MdeModulePkg: Remove X86 ASM and S files
NASM has replaced ASM and S files. 1. Remove ASM from all modules. 2. Remove S files from the drivers only. 3. https://bugzilla.tianocore.org/show_bug.cgi?id=881 After NASM is updated, S files can be removed from Library. Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Liming Gao <liming.gao@intel.com> Reviewed-by: Star Zeng <star.zeng@intel.com>
This commit is contained in:
@@ -1,407 +0,0 @@
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#/**@file
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# Low leve IA32 specific debug support functions.
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#
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# Copyright (c) 2006 - 2011, Intel Corporation. All rights reserved.<BR>
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# This program and the accompanying materials
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# are licensed and made available under the terms and conditions of the BSD License
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# which accompanies this distribution. The full text of the license may be found at
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# http://opensource.org/licenses/bsd-license.php
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#
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# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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#
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#**/
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ASM_GLOBAL ASM_PFX(OrigVector)
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ASM_GLOBAL ASM_PFX(InterruptEntryStub)
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ASM_GLOBAL ASM_PFX(StubSize)
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ASM_GLOBAL ASM_PFX(CommonIdtEntry)
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ASM_GLOBAL ASM_PFX(FxStorSupport)
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ASM_PFX(StubSize): .long ASM_PFX(InterruptEntryStubEnd) - ASM_PFX(InterruptEntryStub)
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ASM_PFX(AppEsp): .long 0x11111111 # ?
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ASM_PFX(DebugEsp): .long 0x22222222 # ?
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ASM_PFX(ExtraPush): .long 0x33333333 # ?
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ASM_PFX(ExceptData): .long 0x44444444 # ?
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ASM_PFX(Eflags): .long 0x55555555 # ?
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ASM_PFX(OrigVector): .long 0x66666666 # ?
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#------------------------------------------------------------------------------
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# BOOLEAN
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# FxStorSupport (
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# void
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# )
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#
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# Abstract: Returns TRUE if FxStor instructions are supported
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#
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ASM_GLOBAL ASM_PFX(FxStorSupport)
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ASM_PFX(FxStorSupport):
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#
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# cpuid corrupts ebx which must be preserved per the C calling convention
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#
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push %ebx
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mov $0x1,%eax
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cpuid
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mov %edx,%eax
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and $0x1000000,%eax
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shr $0x18,%eax
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pop %ebx
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ret
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#------------------------------------------------------------------------------
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# void
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# Vect2Desc (
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# DESCRIPTOR * DestDesc,
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# void (*Vector) (void)
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# )
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#
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# Abstract: Encodes an IDT descriptor with the given physical address
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#
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ASM_GLOBAL ASM_PFX(Vect2Desc)
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ASM_PFX(Vect2Desc):
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push %ebp
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mov %esp,%ebp
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mov 0xc(%ebp),%eax
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mov 0x8(%ebp),%ecx
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mov %ax,(%ecx)
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movw $0x20,0x2(%ecx)
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movw $0x8e00,0x4(%ecx)
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shr $0x10,%eax
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mov %ax,0x6(%ecx)
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leave
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ret
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ASM_GLOBAL ASM_PFX(InterruptEntryStub)
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ASM_PFX(InterruptEntryStub):
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mov %esp,0x0 # save stack top
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mov $0x0,%esp # switch to debugger stack
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push $0x0 # push vector number - will be modified before installed
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jmp ASM_PFX(CommonIdtEntry) # jump CommonIdtEntry
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ASM_GLOBAL ASM_PFX(InterruptEntryStubEnd)
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ASM_PFX(InterruptEntryStubEnd):
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#------------------------------------------------------------------------------
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# CommonIdtEntry
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#
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# Abstract: This code is not a function, but is the common part for all IDT
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# vectors.
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#
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ASM_GLOBAL ASM_PFX(CommonIdtEntry)
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ASM_PFX(CommonIdtEntry):
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##
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## At this point, the stub has saved the current application stack esp into AppEsp
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## and switched stacks to the debug stack, where it pushed the vector number
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##
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## The application stack looks like this:
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##
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## ...
