Add Socket Libraries.
Add Posix functions for porting compatibility. Fix compliance issues with ISO/IEC 9899:199409 New Functions: setenv(), fparseln(), GetFileNameFromPath(), rename(), realpath(), setprogname(), getprogname(), strlcat(), strlcpy(), strsep(), setitimer(), getitimer(), timegm(), getopt(), basename(), mkstemp(), ffs(), vsnprintf(), snprintf(), getpass(), usleep(), select(), writev(), strcasecmp(), getcwd(), chdir(), tcgetpgrp(), getpgrp(), gettimeofday(), bcopy(), git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12061 6f19259b-4bc3-4df7-8a09-765794883524
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72
StdLib/BsdSocketLib/bind.c
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72
StdLib/BsdSocketLib/bind.c
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/** @file
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Implement the bind API.
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Copyright (c) 2011, Intel Corporation
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All rights reserved. This program and the accompanying materials
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are licensed and made available under the terms and conditions of the BSD License
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which accompanies this distribution. The full text of the license may be found at
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http://opensource.org/licenses/bsd-license.php
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THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include <SocketInternals.h>
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/**
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Bind a name to a socket.
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The ::bind routine connects a name to a socket on the local machine. The
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<a href="http://pubs.opengroup.org/onlinepubs/9699919799/functions/bind.html">POSIX</a>
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documentation for the bind routine is available online for reference.
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@param [in] s Socket file descriptor returned from ::socket.
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@param [in] name Address of a sockaddr structure that contains the
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connection point on the local machine. An IPv4 address
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of INADDR_ANY specifies that the connection is made to
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all of the network stacks on the platform. Specifying a
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specific IPv4 address restricts the connection to the
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network stack supporting that address. Specifying zero
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for the port causes the network layer to assign a port
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number from the dynamic range. Specifying a specific
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port number causes the network layer to use that port.
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@param [in] namelen Specifies the length in bytes of the sockaddr structure.
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@returns The bind routine returns zero (0) if successful and -1 upon failure.
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**/
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int
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bind (
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IN int s,
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IN const struct sockaddr * name,
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IN socklen_t namelen
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)
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{
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int BindStatus;
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EFI_SOCKET_PROTOCOL * pSocketProtocol;
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EFI_STATUS Status;
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//
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// Locate the context for this socket
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//
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pSocketProtocol = BslFdToSocketProtocol ( s, NULL, &errno );
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if ( NULL != pSocketProtocol ) {
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//
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// Bind the socket
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//
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Status = pSocketProtocol->pfnBind ( pSocketProtocol,
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name,
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namelen,
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&errno );
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}
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//
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// Return the operation stauts
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//
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BindStatus = ( 0 == errno ) ? 0 : -1;
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return BindStatus;
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}
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