https://bugzilla.tianocore.org/show_bug.cgi?id=1373 Replace BSD 2-Clause License with BSD+Patent License. This change is based on the following emails: https://lists.01.org/pipermail/edk2-devel/2019-February/036260.html https://lists.01.org/pipermail/edk2-devel/2018-October/030385.html RFCs with detailed process for the license change: V3: https://lists.01.org/pipermail/edk2-devel/2019-March/038116.html V2: https://lists.01.org/pipermail/edk2-devel/2019-March/037669.html V1: https://lists.01.org/pipermail/edk2-devel/2019-March/037500.html Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com> Reviewed-by: Hao Wu <hao.a.wu@intel.com> Reviewed-by: Jian J Wang <jian.j.wang@intel.com>
		
			
				
	
	
		
			476 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  This module contains EBC support routines that are customized based on
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  the target AArch64 processor.
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Copyright (c) 2016, Linaro, Ltd. All rights reserved.<BR>
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Copyright (c) 2015, The Linux Foundation. All rights reserved.<BR>
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Copyright (c) 2006 - 2014, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include "EbcInt.h"
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#include "EbcExecute.h"
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#include "EbcDebuggerHook.h"
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//
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// Amount of space that is not used in the stack
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//
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#define STACK_REMAIN_SIZE (1024 * 4)
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#pragma pack(1)
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typedef struct {
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  UINT32    Instr[3];
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  UINT32    Magic;
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  UINT64    EbcEntryPoint;
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  UINT64    EbcLlEntryPoint;
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} EBC_INSTRUCTION_BUFFER;
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#pragma pack()
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extern CONST EBC_INSTRUCTION_BUFFER       mEbcInstructionBufferTemplate;
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/**
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  Begin executing an EBC image.
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  This is used for Ebc Thunk call.
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  @return The value returned by the EBC application we're going to run.
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**/
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UINT64
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EFIAPI
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EbcLLEbcInterpret (
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  VOID
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  );
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/**
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  Begin executing an EBC image.
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  This is used for Ebc image entrypoint.
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  @return The value returned by the EBC application we're going to run.
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**/
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UINT64
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EFIAPI
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EbcLLExecuteEbcImageEntryPoint (
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  VOID
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  );
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/**
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  Pushes a 64 bit unsigned value to the VM stack.
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  @param VmPtr  The pointer to current VM context.
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  @param Arg    The value to be pushed.
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**/
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VOID
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PushU64 (
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  IN VM_CONTEXT *VmPtr,
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  IN UINT64     Arg
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  )
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{
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  //
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  // Advance the VM stack down, and then copy the argument to the stack.
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  // Hope it's aligned.
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  //
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  VmPtr->Gpr[0] -= sizeof (UINT64);
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  *(UINT64 *) VmPtr->Gpr[0] = Arg;
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  return;
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}
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/**
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  Begin executing an EBC image.
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  This is a thunk function.
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  @param  Arg1                  The 1st argument.
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  @param  Arg2                  The 2nd argument.
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  @param  Arg3                  The 3rd argument.
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  @param  Arg4                  The 4th argument.
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  @param  Arg5                  The 5th argument.
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  @param  Arg6                  The 6th argument.
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  @param  Arg7                  The 7th argument.
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  @param  Arg8                  The 8th argument.
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  @param  EntryPoint            The entrypoint of EBC code.
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  @param  Args9_16[]            Array containing arguments #9 to #16.
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  @return The value returned by the EBC application we're going to run.
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**/
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UINT64
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EFIAPI
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EbcInterpret (
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  IN UINTN        Arg1,
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  IN UINTN        Arg2,
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  IN UINTN        Arg3,
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  IN UINTN        Arg4,
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  IN UINTN        Arg5,
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  IN UINTN        Arg6,
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  IN UINTN        Arg7,
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  IN UINTN        Arg8,
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  IN UINTN        EntryPoint,
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  IN CONST UINTN  Args9_16[]
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  )
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{
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  //
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  // Create a new VM context on the stack
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  //
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  VM_CONTEXT  VmContext;
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  UINTN       Addr;
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  EFI_STATUS  Status;
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  UINTN       StackIndex;
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  //
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  // Get the EBC entry point
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  //
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  Addr = EntryPoint;
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  //
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  // Now clear out our context
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  //
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  ZeroMem ((VOID *) &VmContext, sizeof (VM_CONTEXT));
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  //
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  // Set the VM instruction pointer to the correct location in memory.
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  //
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  VmContext.Ip = (VMIP) Addr;
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  //
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  // Initialize the stack pointer for the EBC. Get the current system stack
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  // pointer and adjust it down by the max needed for the interpreter.