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## (last application stack entry)
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## eflags from interrupted task
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## CS from interrupted task
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## EIP from interrupted task
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## Error code <-------------------- Only present for some exeption types
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##
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##
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## The stub switched us to the debug stack and pushed the interrupt number.
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##
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## Next, construct the context record. It will be build on the debug stack by
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## pushing the registers in the correct order so as to create the context structure
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## on the debug stack. The context record must be built from the end back to the
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## beginning because the stack grows down...
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#
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## For reference, the context record looks like this:
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##
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## typedef
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## struct {
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## UINT32 ExceptionData;
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## FX_SAVE_STATE_IA32 FxSaveState;
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## UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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## UINT32 Cr0, Cr2, Cr3, Cr4;
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## UINT32 EFlags;
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## UINT32 Ldtr, Tr;
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## UINT32 Gdtr[2], Idtr[2];
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## UINT32 Eip;
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## UINT32 Gs, Fs, Es, Ds, Cs, Ss;
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## UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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## } SYSTEM_CONTEXT_IA32; // 32 bit system context record
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## UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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pusha
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## Save interrupt state eflags register...
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pushf
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pop %eax
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## We need to determine if any extra data was pushed by the exception, and if so, save it
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## To do this, we check the exception number pushed by the stub, and cache the
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## result in a variable since we'll need this again.
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mov %eax,0x0
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cmpl $0x8,0x0
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jne ASM_PFX(CommonIdtEntry+0x20)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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cmpl $0xa,0x0
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jne ASM_PFX(CommonIdtEntry+0x35)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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cmpl $0xb,0x0
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jne ASM_PFX(CommonIdtEntry+0x4a)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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cmpl $0xc,0x0
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jne ASM_PFX(CommonIdtEntry+0x5f)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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cmpl $0xd,0x0
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jne ASM_PFX(CommonIdtEntry+0x74)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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cmpl $0xe,0x0
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jne ASM_PFX(CommonIdtEntry+0x89)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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cmpl $0x11,0x0
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jne ASM_PFX(CommonIdtEntry+0x9e)
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movl $0x1,0x0
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jmp ASM_PFX(CommonIdtEntry+0xa8)
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movl $0x0,0x0
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## If there's some extra data, save it also, and modify the saved AppEsp to effectively
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## pop this value off the application's stack.
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cmpl $0x1,0x0
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jne ASM_PFX(CommonIdtEntry+0xc8)
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mov 0x0,%eax
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mov (%eax),%ebx
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mov %ebx,0x0
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add $0x4,%eax
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mov %eax,0x0
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jmp ASM_PFX(CommonIdtEntry+0xd2)
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movl $0x0,0x0
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## The "pushad" above pushed the debug stack esp. Since what we're actually doing
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## is building the context record on the debug stack, we need to save the pushed
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## debug ESP, and replace it with the application's last stack entry...
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mov 0xc(%esp),%eax
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mov %eax,0x0
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mov 0x0,%eax
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add $0xc,%eax
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# application stack has eflags, cs, & eip, so
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# last actual application stack entry is
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# 12 bytes into the application stack.
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mov %eax,0xc(%esp)
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## continue building context record
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## UINT32 Gs, Fs, Es, Ds, Cs, Ss; insure high 16 bits of each is zero
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mov %ss,%eax
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push %eax
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# CS from application is one entry back in application stack
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mov 0x0,%eax
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movzwl 0x4(%eax),%eax
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push %eax
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mov %ds,%eax
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push %eax
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mov %es,%eax
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push %eax
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mov %fs,%eax
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push %eax
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mov %gs,%eax
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push %eax
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## UINT32 Eip;
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# Eip from application is on top of application stack
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mov 0x0,%eax
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pushl (%eax)
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## UINT32 Gdtr[2], Idtr[2];
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push $0x0
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push $0x0
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sidtl (%esp)
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push $0x0
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push $0x0
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sgdtl (%esp)
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## UINT32 Ldtr, Tr;
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xor %eax,%eax
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str %eax
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push %eax
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sldt %eax
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push %eax
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## UINT32 EFlags;
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## Eflags from application is two entries back in application stack
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mov 0x0,%eax
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pushl 0x8(%eax)
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## UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
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## insure FXSAVE/FXRSTOR is enabled in CR4...
