* Add Ctrl-E hotkey for help * Add Ctrl based hotkey alternatives to function hotkeys * Don't show hotkey help on the main screen * Change the file buffer's row count for display to adjust the new screen format * Change the edit status bar location, the new edit status bar is in the last line * Change the location of the edit bar, the new edit input bar is in the last line Signed-off-by: kidzyoung reviewed-by: jcarsey reviewed-by: jljusten reviewed-by: jiang git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12036 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			197 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  implements menubar interface functions.
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  Copyright (c) 2005 - 2011, Intel Corporation. All rights reserved. <BR>
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  This program and the accompanying materials
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  are licensed and made available under the terms and conditions of the BSD License
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  which accompanies this distribution.  The full text of the license may be found at
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  http://opensource.org/licenses/bsd-license.php
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  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include "EditMenuBar.h"
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#include "UefiShellDebug1CommandsLib.h"
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#include "EditStatusBar.h"
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EDITOR_MENU_ITEM   *MenuItems;
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MENU_ITEM_FUNCTION *ControlBasedMenuFunctions;
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UINTN                 NumItems;
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/**
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  Cleanup function for a menu bar.  frees all allocated memory.
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**/
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VOID
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EFIAPI
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MenuBarCleanup (
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  VOID
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  )
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{
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  SHELL_FREE_NON_NULL(MenuItems);
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}
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/**
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  Initialize the menu bar with the specified items.
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  @param[in] Items              The items to display and their functions.
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  @retval EFI_SUCCESS           The initialization was correct.
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  @retval EFI_OUT_OF_RESOURCES  A memory allocation failed.
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**/
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EFI_STATUS
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EFIAPI
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MenuBarInit (
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  IN CONST EDITOR_MENU_ITEM  *Items
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  )
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{
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  CONST EDITOR_MENU_ITEM  *ItemsWalker;
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  for (NumItems = 0, ItemsWalker = Items ; ItemsWalker != NULL && ItemsWalker->Function != NULL ; ItemsWalker++,NumItems++);
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  MenuItems = AllocateZeroPool((NumItems+1) * sizeof(EDITOR_MENU_ITEM));
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  if (MenuItems == NULL) {
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    return EFI_OUT_OF_RESOURCES;
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  }
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  CopyMem(MenuItems, Items, (NumItems+1) * sizeof(EDITOR_MENU_ITEM));
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  return EFI_SUCCESS;
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}
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/**
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  Initialize the control hot-key with the specified items.
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  @param[in] Items              The hot-key functions.
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  @retval EFI_SUCCESS           The initialization was correct.
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**/
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EFI_STATUS
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EFIAPI
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ControlHotKeyInit (
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  IN MENU_ITEM_FUNCTION  *Items
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  )
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{
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  ControlBasedMenuFunctions = Items;
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  return EFI_SUCCESS; 
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}
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/**
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  Refresh function for the menu bar.
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  @param[in] LastRow            The last printable row.
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  @param[in] LastCol            The last printable column.
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  @retval EFI_SUCCESS           The refresh was successful.
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**/
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EFI_STATUS
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EFIAPI
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MenuBarRefresh (
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  IN CONST UINTN LastRow,
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  IN CONST UINTN LastCol
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  )
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{
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  EDITOR_MENU_ITEM  *Item;
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  UINTN                 Col;
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  UINTN                 Row;
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  UINTN                 Width;
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  CHAR16                *NameString;
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  CHAR16                *FunctionKeyString;
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  //
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  // variable initialization
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  //
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  Col = 1;
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  Row = (LastRow - 2);
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  //
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  // clear menu bar rows
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  //
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  EditorClearLine (LastRow - 2, LastCol, LastRow);
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  EditorClearLine (LastRow - 1, LastCol, LastRow);
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  EditorClearLine (LastRow    , LastCol, LastRow);
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  //
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  // print out the menu items
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  //
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  for (Item = MenuItems; Item != NULL && Item->Function != NULL; Item++) {
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    NameString = HiiGetString(gShellDebug1HiiHandle, Item->NameToken, NULL);
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    Width             = MAX ((StrLen (NameString) + 6), 20);
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    if (((Col + Width) > LastCol)) {
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      Row++;
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      Col = 1;
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    }
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    FunctionKeyString = HiiGetString(gShellDebug1HiiHandle, Item->FunctionKeyToken, NULL);
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    ShellPrintEx ((INT32)(Col) - 1, (INT32)(Row) - 1, L"%E%s%N  %H%s%N  ", FunctionKeyString, NameString);
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    FreePool (NameString);
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    FreePool (FunctionKeyString);
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    Col += Width;
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  }
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  return EFI_SUCCESS;
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}
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/**
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  Function to dispatch the correct function based on a function key (F1...)
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  @param[in] Key                The pressed key.
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  @retval EFI_NOT_FOUND         The key was not a valid function key 
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                                (an error was sent to the status bar).
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  @return The return value from the called dispatch function.
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**/
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EFI_STATUS
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EFIAPI
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MenuBarDispatchFunctionKey (
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  IN CONST EFI_INPUT_KEY   *Key
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  )
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{
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  UINTN                 Index;
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  Index     = Key->ScanCode - SCAN_F1;
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  //
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  // check whether in range
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  //
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  if (Index > (NumItems - 1)) {
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    StatusBarSetStatusString (L"Unknown Command");
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    return EFI_SUCCESS;
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  }
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  return (MenuItems[Index].Function ());
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}
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/**
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  Function to dispatch the correct function based on a control-based key (ctrl+o...)
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  @param[in] Key                The pressed key.
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  @retval EFI_NOT_FOUND         The key was not a valid control-based key 
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                                (an error was sent to the status bar).
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  @return EFI_SUCCESS.
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**/
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EFI_STATUS
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EFIAPI
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MenuBarDispatchControlHotKey (
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  IN CONST EFI_INPUT_KEY   *Key
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  )
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{
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  if ((SCAN_CONTROL_Z < Key->UnicodeChar)
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    ||(NULL == ControlBasedMenuFunctions[Key->UnicodeChar]))
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  {
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      return EFI_NOT_FOUND;
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  }
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  ControlBasedMenuFunctions[Key->UnicodeChar]();
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  return EFI_SUCCESS;
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}
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