Files
system76-edk2/MdeModulePkg/Universal/CapsulePei/X64/X64Entry.c
vanjeff 933d80a149 1. Add debug init flag DEBUG_AGENT_INIT_THUNK_PEI_IA32TOX64 in Debug Agent Library.
2. Update Capsule modules to consume debug agent library to support source debugging in x64 code.
3. Update BootScriptExecutorDxe module to support source debugging on S3 path.

signed-off-by: Jeff Fan <jeff.fan@intel.com>
reviewed-by: Ruiyu Ni <ruiyu.ni@intel.com>

git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@13680 6f19259b-4bc3-4df7-8a09-765794883524
2012-08-27 08:36:23 +00:00

105 lines
3.1 KiB
C

/** @file
The X64 entrypoint is used to process capsule in long mode.
Copyright (c) 2011 - 2012, Intel Corporation. All rights reserved.<BR>
This program and the accompanying materials
are licensed and made available under the terms and conditions of the BSD License
which accompanies this distribution. The full text of the license may be found at
http://opensource.org/licenses/bsd-license.php
THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
**/
#include <Library/DebugLib.h>
#include <Library/BaseMemoryLib.h>
#include <Library/CpuExceptionHandlerLib.h>
#include <Library/DebugAgentLib.h>
#include "CommonHeader.h"
#define EXCEPTION_VECTOR_NUMBER 0x22
/**
The X64 entrypoint is used to process capsule in long mode then
return to 32-bit protected mode.
@param EntrypointContext Pointer to the context of long mode.
@param ReturnContext Pointer to the context of 32-bit protected mode.
@retval This function should never return actually.
**/
EFI_STATUS
EFIAPI
_ModuleEntryPoint (
SWITCH_32_TO_64_CONTEXT *EntrypointContext,
SWITCH_64_TO_32_CONTEXT *ReturnContext
)
{
EFI_STATUS Status;
IA32_DESCRIPTOR Ia32Idtr;
IA32_DESCRIPTOR X64Idtr;
IA32_IDT_GATE_DESCRIPTOR IdtEntryTable[EXCEPTION_VECTOR_NUMBER];
//
// Save the IA32 IDT Descriptor
//
AsmReadIdtr ((IA32_DESCRIPTOR *) &Ia32Idtr);
//
// Setup X64 IDT table
//
ZeroMem (IdtEntryTable, sizeof (IA32_IDT_GATE_DESCRIPTOR) * EXCEPTION_VECTOR_NUMBER);
X64Idtr.Base = (UINTN) IdtEntryTable;
X64Idtr.Limit = (UINT16) (sizeof (IA32_IDT_GATE_DESCRIPTOR) * EXCEPTION_VECTOR_NUMBER - 1);
AsmWriteIdtr ((IA32_DESCRIPTOR *) &X64Idtr);
//
// Setup the default CPU exception handlers
//
SetupCpuExceptionHandlers ();
//
// Initialize Debug Agent to support source level debug
//
InitializeDebugAgent (DEBUG_AGENT_INIT_THUNK_PEI_IA32TOX64, (VOID *) &Ia32Idtr, NULL);
//
// Call CapsuleDataCoalesce to process capsule.
//
Status = CapsuleDataCoalesce (
NULL,
(EFI_PHYSICAL_ADDRESS *) (UINTN) EntrypointContext->BlockListAddr,
(VOID **) (UINTN) EntrypointContext->MemoryBase64Ptr,
(UINTN *) (UINTN) EntrypointContext->MemorySize64Ptr
);
ReturnContext->ReturnStatus = Status;
//
// Disable interrupt of Debug timer, since the new IDT table cannot work in long mode
//
SaveAndSetDebugTimerInterrupt (FALSE);
//
// Restore IA32 IDT table
//
AsmWriteIdtr ((IA32_DESCRIPTOR *) &Ia32Idtr);
//
// Finish to coalesce capsule, and return to 32-bit mode.
//
AsmDisablePaging64 (
ReturnContext->ReturnCs,
(UINT32) ReturnContext->ReturnEntryPoint,
(UINT32) (UINTN) EntrypointContext,
(UINT32) (UINTN) ReturnContext,
(UINT32) (EntrypointContext->StackBufferBase + EntrypointContext->StackBufferLength)
);
//
// Should never be here.
//
ASSERT (FALSE);
return EFI_SUCCESS;
}