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## ... while we're at it, make sure DE is also enabled...
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mov %cr4,%eax
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or $0x208,%eax
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mov %eax,%cr4
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push %eax
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mov %cr3,%eax
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push %eax
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mov %cr2,%eax
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push %eax
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push $0x0
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mov %cr0,%eax
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push %eax
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## UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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mov %db7,%eax
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push %eax
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## clear Dr7 while executing debugger itself
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xor %eax,%eax
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mov %eax,%db7
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mov %db6,%eax
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push %eax
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## insure all status bits in dr6 are clear...
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xor %eax,%eax
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mov %eax,%db6
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mov %db3,%eax
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push %eax
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mov %db2,%eax
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push %eax
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mov %db1,%eax
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push %eax
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mov %db0,%eax
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push %eax
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## FX_SAVE_STATE_IA32 FxSaveState;
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sub $0x200,%esp
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mov %esp,%edi
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# IMPORTANT!! The debug stack has been carefully constructed to
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# insure that esp and edi are 16 byte aligned when we get here.
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# They MUST be. If they are not, a GP fault will occur.
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fxsave (%edi)
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## UEFI calling convention for IA32 requires that Direction flag in EFLAGs is clear
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cld
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## UINT32 ExceptionData;
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mov 0x0,%eax
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push %eax
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# call to C code which will in turn call registered handler
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# pass in the vector number
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mov %esp,%eax
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push %eax
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mov 0x0,%eax
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push %eax
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call ASM_PFX(CommonIdtEntry+0x184)
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add $0x8,%esp
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# restore context...
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## UINT32 ExceptionData;
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add $0x4,%esp
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## FX_SAVE_STATE_IA32 FxSaveState;
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mov %esp,%esi
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fxrstor (%esi)
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add $0x200,%esp
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## UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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pop %eax
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mov %eax,%db0
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pop %eax
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mov %eax,%db1
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pop %eax
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mov %eax,%db2
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pop %eax
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mov %eax,%db3
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## skip restore of dr6. We cleared dr6 during the context save.
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add $0x4,%esp
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pop %eax
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mov %eax,%db7
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## UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
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pop %eax
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mov %eax,%cr0
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add $0x4,%esp
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pop %eax
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mov %eax,%cr2
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pop %eax
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mov %eax,%cr3
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pop %eax
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mov %eax,%cr4
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## UINT32 EFlags;
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mov 0x0,%eax
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popl 0x8(%eax)
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## UINT32 Ldtr, Tr;
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## UINT32 Gdtr[2], Idtr[2];
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## Best not let anyone mess with these particular registers...
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add $0x18,%esp
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## UINT32 Eip;
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popl (%eax)
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## UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;
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## NOTE - modified segment registers could hang the debugger... We
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## could attempt to insulate ourselves against this possibility,
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## but that poses risks as well.
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##
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pop %gs
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pop %fs
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pop %es
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pop %ds
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popl 0x4(%eax)
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pop %ss
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mov 0xc(%esp),%ebx
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## The next stuff to restore is the general purpose registers that were pushed
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## using the "pushad" instruction.
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##
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## The value of ESP as stored in the context record is the application ESP
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## including the 3 entries on the application stack caused by the exception
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## itself. It may have been modified by the debug agent, so we need to
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## determine if we need to relocate the application stack.
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mov 0x0,%eax # move the potentially modified AppEsp into ebx
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add $0xc,%eax
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cmp %eax,%ebx
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je ASM_PFX(CommonIdtEntry+0x202)
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mov 0x0,%eax
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mov (%eax),%ecx # EIP
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mov %ecx,(%ebx)
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mov 0x4(%eax),%ecx # CS
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mov %ecx,0x4(%ebx)
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mov 0x8(%eax),%ecx # EFLAGS
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mov %ecx,0x8(%ebx)
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mov %ebx,%eax # modify the saved AppEsp to the new AppEsp
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mov %eax,0x0
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mov 0x0,%eax # restore the DebugEsp on the debug stack
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# so our "popad" will not cause a stack switch
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mov %eax,0xc(%esp)
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cmpl $0x68,0x0
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jne PhonyIretd+0xd
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## Restore eflags so when we chain, the flags will be exactly as if we were never here.
