1. In AsmFuncs.asm, DebugSupport, Vect2Desc() function will use hardcode CS to fill the IDT. 20h for Ia32.If the system CS is changed by CPU driver, this driver can not work. System maybe crash. 2. In EBC, RegisterExceptionCallback() can not restore the environment and I add some enhancements. 3. In Image.c, CoreLoadImageCommon never return EFI_SECURITY_VIOLATION when SecurityStatus == EFI_SECURITY_VIOLATION. 4. In Variable.c, 1. There're additional unnecessary loop. All blocks will be gone through even if all the data has been written. We should check the "CurrWriteSize" to see if there's no more data to write, and stop the for loop immediately. 2 "if.else." can be merged to save lines of code. 5. in FvbServices,c, Checksum calculation error. git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@1891 6f19259b-4bc3-4df7-8a09-765794883524
549 lines
19 KiB
NASM
549 lines
19 KiB
NASM
;******************************************************************************
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;*
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;* Copyright (c) 2006, Intel Corporation
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;* All rights reserved. This program and the accompanying materials
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;* are licensed and made available under the terms and conditions of the BSD License
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;* which accompanies this distribution. The full text of the license may be found at
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;* http://opensource.org/licenses/bsd-license.php
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;*
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;* THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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;* WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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;*
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;******************************************************************************
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.586p
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.MODEL FLAT, C
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EXCPT32_DIVIDE_ERROR EQU 0
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EXCPT32_DEBUG EQU 1
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EXCPT32_NMI EQU 2
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EXCPT32_BREAKPOINT EQU 3
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EXCPT32_OVERFLOW EQU 4
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EXCPT32_BOUND EQU 5
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EXCPT32_INVALID_OPCODE EQU 6
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EXCPT32_DOUBLE_FAULT EQU 8
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EXCPT32_INVALID_TSS EQU 10
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EXCPT32_SEG_NOT_PRESENT EQU 11
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EXCPT32_STACK_FAULT EQU 12
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EXCPT32_GP_FAULT EQU 13
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EXCPT32_PAGE_FAULT EQU 14
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EXCPT32_FP_ERROR EQU 16
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EXCPT32_ALIGNMENT_CHECK EQU 17
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EXCPT32_MACHINE_CHECK EQU 18
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EXCPT32_SIMD EQU 19
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FXSTOR_FLAG EQU 01000000h ; bit cpuid 24 of feature flags
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;; The FXSTOR and FXRSTOR commands are used for saving and restoring the x87,
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;; MMX, SSE, SSE2, etc registers. The initialization of the debugsupport driver
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;; MUST check the CPUID feature flags to see that these instructions are available
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;; and fail to init if they are not.
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;; fxstor [edi]
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FXSTOR_EDI MACRO
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db 0fh, 0aeh, 00000111y ; mod = 00, reg/op = 000, r/m = 111 = [edi]
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ENDM
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;; fxrstor [esi]
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FXRSTOR_ESI MACRO
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db 0fh, 0aeh, 00001110y ; mod = 00, reg/op = 001, r/m = 110 = [esi]
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ENDM
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.DATA
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public OrigVector, InterruptEntryStub, StubSize, CommonIdtEntry, FxStorSupport
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StubSize dd InterruptEntryStubEnd - InterruptEntryStub
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AppEsp dd 11111111h ; ?
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DebugEsp dd 22222222h ; ?
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ExtraPush dd 33333333h ; ?
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ExceptData dd 44444444h ; ?
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Eflags dd 55555555h ; ?
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OrigVector dd 66666666h ; ?
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;; The declarations below define the memory region that will be used for the debug stack.
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;; The context record will be built by pushing register values onto this stack.
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;; It is imparitive that alignment be carefully managed, since the FXSTOR and
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;; FXRSTOR instructions will GP fault if their memory operand is not 16 byte aligned.
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;;
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;; The stub will switch stacks from the application stack to the debuger stack
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;; and pushes the exception number.
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;;
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;; Then we building the context record on the stack. Since the stack grows down,
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;; we push the fields of the context record from the back to the front. There
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;; are 132 bytes of stack used prior allocating the 512 bytes of stack to be
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;; used as the memory buffer for the fxstor instruction. Therefore address of
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;; the buffer used for the FXSTOR instruction is &Eax - 132 - 512, which
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;; must be 16 byte aligned.
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;;
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;; We carefully locate the stack to make this happen.
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;;
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;; For reference, the context structure looks like this:
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;; struct {
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;; UINT32 ExceptionData;
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;; FX_SAVE_STATE FxSaveState; // 512 bytes, must be 16 byte aligned
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;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
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;; UINT32 Ldtr, Tr;
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;; UINT64 Gdtr, Idtr;
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;; UINT32 EFlags;
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;; UINT32 Eip;
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;; UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;
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;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record
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align 16
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DebugStackEnd db "DbgStkEnd >>>>>>" ;; 16 byte long string - must be 16 bytes to preserve alignment
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dd 1ffdh dup (000000000h) ;; 32K should be enough stack
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;; This allocation is coocked to insure
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;; that the the buffer for the FXSTORE instruction
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;; will be 16 byte aligned also.