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  //
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  //
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  // Adjust the VM's stack pointer down.
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  //
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  Status = GetEBCStack((EFI_HANDLE)(UINTN)-1, &VmContext.StackPool, &StackIndex);
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  if (EFI_ERROR(Status)) {
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    return Status;
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  }
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  VmContext.StackTop = (UINT8*)VmContext.StackPool + (STACK_REMAIN_SIZE);
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  VmContext.Gpr[0] = (UINT64) ((UINT8*)VmContext.StackPool + STACK_POOL_SIZE);
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  VmContext.HighStackBottom = (UINTN) VmContext.Gpr[0];
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  VmContext.Gpr[0] -= sizeof (UINTN);
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  //
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  // Align the stack on a natural boundary.
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  //
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  VmContext.Gpr[0] &= ~(VM_REGISTER)(sizeof (UINTN) - 1);
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  //
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  // Put a magic value in the stack gap, then adjust down again.
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  //
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  *(UINTN *) (UINTN) (VmContext.Gpr[0]) = (UINTN) VM_STACK_KEY_VALUE;
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  VmContext.StackMagicPtr             = (UINTN *) (UINTN) VmContext.Gpr[0];
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  //
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  // The stack upper to LowStackTop is belong to the VM.
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  //
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  VmContext.LowStackTop   = (UINTN) VmContext.Gpr[0];
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  //
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  // For the worst case, assume there are 4 arguments passed in registers, store
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  // them to VM's stack.
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  //
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  PushU64 (&VmContext, (UINT64) Args9_16[7]);
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  PushU64 (&VmContext, (UINT64) Args9_16[6]);
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  PushU64 (&VmContext, (UINT64) Args9_16[5]);
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  PushU64 (&VmContext, (UINT64) Args9_16[4]);
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  PushU64 (&VmContext, (UINT64) Args9_16[3]);
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  PushU64 (&VmContext, (UINT64) Args9_16[2]);
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  PushU64 (&VmContext, (UINT64) Args9_16[1]);
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  PushU64 (&VmContext, (UINT64) Args9_16[0]);
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  PushU64 (&VmContext, (UINT64) Arg8);
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  PushU64 (&VmContext, (UINT64) Arg7);
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  PushU64 (&VmContext, (UINT64) Arg6);
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  PushU64 (&VmContext, (UINT64) Arg5);
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  PushU64 (&VmContext, (UINT64) Arg4);
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  PushU64 (&VmContext, (UINT64) Arg3);
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  PushU64 (&VmContext, (UINT64) Arg2);
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  PushU64 (&VmContext, (UINT64) Arg1);
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  //
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  // Interpreter assumes 64-bit return address is pushed on the stack.
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  // AArch64 does not do this so pad the stack accordingly.
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  //
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  PushU64 (&VmContext, (UINT64) 0);
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  PushU64 (&VmContext, (UINT64) 0x1234567887654321ULL);
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  //
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  // For AArch64, this is where we say our return address is
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  //
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  VmContext.StackRetAddr  = (UINT64) VmContext.Gpr[0];
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  //
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  // We need to keep track of where the EBC stack starts. This way, if the EBC
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  // accesses any stack variables above its initial stack setting, then we know
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  // it's accessing variables passed into it, which means the data is on the
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  // VM's stack.
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  // When we're called, on the stack (high to low) we have the parameters, the
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  // return address, then the saved ebp. Save the pointer to the return address.
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  // EBC code knows that's there, so should look above it for function parameters.
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  // The offset is the size of locals (VMContext + Addr + saved ebp).
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  // Note that the interpreter assumes there is a 16 bytes of return address on
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  // the stack too, so adjust accordingly.
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  //  VmContext.HighStackBottom = (UINTN)(Addr + sizeof (VmContext) + sizeof (Addr));
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  //
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  //
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  // Begin executing the EBC code
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  //
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  EbcDebuggerHookEbcInterpret (&VmContext);
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  EbcExecute (&VmContext);
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  //
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  // Return the value in R[7] unless there was an error
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  //
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  ReturnEBCStack(StackIndex);
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  return (UINT64) VmContext.Gpr[7];
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}
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/**
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  Begin executing an EBC image.
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  @param  ImageHandle      image handle for the EBC application we're executing
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  @param  SystemTable      standard system table passed into an driver's entry
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                           point
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  @param  EntryPoint       The entrypoint of EBC code.
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  @return The value returned by the EBC application we're going to run.
