Fix the bug in x64 thunk code that it cannot handle the case when GDT is loaded in above 4G table memory.

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@8390 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
qhuang8
2009-05-26 11:41:12 +00:00
parent 57ee276f16
commit a148780114
2 changed files with 37 additions and 3 deletions

View File

@@ -264,7 +264,23 @@ ASM_PFX(InternalAsmThunk16):
shll $12,%eax # segment address in high order 16 bits
lea (_BackFromUserCode - ASM_PFX(m16Start))(%rdx), %ax
stosl # [edi] <- return address of user code
sgdt (SavedGdt - SavedCr4)(%rcx)
sgdt 0x60(%rsp) # save GDT stack in argument space
movzwq 0x60(%rsp), %r10 # r10 <- GDT limit
lea ((ASM_PFX(InternalAsmThunk16) - SavedCr4) + 0xf)(%rcx), %r11
andl $0xfffffff0, r11 # r11 <- 16-byte aligned shadowed GDT table in real mode buffer
movw %r10w, (SavedGdt - SavedCr4)(%rcx) # save the limit of shadowed GDT table
movq %r11, (SavedGdt - SavedCr4 + 0x2)(%rcx) # save the base address of shadowed GDT table
movq 0x62(%rsp) ,%rsi # rsi <- the original GDT base address
xchg %r10, %rcx # save rcx to r10 and initialize rcx to be the limit of GDT table
incq %rcx # rcx <- the size of memory to copy
xchg %r11, %rdi # save rdi to r11 and initialize rdi to the base address of shadowed GDT table
rep
movsb # perform memory copy to shadow GDT table
movq %r10, %rcx # restore the orignal rcx before memory copy
movq %r11, %rdi # restore the original rdi before memory copy
sidt 0x50(%rsp)
movq %cr0, %rax
movl %eax, (SavedCr0 - SavedCr4)(%rcx)
@@ -288,7 +304,8 @@ ASM_PFX(InternalAsmThunk16):
.byte _EntryPoint - SavedCr4
L_RetFromRealMode:
popfq
lidt 0x50(%rsp)
lgdt 0x60(%rsp) # restore protected mode GDTR
lidt 0x50(%rsp) # restore protected mode IDTR
lea -IA32_REGS_SIZE(%rbp), %eax
.byte 0x0f, 0xa9 # pop gs
.byte 0x0f, 0xa1 # pop fs