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## We gin up the stack to do an iretd so we can get ALL the flags.
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mov 0x0,%eax
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mov 0x8(%eax),%ebx
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and $0xfffffcff,%ebx # special handling for IF and TF
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push %ebx
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push %cs
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push $0x0
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iret
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PhonyIretd:
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## UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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popa
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## Switch back to application stack
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mov 0x0,%esp
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jmp *0x0
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## Jump to original handler
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## UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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popa
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## Switch back to application stack
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mov 0x0,%esp
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## We're outa here...
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iret
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@@ -1,509 +0,0 @@
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;/** @file
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; Low leve IA32 specific debug support functions.
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;
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; Copyright (c) 2006 - 2011, Intel Corporation. All rights reserved.<BR>
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; This program and the accompanying materials
|
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; are licensed and made available under the terms and conditions of the BSD License
|
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; which accompanies this distribution. The full text of the license may be found at
|
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; http://opensource.org/licenses/bsd-license.php
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;
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; THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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; WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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;
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;**/
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.586p
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.MODEL FLAT, C
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EXCPT32_DIVIDE_ERROR EQU 0
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EXCPT32_DEBUG EQU 1
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EXCPT32_NMI EQU 2
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EXCPT32_BREAKPOINT EQU 3
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EXCPT32_OVERFLOW EQU 4
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EXCPT32_BOUND EQU 5
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EXCPT32_INVALID_OPCODE EQU 6
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EXCPT32_DOUBLE_FAULT EQU 8
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EXCPT32_INVALID_TSS EQU 10
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EXCPT32_SEG_NOT_PRESENT EQU 11
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EXCPT32_STACK_FAULT EQU 12
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EXCPT32_GP_FAULT EQU 13
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EXCPT32_PAGE_FAULT EQU 14
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EXCPT32_FP_ERROR EQU 16
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EXCPT32_ALIGNMENT_CHECK EQU 17
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EXCPT32_MACHINE_CHECK EQU 18
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EXCPT32_SIMD EQU 19
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FXSTOR_FLAG EQU 01000000h ; bit cpuid 24 of feature flags
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;; The FXSTOR and FXRSTOR commands are used for saving and restoring the x87,
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;; MMX, SSE, SSE2, etc registers. The initialization of the debugsupport driver
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;; MUST check the CPUID feature flags to see that these instructions are available
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;; and fail to init if they are not.
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;; fxstor [edi]
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FXSTOR_EDI MACRO
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db 0fh, 0aeh, 00000111y ; mod = 00, reg/op = 000, r/m = 111 = [edi]
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ENDM
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;; fxrstor [esi]
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FXRSTOR_ESI MACRO
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db 0fh, 0aeh, 00001110y ; mod = 00, reg/op = 001, r/m = 110 = [esi]
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ENDM
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.DATA
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public OrigVector, InterruptEntryStub, StubSize, CommonIdtEntry, FxStorSupport
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StubSize dd InterruptEntryStubEnd - InterruptEntryStub
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AppEsp dd 11111111h ; ?
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DebugEsp dd 22222222h ; ?
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ExtraPush dd 33333333h ; ?
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||||
ExceptData dd 44444444h ; ?
|
||||
Eflags dd 55555555h ; ?
|
||||
OrigVector dd 66666666h ; ?
|
||||
|
||||
;; The declarations below define the memory region that will be used for the debug stack.
|
||||
;; The context record will be built by pushing register values onto this stack.
|
||||
;; It is imparitive that alignment be carefully managed, since the FXSTOR and
|
||||
;; FXRSTOR instructions will GP fault if their memory operand is not 16 byte aligned.
|
||||
;;
|
||||
;; The stub will switch stacks from the application stack to the debuger stack
|
||||
;; and pushes the exception number.
|
||||
;;
|
||||
;; Then we building the context record on the stack. Since the stack grows down,
|
||||
;; we push the fields of the context record from the back to the front. There
|
||||
;; are 132 bytes of stack used prior allocating the 512 bytes of stack to be
|
||||
;; used as the memory buffer for the fxstor instruction. Therefore address of
|
||||
;; the buffer used for the FXSTOR instruction is &Eax - 132 - 512, which
|
||||
;; must be 16 byte aligned.
