REF: https://bugzilla.tianocore.org/show_bug.cgi?id=3790 Replace Opcode with the corresponding instructions. The code changes have been verified with CompareBuild.py tool, which can be used to compare the results of two different EDK II builds to determine if they generate the same binaries. (tool link: https://github.com/mdkinney/edk2/tree/sandbox/CompareBuild) Signed-off-by: Jason Lou <yun.lou@intel.com> Reviewed-by: Ray Ni <ray.ni@intel.com> Cc: Dandan Bi <dandan.bi@intel.com> Reviewed-by: Liming Gao <gaoliming@byosoft.com.cn>
		
			
				
	
	
		
			480 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			NASM
		
	
	
	
	
	
			
		
		
	
	
			480 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			NASM
		
	
	
	
	
	
| ;/** @file
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| ;  Low leve IA32 specific debug support functions.
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| ;
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| ;  Copyright (c) 2006 - 2022, Intel Corporation. All rights reserved.<BR>
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| ;  SPDX-License-Identifier: BSD-2-Clause-Patent
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| ;
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| ;**/
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| 
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| %define EXCPT32_DIVIDE_ERROR 0
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| %define EXCPT32_DEBUG 1
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| %define EXCPT32_NMI 2
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| %define EXCPT32_BREAKPOINT 3
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| %define EXCPT32_OVERFLOW 4
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| %define EXCPT32_BOUND 5
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| %define EXCPT32_INVALID_OPCODE 6
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| %define EXCPT32_DOUBLE_FAULT 8
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| %define EXCPT32_INVALID_TSS 10
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| %define EXCPT32_SEG_NOT_PRESENT 11
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| %define EXCPT32_STACK_FAULT 12
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| %define EXCPT32_GP_FAULT 13
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| %define EXCPT32_PAGE_FAULT 14
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| %define EXCPT32_FP_ERROR 16
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| %define EXCPT32_ALIGNMENT_CHECK 17
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| %define EXCPT32_MACHINE_CHECK 18
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| %define EXCPT32_SIMD 19
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| 
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| %define FXSTOR_FLAG 0x1000000         ; bit cpuid 24 of feature flags
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| 
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| SECTION .data
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| 
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| global ASM_PFX(OrigVector)
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| global ASM_PFX(InterruptEntryStub)
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| global ASM_PFX(StubSize)
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| global ASM_PFX(CommonIdtEntry)
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| global ASM_PFX(FxStorSupport)
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| extern ASM_PFX(InterruptDistrubutionHub)
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| 
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| ASM_PFX(StubSize): dd InterruptEntryStubEnd - ASM_PFX(InterruptEntryStub)
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| AppEsp: dd 0x11111111 ; ?
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| DebugEsp: dd 0x22222222 ; ?
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| ExtraPush: dd 0x33333333 ; ?
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| ExceptData: dd 0x44444444 ; ?
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| Eflags: dd 0x55555555 ; ?
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| ASM_PFX(OrigVector): dd 0x66666666 ; ?
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| 
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| ;; The declarations below define the memory region that will be used for the debug stack.
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| ;; The context record will be built by pushing register values onto this stack.
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| ;; It is imparitive that alignment be carefully managed, since the FXSTOR and
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| ;; FXRSTOR instructions will GP fault if their memory operand is not 16 byte aligned.
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| ;;
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| ;; The stub will switch stacks from the application stack to the debuger stack
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| ;; and pushes the exception number.
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| ;;
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| ;; Then we building the context record on the stack. Since the stack grows down,
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| ;; we push the fields of the context record from the back to the front.  There
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| ;; are 132 bytes of stack used prior allocating the 512 bytes of stack to be
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| ;; used as the memory buffer for the fxstor instruction. Therefore address of
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| ;; the buffer used for the FXSTOR instruction is &Eax - 132 - 512, which
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| ;; must be 16 byte aligned.
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| ;;
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| ;; We carefully locate the stack to make this happen.
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| ;;
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| ;; For reference, the context structure looks like this:
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| ;;      struct {
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| ;;        UINT32             ExceptionData;
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| ;;        FX_SAVE_STATE_IA32 FxSaveState;    // 512 bytes, must be 16 byte aligned
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| ;;        UINT32             Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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| ;;        UINT32             Cr0, Cr1, Cr2, Cr3, Cr4;
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| ;;        UINT32             EFlags;
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| ;;        UINT32             Ldtr, Tr;
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| ;;        UINT32             Gdtr[2], Idtr[2];
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| ;;        UINT32             Eip;
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| ;;        UINT32             Gs, Fs, Es, Ds, Cs, Ss;
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| ;;        UINT32             Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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| ;;      } SYSTEM_CONTEXT_IA32;  // 32 bit system context record
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| 
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| align           16
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| DebugStackEnd: db "DbgStkEnd >>>>>>"    ;; 16 byte long string - must be 16 bytes to preserve alignment
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|                 times 0x1ffc dd    0x0  ;; 32K should be enough stack
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|                                         ;;   This allocation is coocked to insure
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|                                         ;;   that the the buffer for the FXSTORE instruction
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|                                         ;;   will be 16 byte aligned also.
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|                                         ;;
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| ExceptionNumber: dd 0                   ;; first entry will be the vector number pushed by the stub
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| 
