StdLib: Removing ipf which is no longer supported from edk2.

Removing rules for Ipf sources file:
* Remove the source file which path with "ipf" and also listed in
  [Sources.IPF] section of INF file.
* Remove the source file which listed in [Components.IPF] section
  of DSC file and not listed in any other [Components] section.
* Remove the embedded Ipf code for MDE_CPU_IPF.

Removing rules for Inf file:
* Remove IPF from VALID_ARCHITECTURES comments.
* Remove DXE_SAL_DRIVER from LIBRARY_CLASS in [Defines] section.
* Remove the INF which only listed in [Components.IPF] section in DSC.
* Remove statements from [BuildOptions] that provide IPF specific flags.
* Remove any IPF sepcific sections.

Removing rules for Dec file:
* Remove [Includes.IPF] section from Dec.

Removing rules for Dsc file:
* Remove IPF from SUPPORTED_ARCHITECTURES in [Defines] section of DSC.
* Remove any IPF specific sections.
* Remove statements from [BuildOptions] that provide IPF specific flags.

Cc: Jaben Carsey <jaben.carsey@intel.com>
Cc: Michael D Kinney <michael.d.kinney@intel.com>
Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Chen A Chen <chen.a.chen@intel.com>
Reviewed-by: Jaben Carsey <jaben.carsey@intel.com>
This commit is contained in:
chenc2
2018-06-29 11:36:02 +08:00
committed by Zhang, Chao B
parent 659e7817e3
commit 56ca900782
79 changed files with 48 additions and 4923 deletions

View File

@@ -1,12 +0,0 @@
.globl internal_FPU_rmode
.proc internal_FPU_rmode
internal_FPU_rmode::
// get the floating point rounding control bits
// bits 10 and 11 are the rc bits from main status field fpsr.sf0
mov r8= ar.fpsr;;
shr r8 = r8, 10
mov r9 = 3;;
and r8 = r8, r9;;
br.sptk.few b0
.endp internal_FPU_rmode

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@@ -1,25 +0,0 @@
/*
* Written by J.T. Conklin, Apr 10, 1995
* Public domain.
*/
#include <sys/EfiCdefs.h>
/* __FBSDID("$FreeBSD: src/lib/libc/ia64/gen/flt_rounds.c,v 1.1 2004/07/19 08:17:24 das Exp $"); */
#include <float.h>
static const int map[] = {
1, /* round to nearest */
3, /* round to zero */
2, /* round to negative infinity */
0 /* round to positive infinity */
};
int
__flt_rounds(void)
{
int x;
__asm("mov %0=ar.fpsr" : "=r" (x));
return (map[(x >> 10) & 0x03]);
}