|
||||
;;
|
||||
;; We carefully locate the stack to make this happen.
|
||||
;;
|
||||
;; For reference, the context structure looks like this:
|
||||
;; struct {
|
||||
;; UINT32 ExceptionData;
|
||||
;; FX_SAVE_STATE_IA32 FxSaveState; // 512 bytes, must be 16 byte aligned
|
||||
;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
|
||||
;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
|
||||
;; UINT32 EFlags;
|
||||
;; UINT32 Ldtr, Tr;
|
||||
;; UINT32 Gdtr[2], Idtr[2];
|
||||
;; UINT32 Eip;
|
||||
;; UINT32 Gs, Fs, Es, Ds, Cs, Ss;
|
||||
;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
|
||||
;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record
|
||||
|
||||
|
||||
align 16
|
||||
DebugStackEnd db "DbgStkEnd >>>>>>" ;; 16 byte long string - must be 16 bytes to preserve alignment
|
||||
dd 1ffdh dup (000000000h) ;; 32K should be enough stack
|
||||
;; This allocation is coocked to insure
|
||||
;; that the the buffer for the FXSTORE instruction
|
||||
;; will be 16 byte aligned also.
|
||||
;;
|
||||
ExceptionNumber dd ? ;; first entry will be the vector number pushed by the stub
|
||||
|
||||
DebugStackBegin db "<<<< DbgStkBegin" ;; initial debug ESP == DebugStackBegin, set in stub
|
||||
|
||||
.CODE
|
||||
|
||||
externdef InterruptDistrubutionHub:near
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; BOOLEAN
|
||||
; FxStorSupport (
|
||||
; void
|
||||
; )
|
||||
;
|
||||
; Abstract: Returns TRUE if FxStor instructions are supported
|
||||
;
|
||||
FxStorSupport PROC C PUBLIC
|
||||
|
||||
;
|
||||
; cpuid corrupts ebx which must be preserved per the C calling convention
|
||||
;
|
||||
push ebx
|
||||
mov eax, 1
|
||||
cpuid
|
||||
mov eax, edx
|
||||
and eax, FXSTOR_FLAG
|
||||
shr eax, 24
|
||||
pop ebx
|
||||
ret
|
||||
FxStorSupport ENDP
|
||||
|
||||
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; void
|
||||
; Vect2Desc (
|
||||
; DESCRIPTOR * DestDesc,
|
||||
; void (*Vector) (void)
|
||||
; )
|
||||
;
|
||||
; Abstract: Encodes an IDT descriptor with the given physical address
|
||||
;
|
||||
Vect2Desc PROC C PUBLIC DestPtr:DWORD, Vector:DWORD
|
||||
|
||||
mov eax, Vector
|
||||
mov ecx, DestPtr
|
||||
mov word ptr [ecx], ax ; write bits 15..0 of offset
|
||||
mov dx, cs
|
||||
mov word ptr [ecx+2], dx ; SYS_CODE_SEL from GDT
|
||||
mov word ptr [ecx+4], 0e00h OR 8000h ; type = 386 interrupt gate, present
|
||||
shr eax, 16
|
||||
mov word ptr [ecx+6], ax ; write bits 31..16 of offset
|
||||
|
||||
ret
|
||||
|
||||
Vect2Desc ENDP
|
||||
|
||||
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; InterruptEntryStub
|
||||
;
|
||||
; Abstract: This code is not a function, but is a small piece of code that is
|
||||
; copied and fixed up once for each IDT entry that is hooked.
|
||||
;
|
||||
InterruptEntryStub::
|
||||
mov AppEsp, esp ; save stack top
|
||||
mov esp, offset DebugStackBegin ; switch to debugger stack
|
||||
push 0 ; push vector number - will be modified before installed
|
||||
db 0e9h ; jump rel32
|
||||
dd 0 ; fixed up to relative address of CommonIdtEntry
|
||||
InterruptEntryStubEnd:
|
||||
|
||||
|
||||
|
||||
;------------------------------------------------------------------------------
|
||||
; CommonIdtEntry
|
||||
;
|
||||
; Abstract: This code is not a function, but is the common part for all IDT
|
||||
; vectors.