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| DebugStackBegin: db "<<<< DbgStkBegin"  ;; initial debug ESP == DebugStackBegin, set in stub
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| 
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| SECTION .text
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| 
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| ;------------------------------------------------------------------------------
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| ; BOOLEAN
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| ; FxStorSupport (
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| ;   void
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| ;   )
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| ;
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| ; Abstract: Returns TRUE if FxStor instructions are supported
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| ;
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| global ASM_PFX(FxStorSupport)
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| ASM_PFX(FxStorSupport):
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| 
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| ;
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| ; cpuid corrupts ebx which must be preserved per the C calling convention
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| ;
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|                 push    ebx
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|                 mov     eax, 1
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|                 cpuid
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|                 mov     eax, edx
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|                 and     eax, FXSTOR_FLAG
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|                 shr     eax, 24
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|                 pop     ebx
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|                 ret
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| 
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| ;------------------------------------------------------------------------------
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| ; void
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| ; Vect2Desc (
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| ;   DESCRIPTOR * DestDesc,
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| ;   void (*Vector) (void)
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| ;   )
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| ;
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| ; Abstract: Encodes an IDT descriptor with the given physical address
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| ;
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| global ASM_PFX(Vect2Desc)
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| ASM_PFX(Vect2Desc):
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|                 push    ebp
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|                 mov     ebp, esp
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|                 mov     eax, [ebp + 0xC]
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|                 mov     ecx, [ebp + 0x8]
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|                 mov     word [ecx], ax                  ; write bits 15..0 of offset
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|                 mov     dx, cs
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|                 mov     word [ecx+2], dx                ; SYS_CODE_SEL from GDT
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|                 mov     word [ecx+4], 0xe00 | 0x8000    ; type = 386 interrupt gate, present
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|                 shr     eax, 16
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|                 mov     word [ecx+6], ax                ; write bits 31..16 of offset
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|                 leave
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|                 ret
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| 
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| ;------------------------------------------------------------------------------
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| ; InterruptEntryStub
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| ;
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| ; Abstract: This code is not a function, but is a small piece of code that is
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| ;               copied and fixed up once for each IDT entry that is hooked.
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| ;
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| ASM_PFX(InterruptEntryStub):
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|                 mov     [AppEsp], esp                ; save stack top
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|                 mov     esp, DebugStackBegin         ; switch to debugger stack
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|                 push    0                            ; push vector number - will be modified before installed
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|                 db      0xe9                         ; jump rel32
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|                 dd      0                            ; fixed up to relative address of CommonIdtEntry
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| InterruptEntryStubEnd:
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| 
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| ;------------------------------------------------------------------------------
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| ; CommonIdtEntry
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| ;
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| ; Abstract: This code is not a function, but is the common part for all IDT
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| ;               vectors.
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| ;
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| ASM_PFX(CommonIdtEntry):
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| ;;
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| ;; At this point, the stub has saved the current application stack esp into AppEsp
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| ;; and switched stacks to the debug stack, where it pushed the vector number
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| ;;
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| ;; The application stack looks like this:
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| ;;
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| ;;              ...
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| ;;              (last application stack entry)
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| ;;              eflags from interrupted task
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| ;;              CS from interrupted task
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| ;;              EIP from interrupted task
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| ;;              Error code <-------------------- Only present for some exeption types
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| ;;
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| ;;
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| 
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| ;; The stub switched us to the debug stack and pushed the interrupt number.
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| ;;
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| ;; Next, construct the context record.  It will be build on the debug stack by
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| ;; pushing the registers in the correct order so as to create the context structure
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| ;; on the debug stack.  The context record must be built from the end back to the
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| ;; beginning because the stack grows down...
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| ;
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| ;; For reference, the context record looks like this:
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| ;;
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| ;; typedef
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| ;; struct {
