (
BUILD_ITEM *BuildList,
BUILD_ITEM *BuildItem,
INT8 *BaseName,
INT8 AdjustIndex
);
void
FreeBuildList (
BUILD_ITEM *BuildList
);
COMPONENTS_ITEM *
AddComponentsItem (
COMPONENTS_ITEM **ComponentsList
);
void
FreeComponentsList (
COMPONENTS_ITEM *ComponentsList
);
INT8
StartMultiThreadBuild (
BUILD_ITEM **BuildList,
UINT32 ThreadNumber,
INT8 *BuildDir
);
#endif // ifndef _MULTI_THREAD_H_