Add a PcdEmulatorLazyLoadSymbols that allows non-lazy symbol loading. The problem with lazy symbol loading is it only happens after you hit a breakpoint. This means you can't add breakpoints from the GUI and have them hit, this requires symbols being loaded as modules load so the breakpoints can get resolved.

Added arguments to SecGdbScriptBreak() to enable lldb python symbol load/unload script. 

signed-off-by:andrewfish



git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12879 6f19259b-4bc3-4df7-8a09-765794883524
This commit is contained in:
andrewfish
2011-12-15 22:26:15 +00:00
parent 947a14a0a8
commit dd6f7d02a1
3 changed files with 83 additions and 27 deletions

View File

@@ -111,6 +111,9 @@
gEfiMdeModulePkgTokenSpaceGuid.PcdFlashNvStorageFtwSpareSize
gEmulatorPkgTokenSpaceGuid.PcdPeiServicesTablePage
[FeaturePcd]
gEmulatorPkgTokenSpaceGuid.PcdEmulatorLazyLoadSymbols
[BuildOptions]
GCC:*_*_IA32_DLINK_FLAGS == -o $(BIN_DIR)/Host -m elf_i386 -dynamic-linker $(HOST_DLINK_PATHS) -L/usr/X11R6/lib -lXext -lX11