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| ;;   UINT32             ExceptionData;
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| ;;   FX_SAVE_STATE_IA32 FxSaveState;
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| ;;   UINT32             Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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| ;;   UINT32             Cr0, Cr2, Cr3, Cr4;
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| ;;   UINT32             EFlags;
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| ;;   UINT32             Ldtr, Tr;
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| ;;   UINT32             Gdtr[2], Idtr[2];
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| ;;   UINT32             Eip;
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| ;;   UINT32             Gs, Fs, Es, Ds, Cs, Ss;
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| ;;   UINT32             Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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| ;; } SYSTEM_CONTEXT_IA32;  // 32 bit system context record
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| 
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| ;; UINT32  Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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|                 pushad
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| 
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| ;; Save interrupt state eflags register...
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|                 pushfd
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|                 pop     eax
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|                 mov     [Eflags], eax
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| 
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| ;; We need to determine if any extra data was pushed by the exception, and if so, save it
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| ;; To do this, we check the exception number pushed by the stub, and cache the
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| ;; result in a variable since we'll need this again.
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|                 cmp     dword [ExceptionNumber], EXCPT32_DOUBLE_FAULT
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|                 jz      ExtraPushOne
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|                 cmp     dword [ExceptionNumber], EXCPT32_INVALID_TSS
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|                 jz      ExtraPushOne
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|                 cmp     dword [ExceptionNumber], EXCPT32_SEG_NOT_PRESENT
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|                 jz      ExtraPushOne
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|                 cmp     dword [ExceptionNumber], EXCPT32_STACK_FAULT
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|                 jz      ExtraPushOne
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|                 cmp     dword [ExceptionNumber], EXCPT32_GP_FAULT
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|                 jz      ExtraPushOne
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|                 cmp     dword [ExceptionNumber], EXCPT32_PAGE_FAULT
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|                 jz      ExtraPushOne
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|                 cmp     dword [ExceptionNumber], EXCPT32_ALIGNMENT_CHECK
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|                 jz      ExtraPushOne
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|                 mov     dword [ExtraPush], 0
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|                 mov     dword [ExceptData], 0
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|                 jmp     ExtraPushDone
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| 
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| ExtraPushOne:
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|                 mov     dword [ExtraPush], 1
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| 
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| ;; If there's some extra data, save it also, and modify the saved AppEsp to effectively
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| ;; pop this value off the application's stack.
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|                 mov     eax, [AppEsp]
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|                 mov     ebx, [eax]
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|                 mov     [ExceptData], ebx
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|                 add     eax, 4
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|                 mov     [AppEsp], eax
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| 
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| ExtraPushDone:
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| 
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| ;; The "pushad" above pushed the debug stack esp.  Since what we're actually doing
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| ;; is building the context record on the debug stack, we need to save the pushed
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| ;; debug ESP, and replace it with the application's last stack entry...
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|                 mov     eax, [esp + 12]
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|                 mov     [DebugEsp], eax
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|                 mov     eax, [AppEsp]
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|                 add     eax, 12
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|                 ; application stack has eflags, cs, & eip, so
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|                 ; last actual application stack entry is
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|                 ; 12 bytes into the application stack.
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|                 mov     [esp + 12], eax
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| 
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| ;; continue building context record
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| ;; UINT32  Gs, Fs, Es, Ds, Cs, Ss;  insure high 16 bits of each is zero
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|                 mov     eax, ss
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|                 push    eax
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| 
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|                 ; CS from application is one entry back in application stack
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|                 mov     eax, [AppEsp]
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|                 movzx   eax, word [eax + 4]
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|                 push    eax
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| 
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|                 mov     eax, ds
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|                 push    eax
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|                 mov     eax, es
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|                 push    eax
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|                 mov     eax, fs
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|                 push    eax
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|                 mov     eax, gs
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|                 push    eax
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| 
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| ;; UINT32  Eip;
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|                 ; Eip from application is on top of application stack
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|                 mov     eax, [AppEsp]
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|                 push    dword [eax]
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| 
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| ;; UINT32  Gdtr[2], Idtr[2];
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|                 push    0
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|                 push    0
