2. Updated BootScriptSaveOnS3SaveStateThunk restore IA32 IDT table before transferring to protected mode. It could support exception handler in 32-bit Framework Boot Script code. Signed-off-by: vanjeff Reviewed-by: jyao1 git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@13099 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			158 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  Execute 32-bit code in Long Mode
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  Provide a thunk function to transition from long mode to compatibility mode to execute 32-bit code and then transit
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  back to long mode.
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  Copyright (c) 2010 - 2012, Intel Corporation. All rights reserved.<BR>
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  This program and the accompanying materials
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  are licensed and made available under the terms and conditions of the BSD License
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  which accompanies this distribution.  The full text of the license may be found at
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  http://opensource.org/licenses/bsd-license.php
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  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include "ScriptSave.h"
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#pragma pack(1)
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typedef union {
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  struct {
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    UINT32  LimitLow    : 16;
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    UINT32  BaseLow     : 16;
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    UINT32  BaseMid     : 8;
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    UINT32  Type        : 4;
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    UINT32  System      : 1;
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    UINT32  Dpl         : 2;
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    UINT32  Present     : 1;
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    UINT32  LimitHigh   : 4;
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    UINT32  Software    : 1;
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    UINT32  Reserved    : 1;
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    UINT32  DefaultSize : 1;
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    UINT32  Granularity : 1;
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    UINT32  BaseHigh    : 8;
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  } Bits;
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  UINT64  Uint64;
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} IA32_GDT;
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///
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/// Byte packed structure for an IA-32 Interrupt Gate Descriptor.
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///
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typedef union {
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  struct {
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    UINT32  OffsetLow:16;   ///< Offset bits 15..0.
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    UINT32  Selector:16;    ///< Selector.
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    UINT32  Reserved_0:8;   ///< Reserved.
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    UINT32  GateType:8;     ///< Gate Type.  See #defines above.
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    UINT32  OffsetHigh:16;  ///< Offset bits 31..16.
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  } Bits;
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  UINT64  Uint64;
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} IA32_IDT_ENTRY;
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#pragma pack()
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#define COMPATIBILITY_MODE_SELECTOR  8
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//
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// Global Descriptor Table (GDT)
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//
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GLOBAL_REMOVE_IF_UNREFERENCED IA32_GDT mGdtEntries[] = {
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  {{0,      0,  0,  0,    0,  0,  0,  0,    0,  0, 0,  0,  0}}, /* 0x0:  reserve */
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  {{0xFFFF, 0,  0,  0xB,  1,  0,  1,  0xF,  0,  0, 1,  1,  0}}, /* 0x8:  compatibility mode */
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  {{0xFFFF, 0,  0,  0xB,  1,  0,  1,  0xF,  0,  1, 0,  1,  0}}, /* 0x10: for long mode */
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  {{0xFFFF, 0,  0,  0x3,  1,  0,  1,  0xF,  0,  0, 1,  1,  0}}, /* 0x18: data */
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  {{0,      0,  0,  0,    0,  0,  0,  0,    0,  0, 0,  0,  0}}, /* 0x20: reserve */
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};
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//
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// IA32 Gdt register
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//
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GLOBAL_REMOVE_IF_UNREFERENCED IA32_DESCRIPTOR mGdt = {
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  sizeof (mGdtEntries) - 1,
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  (UINTN) mGdtEntries
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  };
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/**
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  Assembly function to transition from long mode to compatibility mode to execute 32-bit code and then transit back to
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  long mode.
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  @param  Function     The 32bit code entry to be executed.
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  @param  Param1       The first parameter to pass to 32bit code
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  @param  Param2       The second parameter to pass to 32bit code
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  @param  InternalGdtr The GDT and GDT descriptor used by this library
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  @retval EFI_SUCCESS  Execute 32bit code successfully.
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  @retval other        Something wrong when execute the 32bit code 
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**/
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EFI_STATUS
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AsmExecute32BitCode (
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  IN UINT64           Function,
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  IN UINT64           Param1,
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  IN UINT64           Param2,
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  IN IA32_DESCRIPTOR  *InternalGdtr
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  );
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/**
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  Wrapper for a thunk  to transition from long mode to compatibility mode to execute 32-bit code and then transit back to
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  long mode.
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  @param  Function     The 32bit code entry to be executed.
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  @param  Param1       The first parameter to pass to 32bit code
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  @param  Param2       The second parameter to pass to 32bit code
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  @retval EFI_SUCCESS  Execute 32bit code successfully.
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  @retval other        Something wrong when execute the 32bit code 
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**/  
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EFI_STATUS
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Execute32BitCode (
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  IN UINT64      Function,
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  IN UINT64      Param1,
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  IN UINT64      Param2
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  )
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{
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  EFI_STATUS                 Status;
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  IA32_DESCRIPTOR            *Ia32Idtr;
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  IA32_DESCRIPTOR            X64Idtr;
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  UINTN                      Ia32IdtEntryCount;
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  UINTN                      Index;
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  IA32_IDT_ENTRY             *Ia32IdtEntry;
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  //
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  // Save x64 IDT Descriptor
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  //
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  AsmReadIdtr ((IA32_DESCRIPTOR *) &X64Idtr);
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  //
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  // Get the IA32 IDT Descriptor saved in 16 bytes in front of X64 IDT table.
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  //
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  Ia32Idtr = (IA32_DESCRIPTOR *) (UINTN) (X64Idtr.Base - 16);
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  Ia32IdtEntryCount = (Ia32Idtr->Limit + 1) / sizeof (IA32_IDT_ENTRY);
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  Ia32IdtEntry = (IA32_IDT_ENTRY *)(Ia32Idtr->Base);
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  for (Index = 0; Index < Ia32IdtEntryCount; Index ++ ) {
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    //
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    // Use the new Code Selector value
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    //
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    Ia32IdtEntry[Index].Bits.Selector = COMPATIBILITY_MODE_SELECTOR;
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  }
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  //
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  // Setup IA32 IDT table for 32-bit framework Boot Script code
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  //
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  AsmWriteIdtr (Ia32Idtr);
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  ASSERT (Function != 0);
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  Status = AsmExecute32BitCode (
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             Function,
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             Param1,
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             Param2,
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             &mGdt
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             );
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  //
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  // Restore X64 IDT table
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  //
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  AsmWriteIdtr ((IA32_DESCRIPTOR *) &X64Idtr);
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  return Status;
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}
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