/** @file
  Random number generator services that uses CPU RNG instructions to
  provide random numbers.
Copyright (c) 2021, NUVIA Inc. All rights reserved.
Copyright (c) 2015, Intel Corporation. All rights reserved.
SPDX-License-Identifier: BSD-2-Clause-Patent
**/
#include 
#include 
#include "BaseRngLibInternals.h"
//
// Limited retry number when valid random data is returned.
// Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32
// Architectures Software Developer's Manual".
//
#define GETRANDOM_RETRY_LIMIT  10
/**
  Generates a 16-bit random number.
  if Rand is NULL, then ASSERT().
  @param[out] Rand     Buffer pointer to store the 16-bit random value.
  @retval TRUE         Random number generated successfully.
  @retval FALSE        Failed to generate the random number.
**/
BOOLEAN
EFIAPI
GetRandomNumber16 (
  OUT     UINT16  *Rand
  )
{
  UINT32  Index;
  ASSERT (Rand != NULL);
  if (Rand == NULL) {
    return FALSE;
  }
  if (!ArchIsRngSupported ()) {
    return FALSE;
  }
  //
  // A loop to fetch a 16 bit random value with a retry count limit.
  //
  for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
    if (ArchGetRandomNumber16 (Rand)) {
      return TRUE;
    }
  }
  return FALSE;
}
/**
  Generates a 32-bit random number.
  if Rand is NULL, then ASSERT().
  @param[out] Rand     Buffer pointer to store the 32-bit random value.
  @retval TRUE         Random number generated successfully.
  @retval FALSE        Failed to generate the random number.
**/
BOOLEAN
EFIAPI
GetRandomNumber32 (
  OUT     UINT32  *Rand
  )
{
  UINT32  Index;
  ASSERT (Rand != NULL);
  if (Rand == NULL) {
    return FALSE;
  }
  if (!ArchIsRngSupported ()) {
    return FALSE;
  }
  //
  // A loop to fetch a 32 bit random value with a retry count limit.
  //
  for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
    if (ArchGetRandomNumber32 (Rand)) {
      return TRUE;
    }
  }
  return FALSE;
}
/**
  Generates a 64-bit random number.
  if Rand is NULL, then ASSERT().
  @param[out] Rand     Buffer pointer to store the 64-bit random value.
  @retval TRUE         Random number generated successfully.
  @retval FALSE        Failed to generate the random number.
**/
BOOLEAN
EFIAPI
GetRandomNumber64 (
  OUT     UINT64  *Rand
  )
{
  UINT32  Index;
  ASSERT (Rand != NULL);
  if (Rand == NULL) {
    return FALSE;
  }
  if (!ArchIsRngSupported ()) {
    return FALSE;
  }
  //
  // A loop to fetch a 64 bit random value with a retry count limit.
  //
  for (Index = 0; Index < GETRANDOM_RETRY_LIMIT; Index++) {
    if (ArchGetRandomNumber64 (Rand)) {
      return TRUE;
    }
  }
  return FALSE;
}
/**
  Generates a 128-bit random number.
  if Rand is NULL, then ASSERT().
  @param[out] Rand     Buffer pointer to store the 128-bit random value.
  @retval TRUE         Random number generated successfully.
  @retval FALSE        Failed to generate the random number.
**/
BOOLEAN
EFIAPI
GetRandomNumber128 (
  OUT     UINT64  *Rand
  )
{
  ASSERT (Rand != NULL);
  if (Rand == NULL) {
    return FALSE;
  }
  if (!ArchIsRngSupported ()) {
    return FALSE;
  }
  //
  // Read first 64 bits
  //
  if (!GetRandomNumber64 (Rand)) {
    return FALSE;
  }
  //
  // Read second 64 bits
  //
  return GetRandomNumber64 (++Rand);
}