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|                 sidt    [esp]
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|                 push    0
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|                 push    0
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|                 sgdt    [esp]
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| 
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| ;; UINT32  Ldtr, Tr;
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|                 xor     eax, eax
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|                 str     ax
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|                 push    eax
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|                 sldt    ax
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|                 push    eax
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| 
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| ;; UINT32  EFlags;
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| ;; Eflags from application is two entries back in application stack
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|                 mov     eax, [AppEsp]
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|                 push    dword [eax + 8]
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| 
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| ;; UINT32  Cr0, Cr1, Cr2, Cr3, Cr4;
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| ;; insure FXSAVE/FXRSTOR is enabled in CR4...
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| ;; ... while we're at it, make sure DE is also enabled...
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|                 mov     eax, cr4
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|                 or      eax, 0x208
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|                 mov     cr4, eax
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|                 push    eax
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|                 mov     eax, cr3
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|                 push    eax
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|                 mov     eax, cr2
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|                 push    eax
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|                 push    0
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|                 mov     eax, cr0
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|                 push    eax
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| 
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| ;; UINT32  Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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|                 mov     eax, dr7
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|                 push    eax
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| ;; clear Dr7 while executing debugger itself
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|                 xor     eax, eax
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|                 mov     dr7, eax
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| 
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|                 mov     eax, dr6
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|                 push    eax
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| ;; insure all status bits in dr6 are clear...
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|                 xor     eax, eax
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|                 mov     dr6, eax
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| 
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|                 mov     eax, dr3
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|                 push    eax
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|                 mov     eax, dr2
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|                 push    eax
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|                 mov     eax, dr1
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|                 push    eax
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|                 mov     eax, dr0
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|                 push    eax
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| 
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| ;; FX_SAVE_STATE_IA32 FxSaveState;
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|                 sub     esp, 512
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|                 mov     edi, esp
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|                 ; IMPORTANT!! The debug stack has been carefully constructed to
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|                 ; insure that esp and edi are 16 byte aligned when we get here.
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|                 ; They MUST be.  If they are not, a GP fault will occur.
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|                 fxsave  [edi]
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| 
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| ;; UEFI calling convention for IA32 requires that Direction flag in EFLAGs is clear
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|                 cld
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| 
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| ;; UINT32  ExceptionData;
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|                 mov     eax, [ExceptData]
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|                 push    eax
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| 
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| ; call to C code which will in turn call registered handler
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| ; pass in the vector number
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|                 mov     eax, esp
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|                 push    eax
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|                 mov     eax, [ExceptionNumber]
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|                 push    eax
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|                 call    ASM_PFX(InterruptDistrubutionHub)
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|                 add     esp, 8
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| 
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| ; restore context...
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| ;; UINT32  ExceptionData;
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|                 add     esp, 4
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| 
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| ;; FX_SAVE_STATE_IA32 FxSaveState;
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|                 mov     esi, esp
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|                 fxrstor [esi]
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|                 add     esp, 512
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| 
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| ;; UINT32  Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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|                 pop     eax
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|                 mov     dr0, eax
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|                 pop     eax
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|                 mov     dr1, eax
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|                 pop     eax
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|                 mov     dr2, eax
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|                 pop     eax
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|                 mov     dr3, eax
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| ;; skip restore of dr6.  We cleared dr6 during the context save.
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|                 add     esp, 4
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|                 pop     eax
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|                 mov     dr7, eax
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| 
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| ;; UINT32  Cr0, Cr1, Cr2, Cr3, Cr4;
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|                 pop     eax
