Ard Biesheuvel 01f688be90 MdePkg/BaseMemoryLib: widen aligned accesses to 32 or 64 bits
Since the default BaseMemoryLib should be callable from any context,
including ones where unaligned accesses are not allowed, it implements
InternalCopyMem() and InternalSetMem() using byte accesses only.
However, especially in a context where the MMU is off, such narrow
accesses may be disproportionately costly, and so if the size and
alignment of the access allow it, use 32-bit or even 64-bit loads and
stores (the latter may be beneficial even on a 32-bit architectures like
ARM, which has load pair/store pair instructions)

Contributed-under: TianoCore Contribution Agreement 1.0
Signed-off-by: Ard Biesheuvel <ard.biesheuvel@linaro.org>
Reviewed-by: Liming Gao <liming.gao@intel.com>
2016-09-13 16:28:15 +01:00

155 lines
5.1 KiB
C

/** @file
Implementation of the InternalMemCopyMem routine. This function is broken
out into its own source file so that it can be excluded from a build for a
particular platform easily if an optimized version is desired.
Copyright (c) 2006 - 2010, Intel Corporation. All rights reserved.<BR>
Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.<BR>
Copyright (c) 2016, Linaro Ltd. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php.
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#include "MemLibInternals.h"
/**
Copy Length bytes from Source to Destination.
@param DestinationBuffer The target of the copy request.
@param SourceBuffer The place to copy from.
@param Length The number of bytes to copy.
@return Destination
**/
VOID *
EFIAPI
InternalMemCopyMem (
OUT VOID *DestinationBuffer,
IN CONST VOID *SourceBuffer,
IN UINTN Length
)
{
//
// Declare the local variables that actually move the data elements as
// volatile to prevent the optimizer from replacing this function with
// the intrinsic memcpy()
//
volatile UINT8 *Destination8;
CONST UINT8 *Source8;
volatile UINT32 *Destination32;
CONST UINT32 *Source32;
volatile UINT64 *Destination64;
CONST UINT64 *Source64;
UINTN Alignment;
if ((((UINTN)DestinationBuffer & 0x7) == 0) && (((UINTN)SourceBuffer & 0x7) == 0) && (Length >= 8)) {
if (SourceBuffer > DestinationBuffer) {
Destination64 = (UINT64*)DestinationBuffer;
Source64 = (CONST UINT64*)SourceBuffer;
while (Length >= 8) {
*(Destination64++) = *(Source64++);
Length -= 8;
}
// Finish if there are still some bytes to copy
Destination8 = (UINT8*)Destination64;
Source8 = (CONST UINT8*)Source64;
while (Length-- != 0) {
*(Destination8++) = *(Source8++);
}
} else if (SourceBuffer < DestinationBuffer) {
Destination64 = (UINT64*)((UINTN)DestinationBuffer + Length);
Source64 = (CONST UINT64*)((UINTN)SourceBuffer + Length);
// Destination64 and Source64 were aligned on a 64-bit boundary
// but if length is not a multiple of 8 bytes then they won't be
// anymore.
Alignment = Length & 0x7;
if (Alignment != 0) {
Destination8 = (UINT8*)Destination64;
Source8 = (CONST UINT8*)Source64;
while (Alignment-- != 0) {
*(--Destination8) = *(--Source8);
--Length;
}
Destination64 = (UINT64*)Destination8;
Source64 = (CONST UINT64*)Source8;
}
while (Length > 0) {
*(--Destination64) = *(--Source64);
Length -= 8;
}
}
} else if ((((UINTN)DestinationBuffer & 0x3) == 0) && (((UINTN)SourceBuffer & 0x3) == 0) && (Length >= 4)) {
if (SourceBuffer > DestinationBuffer) {
Destination32 = (UINT32*)DestinationBuffer;
Source32 = (CONST UINT32*)SourceBuffer;
while (Length >= 4) {
*(Destination32++) = *(Source32++);
Length -= 4;
}
// Finish if there are still some bytes to copy
Destination8 = (UINT8*)Destination32;
Source8 = (CONST UINT8*)Source32;
while (Length-- != 0) {
*(Destination8++) = *(Source8++);
}
} else if (SourceBuffer < DestinationBuffer) {
Destination32 = (UINT32*)((UINTN)DestinationBuffer + Length);
Source32 = (CONST UINT32*)((UINTN)SourceBuffer + Length);
// Destination32 and Source32 were aligned on a 32-bit boundary
// but if length is not a multiple of 4 bytes then they won't be
// anymore.
Alignment = Length & 0x3;
if (Alignment != 0) {
Destination8 = (UINT8*)Destination32;
Source8 = (CONST UINT8*)Source32;
while (Alignment-- != 0) {
*(--Destination8) = *(--Source8);
--Length;
}
Destination32 = (UINT32*)Destination8;
Source32 = (CONST UINT32*)Source8;
}
while (Length > 0) {
*(--Destination32) = *(--Source32);
Length -= 4;
}
}
} else {
if (SourceBuffer > DestinationBuffer) {
Destination8 = (UINT8*)DestinationBuffer;
Source8 = (CONST UINT8*)SourceBuffer;
while (Length-- != 0) {
*(Destination8++) = *(Source8++);
}
} else if (SourceBuffer < DestinationBuffer) {
Destination8 = (UINT8*)DestinationBuffer + Length;
Source8 = (CONST UINT8*)SourceBuffer + Length;
while (Length-- != 0) {
*(--Destination8) = *(--Source8);
}
}
}
return DestinationBuffer;
}