EmulatorPkg: Fix Terminal Issues
After running EmulatorPkg, one will notice that their terminal acts strangely. This is caused by the EmulatorPkg Host changing the terminal mode and not restoring the original mode, which is now fixed. Reviewed-by: Michael D Kinney <michael.d.kinney@intel.com> Cc: Andrew Fish <afish@apple.com> Cc: Ray Ni <ray.ni@intel.com> Cc: Chasel Chiu <chasel.chiu@intel.com> Signed-off-by: Nate DeSimone <nathaniel.l.desimone@intel.com>
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@@ -1,6 +1,6 @@
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/**@file
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Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
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Copyright (c) 2006 - 2023, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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Module Name:
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@@ -30,6 +30,12 @@ Abstract:
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#include "WinHost.h"
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STATIC BOOLEAN mEmulatorStdInConfigured = FALSE;
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STATIC DWORD mOldStdInMode;
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#if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > NTDDI_WIN10_TH2)
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STATIC DWORD mOldStdOutMode;
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#endif
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UINTN
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SecWriteStdErr (
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IN UINT8 *Buffer,
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@@ -61,6 +67,13 @@ SecConfigStdIn (
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Success = GetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), &Mode);
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if (Success) {
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if (!mEmulatorStdInConfigured) {
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//
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// Save the original state of the console so it can be restored on exit
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//
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mOldStdInMode = Mode;
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}
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//
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// Disable buffer (line input), echo, mouse, window
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//
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@@ -82,6 +95,13 @@ SecConfigStdIn (
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//
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if (Success) {
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Success = GetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), &Mode);
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if (!mEmulatorStdInConfigured) {
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//
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// Save the original state of the console so it can be restored on exit
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//
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mOldStdOutMode = Mode;
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}
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if (Success) {
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Success = SetConsoleMode (
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GetStdHandle (STD_OUTPUT_HANDLE),
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@@ -91,6 +111,10 @@ SecConfigStdIn (
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}
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#endif
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if (Success) {
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mEmulatorStdInConfigured = TRUE;
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}
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return Success ? EFI_SUCCESS : EFI_DEVICE_ERROR;
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}
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@@ -467,6 +491,21 @@ SecExit (
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UINTN Status
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)
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{
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if (mEmulatorStdInConfigured) {
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//
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// Reset the console back to its original state
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//
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#if defined (NTDDI_VERSION) && defined (NTDDI_WIN10_TH2) && (NTDDI_VERSION > NTDDI_WIN10_TH2)
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BOOL Success = SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode);
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if (Success) {
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SetConsoleMode (GetStdHandle (STD_OUTPUT_HANDLE), mOldStdOutMode);
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}
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#else
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SetConsoleMode (GetStdHandle (STD_INPUT_HANDLE), mOldStdInMode);
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#endif
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}
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exit ((int)Status);
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}
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