EmulatorPkg/Win: Use FrameBufferBltLib for BLT operation
Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com> Reviewed-by: Hao Wu <hao.a.wu@intel.com> Cc: Andrew Fish <afish@apple.com>
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@@ -31,6 +31,7 @@ Abstract:
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#include <Protocol/SimpleTextIn.h>
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#include <Protocol/SimpleTextInEx.h>
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#include <Protocol/GraphicsOutput.h>
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#include <Library/FrameBufferBltLib.h>
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//
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// WM_SYSKEYDOWN/WM_SYSKEYUP Notification
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@@ -86,9 +87,8 @@ typedef struct {
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// updated in the main thread and displayed in the windows thread.
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//
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BITMAPV4HEADER *VirtualScreenInfo;
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RGBQUAD *VirtualScreen;
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *FillLine;
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FRAME_BUFFER_CONFIGURE *FrameBufferConfigure;
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//
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// Keyboard Queue used by Simple Text In.
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