Use VirtualAlloc() to allocate enough memory space for Nt32 emulator in place of original mapped file to memory space.
git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@4068 6f19259b-4bc3-4df7-8a09-765794883524
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@@ -47,15 +47,11 @@ typedef struct {
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UINT64 Size;
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} NT_FD_INFO;
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#define NT_SYSTEM_MEMORY_FILENAME_SIZE 40
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typedef struct {
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CHAR16 FileName[NT_SYSTEM_MEMORY_FILENAME_SIZE];
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EFI_PHYSICAL_ADDRESS Memory;
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UINT64 Size;
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} NT_SYSTEM_MEMORY;
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#define MAX_PDB_NAME_TO_MOD_HANDLE_ARRAY_SIZE 0x100
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typedef struct {
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