EmulatorPkg/Unix: Rename GdbRun to GdbRun.sh
https://bugzilla.tianocore.org/show_bug.cgi?id=1657 Add .sh file extension to the shell script GdbRun so changes to this file will pass PatchCheck.py. Also update all scripts that execute GdbRun to execute GdbRun.sh instead. Cc: Jordan Justen <jordan.l.justen@intel.com> Cc: Andrew Fish <afish@apple.com> Cc: Ray Ni <ray.ni@intel.com> Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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Michael D Kinney
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73
EmulatorPkg/Unix/GdbRun.sh
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73
EmulatorPkg/Unix/GdbRun.sh
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@ -0,0 +1,73 @@
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## @file
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# GDB startup script
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#
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# Copyright (c) 2011, Intel Corporation. All rights reserved.<BR>
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#
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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#
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##
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#
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# Gdb will set $_exitcode when the program exits. Pre-init it to an unlikely
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# return value.
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#
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set $_exitcode = 42
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#
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# Gdb will call hook-stop on each break. Check to see if $_exitcode was
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# changed from the value we pre-initialized it to. If so, the program
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# had exited, so gdb should now quit.
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#
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define hook-stop
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if $_exitcode != 42
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quit
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else
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source Host.gdb
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end
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end
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#
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# We keep track of the number of symbol files we have loaded via gdb
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# scripts in the $SymbolFilesAdded variable
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#
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set $SymbolFileChangesCount = 0
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#
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# This macro adds a symbols file for gdb
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#
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# @param $arg0 - Symbol file changes number
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# @param $arg1 - Symbol file name
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# @param $arg2 - Image address
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#
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define AddFirmwareSymbolFile
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if $SymbolFileChangesCount < $arg0
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add-symbol-file $arg1 $arg2
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set $SymbolFileChangesCount = $arg0
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end
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end
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#
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# This macro removes a symbols file for gdb
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#
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# @param $arg0 - Symbol file changes number
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# @param $arg1 - Symbol file name
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#
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define RemoveFirmwareSymbolFile
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if $SymbolFileChangesCount < $arg0
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#
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# Currently there is not a method to remove a single symbol file
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#
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set $SymbolFileChangesCount = $arg0
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end
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end
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if gInXcode == 1
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# in Xcode the program is already runing. Issuing a run command
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# will cause a fatal debugger error. The break point sciprt that
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# is used to source this script sets gInCode to 1.
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else
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#
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# Start the program running
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#
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run
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end
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