UefiCpuPkg: Update PiSmmCpuDxeSmm pass XCODE5 tool chain

https://bugzilla.tianocore.org/show_bug.cgi?id=849

In V2, use "mov rax, strict qword 0" to replace the hard code db.

1. Use lea instruction to get the address instead of mov instruction.
2. Use the dummy address as jmp destination, and add the logic to fix up
the address to the absolute address at boot time.
3. On MpFuncs.nasm, use ExchangeInfo to record InitializeFloatingPointUnits.
This way is same to MpInitLib.

Contributed-under: TianoCore Contribution Agreement 1.1
Signed-off-by: Liming Gao <liming.gao@intel.com>
Cc: Andrew Fish <afish@apple.com>
Cc: Jiewen Yao <jiewen.yao@intel.com>
Cc: Eric Dong <eric.dong@intel.com>
Cc: Laszlo Ersek <lersek@redhat.com>
Cc: Michael Kinney <michael.d.kinney@intel.com>
Reviewed-by: Jiewen Yao <jiewen.yao@intel.com>
This commit is contained in:
Liming Gao
2018-01-11 17:05:15 +08:00
parent 1c7a65eba7
commit e21e355e2c
9 changed files with 79 additions and 24 deletions

View File

@@ -1,7 +1,7 @@
/** @file
Code for Processor S3 restoration
Copyright (c) 2006 - 2017, Intel Corporation. All rights reserved.<BR>
Copyright (c) 2006 - 2018, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
@@ -14,6 +14,7 @@ WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
#include "PiSmmCpuDxeSmm.h"
#pragma pack(1)
typedef struct {
UINTN Lock;
VOID *StackStart;
@@ -23,7 +24,9 @@ typedef struct {
IA32_DESCRIPTOR IdtrProfile;
UINT32 BufferStart;
UINT32 Cr3;
UINTN InitializeFloatingPointUnitsAddress;
} MP_CPU_EXCHANGE_INFO;
#pragma pack()
typedef struct {
UINT8 *RendezvousFunnelAddress;
@@ -456,6 +459,7 @@ PrepareApStartupVector (
mExchangeInfo->StackSize = mAcpiCpuData.StackSize;
mExchangeInfo->BufferStart = (UINT32) StartupVector;
mExchangeInfo->Cr3 = (UINT32) (AsmReadCr3 ());
mExchangeInfo->InitializeFloatingPointUnitsAddress = (UINTN)InitializeFloatingPointUnits;
}
/**