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**/
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UINT64
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EFIAPI
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ExecuteEbcImageEntryPoint (
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  IN EFI_HANDLE           ImageHandle,
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  IN EFI_SYSTEM_TABLE     *SystemTable,
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  IN UINTN                EntryPoint
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  )
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{
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  //
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  // Create a new VM context on the stack
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  //
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  VM_CONTEXT  VmContext;
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  UINTN       Addr;
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  EFI_STATUS  Status;
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  UINTN       StackIndex;
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  //
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  // Get the EBC entry point
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  //
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  Addr = EntryPoint;
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  //
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  // Now clear out our context
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  //
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  ZeroMem ((VOID *) &VmContext, sizeof (VM_CONTEXT));
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  //
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  // Save the image handle so we can track the thunks created for this image
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  //
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  VmContext.ImageHandle = ImageHandle;
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  VmContext.SystemTable = SystemTable;
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  //
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  // Set the VM instruction pointer to the correct location in memory.
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  //
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  VmContext.Ip = (VMIP) Addr;
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  //
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  // Initialize the stack pointer for the EBC. Get the current system stack
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  // pointer and adjust it down by the max needed for the interpreter.
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  //
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  Status = GetEBCStack(ImageHandle, &VmContext.StackPool, &StackIndex);
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  if (EFI_ERROR(Status)) {
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    return Status;
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  }
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  VmContext.StackTop = (UINT8*)VmContext.StackPool + (STACK_REMAIN_SIZE);
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  VmContext.Gpr[0] = (UINT64) ((UINT8*)VmContext.StackPool + STACK_POOL_SIZE);
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  VmContext.HighStackBottom = (UINTN) VmContext.Gpr[0];
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  VmContext.Gpr[0] -= sizeof (UINTN);
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  //
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  // Put a magic value in the stack gap, then adjust down again
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  //
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  *(UINTN *) (UINTN) (VmContext.Gpr[0]) = (UINTN) VM_STACK_KEY_VALUE;
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  VmContext.StackMagicPtr             = (UINTN *) (UINTN) VmContext.Gpr[0];
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  //
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  // Align the stack on a natural boundary
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  VmContext.Gpr[0] &= ~(VM_REGISTER)(sizeof(UINTN) - 1);
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  //
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  VmContext.LowStackTop   = (UINTN) VmContext.Gpr[0];
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  //
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  // Simply copy the image handle and system table onto the EBC stack.
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  // Greatly simplifies things by not having to spill the args.
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  //
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  PushU64 (&VmContext, (UINT64) SystemTable);
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  PushU64 (&VmContext, (UINT64) ImageHandle);
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  //
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  // VM pushes 16-bytes for return address. Simulate that here.
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  //
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  PushU64 (&VmContext, (UINT64) 0);
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  PushU64 (&VmContext, (UINT64) 0x1234567887654321ULL);
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  //
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  // For AArch64, this is where we say our return address is
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  //
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  VmContext.StackRetAddr  = (UINT64) VmContext.Gpr[0];
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  //
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  // Entry function needn't access high stack context, simply
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  // put the stack pointer here.
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  //
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  //
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  // Begin executing the EBC code
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  //
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  EbcDebuggerHookExecuteEbcImageEntryPoint (&VmContext);
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  EbcExecute (&VmContext);
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  //
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  // Return the value in R[7] unless there was an error
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  //
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  ReturnEBCStack(StackIndex);
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  return (UINT64) VmContext.Gpr[7];
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}
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/**
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  Create thunks for an EBC image entry point, or an EBC protocol service.
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  @param  ImageHandle           Image handle for the EBC image. If not null, then
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                                we're creating a thunk for an image entry point.
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  @param  EbcEntryPoint         Address of the EBC code that the thunk is to call
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  @param  Thunk                 Returned thunk we create here
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  @param  Flags                 Flags indicating options for creating the thunk
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  @retval EFI_SUCCESS           The thunk was created successfully.
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  @retval EFI_INVALID_PARAMETER The parameter of EbcEntryPoint is not 16-bit
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                                aligned.
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  @retval EFI_OUT_OF_RESOURCES  There is not enough memory to created the EBC
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                                Thunk.
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  @retval EFI_BUFFER_TOO_SMALL  EBC_THUNK_SIZE is not larger enough.