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|                 mov     cr0, eax
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|                 add     esp, 4
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|                 pop     eax
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|                 mov     cr2, eax
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|                 pop     eax
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|                 mov     cr3, eax
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|                 pop     eax
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|                 mov     cr4, eax
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| 
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| ;; UINT32  EFlags;
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|                 mov     eax, [AppEsp]
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|                 pop     dword [eax + 8]
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| 
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| ;; UINT32  Ldtr, Tr;
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| ;; UINT32  Gdtr[2], Idtr[2];
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| ;; Best not let anyone mess with these particular registers...
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|                 add     esp, 24
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| 
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| ;; UINT32  Eip;
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|                 pop     dword [eax]
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| 
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| ;; UINT32  SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;
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| ;; NOTE - modified segment registers could hang the debugger...  We
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| ;;        could attempt to insulate ourselves against this possibility,
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| ;;        but that poses risks as well.
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| ;;
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| 
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|                 pop     gs
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|                 pop     fs
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|                 pop     es
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|                 pop     ds
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|                 pop     dword [eax + 4]
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|                 pop     ss
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| 
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| ;; The next stuff to restore is the general purpose registers that were pushed
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| ;; using the "pushad" instruction.
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| ;;
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| ;; The value of ESP as stored in the context record is the application ESP
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| ;; including the 3 entries on the application stack caused by the exception
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| ;; itself. It may have been modified by the debug agent, so we need to
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| ;; determine if we need to relocate the application stack.
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| 
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|                 mov     ebx, [esp + 12]  ; move the potentially modified AppEsp into ebx
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|                 mov     eax, [AppEsp]
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|                 add     eax, 12
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|                 cmp     ebx, eax
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|                 je      NoAppStackMove
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| 
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|                 mov     eax, [AppEsp]
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|                 mov     ecx, [eax]       ; EIP
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|                 mov     [ebx], ecx
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| 
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|                 mov     ecx, [eax + 4]   ; CS
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|                 mov     [ebx + 4], ecx
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| 
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|                 mov     ecx, [eax + 8]   ; EFLAGS
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|                 mov     [ebx + 8], ecx
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| 
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|                 mov     eax, ebx         ; modify the saved AppEsp to the new AppEsp
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|                 mov     [AppEsp], eax
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| NoAppStackMove:
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|                 mov     eax, [DebugEsp]  ; restore the DebugEsp on the debug stack
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|                                          ; so our "popad" will not cause a stack switch
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|                 mov     [esp + 12], eax
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| 
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|                 cmp     dword [ExceptionNumber], 0x68
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|                 jne     NoChain
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| 
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| Chain:
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| 
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| ;; Restore eflags so when we chain, the flags will be exactly as if we were never here.
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| ;; We gin up the stack to do an iretd so we can get ALL the flags.
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|                 mov     eax, [AppEsp]
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|                 mov     ebx, [eax + 8]
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|                 and     ebx, ~ 0x300 ; special handling for IF and TF
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|                 push    ebx
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|                 push    cs
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|                 push    PhonyIretd
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|                 iretd
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| PhonyIretd:
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| 
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| ;; UINT32  Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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|                 popad
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| 
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| ;; Switch back to application stack
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|                 mov     esp, [AppEsp]
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| 
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| ;; Jump to original handler
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|                 jmp     [ASM_PFX(OrigVector)]
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| 
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| NoChain:
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| ;; UINT32  Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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|                 popad
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| 
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| ;; Switch back to application stack
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|                 mov     esp, [AppEsp]
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| 
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| ;; We're outa here...
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|                 iretd
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| 
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