Files
system76-edk2/AppPkg/Applications/Lua/src/ldebug.h
darylm503 16a5fed658 AppPkg: Add the Lua interpreter and library.
StdLib: Add support and include files for Lua.

The sources for the Lua standalone interpreter, as well as its library, have been added to AppPkg/Applications/Lua.  The Lua library, LuaLib, can be used to embed Lua into new applications.

The Lua header files, needed for both building and embedding, are located in StdLib/Include/Lua.  The original versions of these header files, in the source directory, have been converted into stubs that reference the include files in StdLib.  This allows us to keep the Lua sources as close to the distributed version as possible.

Documentation is contained in the Lua/doc directory.  Further information is available at www.lua.org.

Contributed-under: TianoCore Contribution Agreement 1.0
Signed Off by:  Bruce Maynard <Bruce.Maynard@Emulex.Com>
Reviewed by:    Daryl McDaniel <daryl.mcdaniel@intel.com>


git-svn-id: https://svn.code.sf.net/p/edk2/code/trunk/edk2@16313 6f19259b-4bc3-4df7-8a09-765794883524
2014-11-07 20:18:01 +00:00

35 lines
1.1 KiB
C

/*
** $Id: ldebug.h,v 2.7.1.1 2013/04/12 18:48:47 roberto Exp $
** Auxiliary functions from Debug Interface module
** See Copyright Notice in lua.h
*/
#ifndef ldebug_h
#define ldebug_h
#include "lstate.h"
#define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
#define getfuncline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
#define resethookcount(L) (L->hookcount = L->basehookcount)
/* Active Lua function (given call info) */
#define ci_func(ci) (clLvalue((ci)->func))
LUAI_FUNC l_noret luaG_typeerror (lua_State *L, const TValue *o,
const char *opname);
LUAI_FUNC l_noret luaG_concaterror (lua_State *L, StkId p1, StkId p2);
LUAI_FUNC l_noret luaG_aritherror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC l_noret luaG_ordererror (lua_State *L, const TValue *p1,
const TValue *p2);
LUAI_FUNC l_noret luaG_runerror (lua_State *L, const char *fmt, ...);
LUAI_FUNC l_noret luaG_errormsg (lua_State *L);
#endif