|
||||
;
|
||||
CommonIdtEntry::
|
||||
;;
|
||||
;; At this point, the stub has saved the current application stack esp into AppEsp
|
||||
;; and switched stacks to the debug stack, where it pushed the vector number
|
||||
;;
|
||||
;; The application stack looks like this:
|
||||
;;
|
||||
;; ...
|
||||
;; (last application stack entry)
|
||||
;; eflags from interrupted task
|
||||
;; CS from interrupted task
|
||||
;; EIP from interrupted task
|
||||
;; Error code <-------------------- Only present for some exeption types
|
||||
;;
|
||||
;;
|
||||
|
||||
|
||||
;; The stub switched us to the debug stack and pushed the interrupt number.
|
||||
;;
|
||||
;; Next, construct the context record. It will be build on the debug stack by
|
||||
;; pushing the registers in the correct order so as to create the context structure
|
||||
;; on the debug stack. The context record must be built from the end back to the
|
||||
;; beginning because the stack grows down...
|
||||
;
|
||||
;; For reference, the context record looks like this:
|
||||
;;
|
||||
;; typedef
|
||||
;; struct {
|
||||
;; UINT32 ExceptionData;
|
||||
;; FX_SAVE_STATE_IA32 FxSaveState;
|
||||
;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
|
||||
;; UINT32 Cr0, Cr2, Cr3, Cr4;
|
||||
;; UINT32 EFlags;
|
||||
;; UINT32 Ldtr, Tr;
|
||||
;; UINT32 Gdtr[2], Idtr[2];
|
||||
;; UINT32 Eip;
|
||||
;; UINT32 Gs, Fs, Es, Ds, Cs, Ss;
|
||||
;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
|
||||
;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record
|
||||
|
||||
;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
|
||||
pushad
|
||||
|
||||
;; Save interrupt state eflags register...
|
||||
pushfd
|
||||
pop eax
|
||||
mov dword ptr Eflags, eax
|
||||
|
||||
;; We need to determine if any extra data was pushed by the exception, and if so, save it
|
||||
;; To do this, we check the exception number pushed by the stub, and cache the
|
||||
;; result in a variable since we'll need this again.
|
||||
.IF ExceptionNumber == EXCPT32_DOUBLE_FAULT
|
||||
mov ExtraPush, 1
|
||||
.ELSEIF ExceptionNumber == EXCPT32_INVALID_TSS
|
||||
mov ExtraPush, 1
|
||||
.ELSEIF ExceptionNumber == EXCPT32_SEG_NOT_PRESENT
|
||||
mov ExtraPush, 1
|
||||
.ELSEIF ExceptionNumber == EXCPT32_STACK_FAULT
|
||||
mov ExtraPush, 1
|
||||
.ELSEIF ExceptionNumber == EXCPT32_GP_FAULT
|
||||
mov ExtraPush, 1
|
||||
.ELSEIF ExceptionNumber == EXCPT32_PAGE_FAULT
|
||||
mov ExtraPush, 1
|
||||
.ELSEIF ExceptionNumber == EXCPT32_ALIGNMENT_CHECK
|
||||
mov ExtraPush, 1
|
||||
.ELSE
|
||||
mov ExtraPush, 0
|
||||
.ENDIF
|
||||
|
||||
;; If there's some extra data, save it also, and modify the saved AppEsp to effectively
|
||||
;; pop this value off the application's stack.
|
||||
.IF ExtraPush == 1
|
||||
mov eax, AppEsp
|
||||
mov ebx, [eax]
|
||||
mov ExceptData, ebx
|
||||
add eax, 4
|
||||
mov AppEsp, eax
|
||||
.ELSE
|
||||
mov ExceptData, 0
|
||||
.ENDIF
|
||||
|
||||
;; The "pushad" above pushed the debug stack esp. Since what we're actually doing
|
||||
;; is building the context record on the debug stack, we need to save the pushed
|
||||
;; debug ESP, and replace it with the application's last stack entry...
