UefiCpuPkg/LocalApic.h: Remove duplicated/conflicted definitions
#define MSR_IA32_APIC_BASE_ADDRESS is duplicated with #define MSR_IA32_APIC_BASE defined in UefiCpuPkg/Include/Register/ArchitecturalMsr.h, so we could remove it and update the modules to use MSR_IA32_APIC_BASE from ArchitecturalMsr.h. Structure MSR_IA32_APIC_BASE conflicts with #define MSR_IA32_APIC_BASE defined in UefiCpuPkg/Include/Register/ArchitecturalMsr.h, so we could remove it and update the modules to use structure MSR_IA32_APIC_BASE_REGISTER from ArchitecturalMsr.h. v5: 1. Update SourceLevelDebugPkg to use APIC Base MSR from ArchitecturalMsr.h. Cc: Michael Kinney <michael.d.kinney@intel.com> Cc: Feng Tian <feng.tian@intel.com> Cc: Giri P Mudusuru <giri.p.mudusuru@intel.com> Cc: Laszlo Ersek <lersek@redhat.com> Contributed-under: TianoCore Contribution Agreement 1.0 Signed-off-by: Jeff Fan <jeff.fan@intel.com> Reviewed-by: Giri P Mudusuru <giri.p.mudusuru@intel.com> Reviewed-by: Laszlo Ersek <lersek@redhat.com> Reviewed-by: Michael Kinney <michael.d.kinney@intel.com> Tested-by: Laszlo Ersek <lersek@redhat.com> Tested-by: Michael Kinney <michael.d.kinney@intel.com>
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@ -1,7 +1,7 @@
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/** @file
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Multi-Processor support functions implementation.
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Copyright (c) 2010 - 2015, Intel Corporation. All rights reserved.<BR>
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Copyright (c) 2010 - 2016, Intel Corporation. All rights reserved.<BR>
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This program and the accompanying materials
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are licensed and made available under the terms and conditions of the BSD License
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which accompanies this distribution. The full text of the license may be found at
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@ -141,6 +141,8 @@ IsBsp (
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IN UINT32 ProcessorIndex
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)
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{
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MSR_IA32_APIC_BASE_REGISTER MsrApicBase;
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//
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// If there are less than 2 CPUs detected, then the currently executing CPU
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// must be the BSP. This avoids an access to an MSR that may not be supported
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@ -150,7 +152,8 @@ IsBsp (
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return TRUE;
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}
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if (AsmMsrBitFieldRead64 (MSR_IA32_APIC_BASE_ADDRESS, 8, 8) == 1) {
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MsrApicBase.Uint64 = AsmReadMsr64 (MSR_IA32_APIC_BASE);
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if (MsrApicBase.Bits.BSP == 1) {
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if (mDebugMpContext.BspIndex != ProcessorIndex) {
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AcquireMpSpinLock (&mDebugMpContext.MpContextSpinLock);
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mDebugMpContext.BspIndex = ProcessorIndex;
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