IntelFrameworkModulePkg: Removing ipf from edk2.
Removing rules for Ipf sources file: * Remove the source file which path with "ipf" and also listed in [Sources.IPF] section of INF file. * Remove the source file which listed in [Components.IPF] section of DSC file and not listed in any other [Components] section. * Remove the embedded Ipf code for MDE_CPU_IPF. Removing rules for Inf file: * Remove IPF from VALID_ARCHITECTURES comments. * Remove DXE_SAL_DRIVER from LIBRARY_CLASS in [Defines] section. * Remove the INF which only listed in [Components.IPF] section in DSC. * Remove statements from [BuildOptions] that provide IPF specific flags. * Remove any IPF sepcific sections. Removing rules for Dec file: * Remove [Includes.IPF] section from Dec. Removing rules for Dsc file: * Remove IPF from SUPPORTED_ARCHITECTURES in [Defines] section of DSC. * Remove any IPF specific sections. * Remove statements from [BuildOptions] that provide IPF specific flags. Cc: Liming Gao <liming.gao@intel.com> Cc: Michael D Kinney <michael.d.kinney@intel.com> Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Chen A Chen <chen.a.chen@intel.com> Reviewed-by: Liming Gao <liming.gao@intel.com>
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@ -4,7 +4,7 @@
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# This driver simulates a touch pad absolute pointing device using a standard
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# PS2 mouse as the input hardware.
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#
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# Copyright (c) 2006 - 2016, Intel Corporation. All rights reserved.<BR>
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# Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
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#
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# This program and the accompanying materials
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# are licensed and made available under the terms and conditions of the BSD License
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@ -27,7 +27,7 @@
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ENTRY_POINT = InitializePs2MouseAbsolutePointer
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#
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# VALID_ARCHITECTURES = IA32 X64 IPF EBC
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# VALID_ARCHITECTURES = IA32 X64 EBC
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# DRIVER_BINDING = gPS2MouseAbsolutePointerDriver;
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# COMPONENT_NAME = gPs2MouseAbsolutePointerComponentName;
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# COMPONENT_NAME2 = gPs2MouseAbsolutePointerComponentName2;
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