|
||||
mov eax, [esp + 12]
|
||||
mov DebugEsp, eax
|
||||
mov eax, AppEsp
|
||||
add eax, 12
|
||||
; application stack has eflags, cs, & eip, so
|
||||
; last actual application stack entry is
|
||||
; 12 bytes into the application stack.
|
||||
mov [esp + 12], eax
|
||||
|
||||
;; continue building context record
|
||||
;; UINT32 Gs, Fs, Es, Ds, Cs, Ss; insure high 16 bits of each is zero
|
||||
mov eax, ss
|
||||
push eax
|
||||
|
||||
; CS from application is one entry back in application stack
|
||||
mov eax, AppEsp
|
||||
movzx eax, word ptr [eax + 4]
|
||||
push eax
|
||||
|
||||
mov eax, ds
|
||||
push eax
|
||||
mov eax, es
|
||||
push eax
|
||||
mov eax, fs
|
||||
push eax
|
||||
mov eax, gs
|
||||
push eax
|
||||
|
||||
;; UINT32 Eip;
|
||||
; Eip from application is on top of application stack
|
||||
mov eax, AppEsp
|
||||
push dword ptr [eax]
|
||||
|
||||
;; UINT32 Gdtr[2], Idtr[2];
|
||||
push 0
|
||||
push 0
|
||||
sidt fword ptr [esp]
|
||||
push 0
|
||||
push 0
|
||||
sgdt fword ptr [esp]
|
||||
|
||||
;; UINT32 Ldtr, Tr;
|
||||
xor eax, eax
|
||||
str ax
|
||||
push eax
|
||||
sldt ax
|
||||
push eax
|
||||
|
||||
;; UINT32 EFlags;
|
||||
;; Eflags from application is two entries back in application stack
|
||||
mov eax, AppEsp
|
||||
push dword ptr [eax + 8]
|
||||
|
||||
;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
|
||||
;; insure FXSAVE/FXRSTOR is enabled in CR4...
|
||||
;; ... while we're at it, make sure DE is also enabled...
|
||||
mov eax, cr4
|
||||
or eax, 208h
|
||||
mov cr4, eax
|
||||
push eax
|
||||
mov eax, cr3
|
||||
push eax
|
||||
mov eax, cr2
|
||||
push eax
|
||||
push 0
|
||||
mov eax, cr0
|
||||
push eax
|
||||
|
||||
;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
|
||||
mov eax, dr7
|
||||
push eax
|
||||
;; clear Dr7 while executing debugger itself
|
||||
xor eax, eax
|
||||
mov dr7, eax
|
||||
|
||||
mov eax, dr6
|
||||
push eax
|
||||
;; insure all status bits in dr6 are clear...
|
||||
xor eax, eax
|
||||
mov dr6, eax
|
||||
|
||||
mov eax, dr3
|
||||
push eax
|
||||
mov eax, dr2
|
||||
push eax
|
||||
mov eax, dr1
|
||||
push eax
|
||||
mov eax, dr0
|
||||
push eax
|
||||
|
||||
;; FX_SAVE_STATE_IA32 FxSaveState;
|
||||
sub esp, 512
|
||||
mov edi, esp
|
||||
; IMPORTANT!! The debug stack has been carefully constructed to
|
||||
; insure that esp and edi are 16 byte aligned when we get here.
|
||||
; They MUST be. If they are not, a GP fault will occur.
|
||||
FXSTOR_EDI
|
||||
|
||||
;; UEFI calling convention for IA32 requires that Direction flag in EFLAGs is clear
|
||||
cld
|
||||
|
||||
;; UINT32 ExceptionData;
|
||||
mov eax, ExceptData
|
||||
push eax
|
||||
|
||||
; call to C code which will in turn call registered handler
|
||||
; pass in the vector number
|
||||
mov eax, esp
|
||||
push eax
|
||||
mov eax, ExceptionNumber
|
||||
push eax
|
||||
call InterruptDistrubutionHub
|
||||
add esp, 8
|
||||
|
||||
; restore context...