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**/
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EFI_STATUS
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EbcCreateThunks (
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  IN EFI_HANDLE           ImageHandle,
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  IN VOID                 *EbcEntryPoint,
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  OUT VOID                **Thunk,
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  IN  UINT32              Flags
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  )
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{
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  EBC_INSTRUCTION_BUFFER       *InstructionBuffer;
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  //
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  // Check alignment of pointer to EBC code
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  //
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  if ((UINT32) (UINTN) EbcEntryPoint & 0x01) {
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    return EFI_INVALID_PARAMETER;
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  }
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  InstructionBuffer = EbcAllocatePoolForThunk (sizeof (EBC_INSTRUCTION_BUFFER));
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  if (InstructionBuffer == NULL) {
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    return EFI_OUT_OF_RESOURCES;
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  }
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  //
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  // Give them the address of our buffer we're going to fix up
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  //
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  *Thunk = InstructionBuffer;
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  //
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  // Copy whole thunk instruction buffer template
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  //
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  CopyMem (InstructionBuffer, &mEbcInstructionBufferTemplate,
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    sizeof (EBC_INSTRUCTION_BUFFER));
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  //
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  // Patch EbcEntryPoint and EbcLLEbcInterpret
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  //
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  InstructionBuffer->EbcEntryPoint = (UINT64)EbcEntryPoint;
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  if ((Flags & FLAG_THUNK_ENTRY_POINT) != 0) {
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    InstructionBuffer->EbcLlEntryPoint = (UINT64)EbcLLExecuteEbcImageEntryPoint;
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  } else {
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    InstructionBuffer->EbcLlEntryPoint = (UINT64)EbcLLEbcInterpret;
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  }
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  //
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						|
  // Add the thunk to the list for this image. Do this last since the add
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  // function flushes the cache for us.
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						|
  //
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  EbcAddImageThunk (ImageHandle, InstructionBuffer,
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    sizeof (EBC_INSTRUCTION_BUFFER));
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  return EFI_SUCCESS;
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}
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 | 
						|
 | 
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/**
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  This function is called to execute an EBC CALLEX instruction.
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  The function check the callee's content to see whether it is common native
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  code or a thunk to another piece of EBC code.
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  If the callee is common native code, use EbcLLCAllEXASM to manipulate,
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  otherwise, set the VM->IP to target EBC code directly to avoid another VM
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  be startup which cost time and stack space.
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  @param  VmPtr            Pointer to a VM context.
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  @param  FuncAddr         Callee's address
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  @param  NewStackPointer  New stack pointer after the call
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						|
  @param  FramePtr         New frame pointer after the call
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						|
  @param  Size             The size of call instruction
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 | 
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**/
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VOID
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						|
EbcLLCALLEX (
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						|
  IN VM_CONTEXT   *VmPtr,
 | 
						|
  IN UINTN        FuncAddr,
 | 
						|
  IN UINTN        NewStackPointer,
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						|
  IN VOID         *FramePtr,
 | 
						|
  IN UINT8        Size
 | 
						|
  )
 | 
						|
{
 | 
						|
  CONST EBC_INSTRUCTION_BUFFER *InstructionBuffer;
 | 
						|
 | 
						|
  //
 | 
						|
  // Processor specific code to check whether the callee is a thunk to EBC.
 | 
						|
  //
 | 
						|
  InstructionBuffer = (EBC_INSTRUCTION_BUFFER *)FuncAddr;
 | 
						|
 | 
						|
  if (CompareMem (InstructionBuffer, &mEbcInstructionBufferTemplate,
 | 
						|
        sizeof(EBC_INSTRUCTION_BUFFER) - 2 * sizeof (UINT64)) == 0) {
 | 
						|
    //
 | 
						|
    // The callee is a thunk to EBC, adjust the stack pointer down 16 bytes and
 | 
						|
    // put our return address and frame pointer on the VM stack.
 | 
						|
    // Then set the VM's IP to new EBC code.
 | 
						|
    //
 | 
						|
    VmPtr->Gpr[0] -= 8;
 | 
						|
    VmWriteMemN (VmPtr, (UINTN) VmPtr->Gpr[0], (UINTN) FramePtr);
 | 
						|
    VmPtr->FramePtr = (VOID *) (UINTN) VmPtr->Gpr[0];
 | 
						|
    VmPtr->Gpr[0] -= 8;
 | 
						|
    VmWriteMem64 (VmPtr, (UINTN) VmPtr->Gpr[0], (UINT64) (UINTN) (VmPtr->Ip + Size));
 | 
						|
 | 
						|
    VmPtr->Ip = (VMIP) InstructionBuffer->EbcEntryPoint;
 | 
						|
  } else {
 | 
						|
    //
 | 
						|
    // The callee is not a thunk to EBC, call native code,
 | 
						|
    // and get return value.
 | 
						|
    //
 | 
						|
    VmPtr->Gpr[7] = EbcLLCALLEXNative (FuncAddr, NewStackPointer, FramePtr);
 | 
						|
 | 
						|
    //
 | 
						|
    // Advance the IP.
 | 
						|
    //
 | 
						|
    VmPtr->Ip += Size;
 | 
						|
  }
 | 
						|
}
 | 
						|
 |