darylm503 2aa62f2bc9 Standard Libraries for EDK II.
This set of three packages: AppPkg, StdLib, StdLibPrivateInternalFiles; contains the implementation of libraries based upon non-UEFI standards such as ISO/IEC-9899, the library portion of the C Language Standard, POSIX, etc.

AppPkg contains applications that make use of the standard libraries defined in the StdLib Package.

StdLib contains header (include) files and the implementations of the standard libraries.

StdLibPrivateInternalFiles contains files for the exclusive use of the library implementations in StdLib.  These files should never be directly referenced from applications or other code.


git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@11600 6f19259b-4bc3-4df7-8a09-765794883524
2011-04-27 21:42:16 +00:00

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INI

## @file
# BSD Socket Library, Infrastructure functions.
#
# Copyright (c) 2010 - 2011, Intel Corporation. All rights reserved.<BR>
#
# This program and the accompanying materials
# are licensed and made available under the terms and conditions of the BSD License
# which accompanies this distribution. The full text of the license may be found at
# http://opensource.org/licenses/bsd-license.
#
# THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
# WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
#
#
##
[Defines]
INF_VERSION = 0x00010005
BASE_NAME = LibNetUtil
FILE_GUID = f3c9667b-c50c-4e9c-a1f1-78c3b1ddf2c2
MODULE_TYPE = UEFI_APPLICATION
VERSION_STRING = 1.0
LIBRARY_CLASS = LibNetUtil
#
# VALID_ARCHITECTURES = IA32 X64 IPF
#
[Sources]
inet_addr.c #
inet_makeaddr.c #
inet_lnaof.c #
inet_netof.c #
inet_network.c #
inet_ntoa.c #
inet_ntop.c #
[Packages]
StdLib/StdLib.dec
StdLibPrivateInternalFiles/DoNotUse.dec
MdePkg/MdePkg.dec
[LibraryClasses]
UefiLib
BaseLib
BaseMemoryLib
MemoryAllocationLib
LibStdLib
LibStdio
LibString
################################################################
#
# The Build Options, below, are only used when building the Socket library.
# DO NOT use them when building your application!
# Nasty things could happen if you do.
#
#[BuildOptions]
# MSFT:*_*_IA32_CC_FLAGS = /GL-