InOsEmuPkg: Rename package to EmulatorPkg & Sec to Host
* Rename InOsEmuPkg to EmulatorPkg * Rename Unix/Sec to Unix/Host Signed-off-by: jljusten Reviewed-by: andrewfish Reviewed-by: geekboy15a git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@11918 6f19259b-4bc3-4df7-8a09-765794883524
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79
EmulatorPkg/Unix/GdbRun
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79
EmulatorPkg/Unix/GdbRun
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## @file
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# GDB startup script
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#
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# Copyright (c) 2011, Intel Corporation. All rights reserved.<BR>
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#
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# This program and the accompanying materials
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# are licensed and made available under the terms and conditions of the BSD License
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# which accompanies this distribution. The full text of the license may be found at
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# http://opensource.org/licenses/bsd-license.php
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#
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# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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#
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##
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#
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# Gdb will set $_exitcode when the program exits. Pre-init it to an unlikely
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# return value.
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#
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set $_exitcode = 42
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#
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# Gdb will call hook-stop on each break. Check to see if $_exitcode was
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# changed from the value we pre-initialized it to. If so, the program
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# had exited, so gdb should now quit.
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#
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define hook-stop
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if $_exitcode != 42
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quit
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else
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source SecMain.gdb
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end
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end
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#
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# We keep track of the number of symbol files we have loaded via gdb
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# scripts in the $SymbolFilesAdded variable
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#
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set $SymbolFileChangesCount = 0
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#
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# This macro adds a symbols file for gdb
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#
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# @param $arg0 - Symbol file changes number
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# @param $arg1 - Symbol file name
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# @param $arg2 - Image address
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#
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define AddFirmwareSymbolFile
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if $SymbolFileChangesCount < $arg0
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add-symbol-file $arg1 $arg2
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set $SymbolFileChangesCount = $arg0
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end
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end
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#
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# This macro removes a symbols file for gdb
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#
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# @param $arg0 - Symbol file changes number
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# @param $arg1 - Symbol file name
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#
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define RemoveFirmwareSymbolFile
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if $SymbolFileChangesCount < $arg0
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#
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# Currently there is not a method to remove a single symbol file
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#
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set $SymbolFileChangesCount = $arg0
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end
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end
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if gInXcode == 1
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# in Xcode the program is already runing. Issuing a run command
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# will cause a fatal debugger error. The break point sciprt that
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# is used to source this script sets gInCode to 1.
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else
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#
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# Start the program running
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#
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run
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end
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