Add in the 1st version of ECP.
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@2832 6f19259b-4bc3-4df7-8a09-765794883524
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# Microsoft Developer Studio Project File - Name="pcctslib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=pcctslib - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "pcctslib50.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "pcctslib50.mak" CFG="pcctslib - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "pcctslib - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "pcctslib - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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!IF "$(CFG)" == "pcctslib - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"pccts_release.lib"
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# Begin Special Build Tool
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SOURCE=$(InputPath)
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PostBuild_Desc=Copy to ..\lib
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PostBuild_Cmds=mkdir ..\lib copy pccts_release.lib ..\lib\pccts_release.lib
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "pcctslib - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /Z7 /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FD /c
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# SUBTRACT CPP /YX
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"pccts_debug.lib"
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# Begin Special Build Tool
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SOURCE=$(InputPath)
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PostBuild_Desc=Copy to ..\lib
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PostBuild_Cmds=mkdir ..\lib copy pccts_debug.lib ..\lib\pccts_debug.lib
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "pcctslib - Win32 Release"
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# Name "pcctslib - Win32 Debug"
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# Begin Source File
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SOURCE=.\AParser.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ASTBase.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ATokenBuffer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\BufFileInput.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DLexerBase.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\PCCTSAST.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SList.cpp
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# End Source File
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# End Target
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# End Project
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