|
||||
;; UINT32 ExceptionData;
|
||||
add esp, 4
|
||||
|
||||
;; FX_SAVE_STATE_IA32 FxSaveState;
|
||||
mov esi, esp
|
||||
FXRSTOR_ESI
|
||||
add esp, 512
|
||||
|
||||
;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
|
||||
pop eax
|
||||
mov dr0, eax
|
||||
pop eax
|
||||
mov dr1, eax
|
||||
pop eax
|
||||
mov dr2, eax
|
||||
pop eax
|
||||
mov dr3, eax
|
||||
;; skip restore of dr6. We cleared dr6 during the context save.
|
||||
add esp, 4
|
||||
pop eax
|
||||
mov dr7, eax
|
||||
|
||||
;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
|
||||
pop eax
|
||||
mov cr0, eax
|
||||
add esp, 4
|
||||
pop eax
|
||||
mov cr2, eax
|
||||
pop eax
|
||||
mov cr3, eax
|
||||
pop eax
|
||||
mov cr4, eax
|
||||
|
||||
;; UINT32 EFlags;
|
||||
mov eax, AppEsp
|
||||
pop dword ptr [eax + 8]
|
||||
|
||||
;; UINT32 Ldtr, Tr;
|
||||
;; UINT32 Gdtr[2], Idtr[2];
|
||||
;; Best not let anyone mess with these particular registers...
|
||||
add esp, 24
|
||||
|
||||
;; UINT32 Eip;
|
||||
pop dword ptr [eax]
|
||||
|
||||
;; UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;
|
||||
;; NOTE - modified segment registers could hang the debugger... We
|
||||
;; could attempt to insulate ourselves against this possibility,
|
||||
;; but that poses risks as well.
|
||||
;;
|
||||
|
||||
pop gs
|
||||
pop fs
|
||||
pop es
|
||||
pop ds
|
||||
pop [eax + 4]
|
||||
pop ss
|
||||
|
||||
;; The next stuff to restore is the general purpose registers that were pushed
|
||||
;; using the "pushad" instruction.
|
||||
;;
|
||||
;; The value of ESP as stored in the context record is the application ESP
|
||||
;; including the 3 entries on the application stack caused by the exception
|
||||
;; itself. It may have been modified by the debug agent, so we need to
|
||||
;; determine if we need to relocate the application stack.
|
||||
|
||||
mov ebx, [esp + 12] ; move the potentially modified AppEsp into ebx
|
||||
mov eax, AppEsp
|
||||
add eax, 12
|
||||
cmp ebx, eax
|
||||
je NoAppStackMove
|
||||
|
||||
mov eax, AppEsp
|
||||
mov ecx, [eax] ; EIP
|
||||
mov [ebx], ecx
|
||||
|
||||
mov ecx, [eax + 4] ; CS
|
||||
mov [ebx + 4], ecx
|
||||
|
||||
mov ecx, [eax + 8] ; EFLAGS
|
||||
mov [ebx + 8], ecx
|
||||
|
||||
mov eax, ebx ; modify the saved AppEsp to the new AppEsp
|
||||
mov AppEsp, eax
|
||||
NoAppStackMove:
|
||||
mov eax, DebugEsp ; restore the DebugEsp on the debug stack
|
||||
; so our "popad" will not cause a stack switch
|
||||
mov [esp + 12], eax
|
||||
|
||||
cmp ExceptionNumber, 068h
|
||||
jne NoChain
|
||||
|
||||
Chain:
|
||||
|
||||
;; Restore eflags so when we chain, the flags will be exactly as if we were never here.
|
||||
;; We gin up the stack to do an iretd so we can get ALL the flags.
|
||||
mov eax, AppEsp
|
||||
mov ebx, [eax + 8]
|
||||
and ebx, NOT 300h ; special handling for IF and TF
|
||||
push ebx
|
||||
push cs
|
||||
push PhonyIretd
|
||||
iretd
|
||||
PhonyIretd:
|
||||
|
||||
;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
|
||||
popad
|
||||
|
||||
;; Switch back to application stack
|
||||
mov esp, AppEsp
|
||||
|
||||
;; Jump to original handler
|
||||
jmp OrigVector
|
||||
|
||||
NoChain:
|
||||
;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
|
||||
popad
|
||||
|
||||
;; Switch back to application stack
|
||||
mov esp, AppEsp
|
||||
|
||||
;; We're outa here...
|
||||
iretd
|
||||
END
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user