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;;
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ExceptionNumber dd ? ;; first entry will be the vector number pushed by the stub
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DebugStackBegin db "<<<< DbgStkBegin" ;; initial debug ESP == DebugStackBegin, set in stub
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.CODE
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externdef InterruptDistrubutionHub:near
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;------------------------------------------------------------------------------
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; BOOLEAN
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; FxStorSupport (
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; void
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; )
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;
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; Abstract: Returns TRUE if FxStor instructions are supported
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;
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FxStorSupport PROC C PUBLIC
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;
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; cpuid corrupts ebx which must be preserved per the C calling convention
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;
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push ebx
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mov eax, 1
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cpuid
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mov eax, edx
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and eax, FXSTOR_FLAG
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shr eax, 24
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pop ebx
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ret
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FxStorSupport ENDP
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;------------------------------------------------------------------------------
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; DESCRIPTOR *
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; GetIdtr (
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; void
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; )
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;
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; Abstract: Returns physical address of IDTR
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;
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GetIdtr PROC C PUBLIC
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LOCAL IdtrBuf:FWORD
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sidt IdtrBuf
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mov eax, DWORD PTR IdtrBuf + 2
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ret
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GetIdtr ENDP
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;------------------------------------------------------------------------------
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; BOOLEAN
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; WriteInterruptFlag (
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; BOOLEAN NewState
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; )
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;
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; Abstract: Programs interrupt flag to the requested state and returns previous
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; state.
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;
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WriteInterruptFlag PROC C PUBLIC State:DWORD
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pushfd
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pop eax
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and eax, 200h
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shr eax, 9
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mov ecx, State
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.IF ecx == 0
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cli
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.ELSE
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sti
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.ENDIF
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ret
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WriteInterruptFlag ENDP
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;------------------------------------------------------------------------------
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; void
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; Vect2Desc (
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; DESCRIPTOR * DestDesc,
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; void (*Vector) (void)
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; )
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;
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; Abstract: Encodes an IDT descriptor with the given physical address
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;
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Vect2Desc PROC C PUBLIC DestPtr:DWORD, Vector:DWORD
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mov eax, Vector
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mov ecx, DestPtr
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mov word ptr [ecx], ax ; write bits 15..0 of offset
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mov dx, cs
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mov word ptr [ecx+2], dx ; SYS_CODE_SEL from GDT
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mov word ptr [ecx+4], 0e00h OR 8000h ; type = 386 interrupt gate, present
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shr eax, 16
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mov word ptr [ecx+6], ax ; write bits 31..16 of offset
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ret
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Vect2Desc ENDP
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;------------------------------------------------------------------------------
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; InterruptEntryStub
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;
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; Abstract: This code is not a function, but is a small piece of code that is
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; copied and fixed up once for each IDT entry that is hooked.
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;
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InterruptEntryStub::
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mov AppEsp, esp ; save stack top
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mov esp, offset DebugStackBegin ; switch to debugger stack
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push 0 ; push vector number - will be modified before installed
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db 0e9h ; jump rel32
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dd 0 ; fixed up to relative address of CommonIdtEntry
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InterruptEntryStubEnd:
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;------------------------------------------------------------------------------
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; CommonIdtEntry
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;
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; Abstract: This code is not a function, but is the common part for all IDT
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; vectors.
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;
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CommonIdtEntry::
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;;
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;; At this point, the stub has saved the current application stack esp into AppEsp
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;; and switched stacks to the debug stack, where it pushed the vector number
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;;
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;; The application stack looks like this:
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;;
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;; ...
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;; (last application stack entry)
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;; eflags from interrupted task
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;; CS from interrupted task
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;; EIP from interrupted task
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;; Error code <-------------------- Only present for some exeption types
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;;
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;;
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;; The stub switched us to the debug stack and pushed the interrupt number.
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;;
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;; Next, construct the context record. It will be build on the debug stack by
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;; pushing the registers in the correct order so as to create the context structure
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;; on the debug stack. The context record must be built from the end back to the
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;; beginning because the stack grows down...
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;
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;; For reference, the context record looks like this:
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;;
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;; typedef
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;; struct {
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;; UINT32 ExceptionData;
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;; FX_SAVE_STATE FxSaveState;
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;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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;; UINT32 Cr0, Cr2, Cr3, Cr4;
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;; UINT32 Ldtr, Tr;
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;; UINT64 Gdtr, Idtr;
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;; UINT32 EFlags;
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;; UINT32 Eip;
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;; UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;
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;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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;; } SYSTEM_CONTEXT_IA32; // 32 bit system context record
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;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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pushad
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;; Save interrupt state eflags register...
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pushfd
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pop eax
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mov dword ptr Eflags, eax
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;; We need to determine if any extra data was pushed by the exception, and if so, save it
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;; To do this, we check the exception number pushed by the stub, and cache the
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;; result in a variable since we'll need this again.
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.IF ExceptionNumber == EXCPT32_DOUBLE_FAULT
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mov ExtraPush, 1
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.ELSEIF ExceptionNumber == EXCPT32_INVALID_TSS
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mov ExtraPush, 1
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.ELSEIF ExceptionNumber == EXCPT32_SEG_NOT_PRESENT
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mov ExtraPush, 1
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.ELSEIF ExceptionNumber == EXCPT32_STACK_FAULT
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mov ExtraPush, 1
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.ELSEIF ExceptionNumber == EXCPT32_GP_FAULT
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mov ExtraPush, 1
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.ELSEIF ExceptionNumber == EXCPT32_PAGE_FAULT
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mov ExtraPush, 1
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.ELSEIF ExceptionNumber == EXCPT32_ALIGNMENT_CHECK
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mov ExtraPush, 1
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.ELSE
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mov ExtraPush, 0
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.ENDIF
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;; If there's some extra data, save it also, and modify the saved AppEsp to effectively
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;; pop this value off the application's stack.
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.IF ExtraPush == 1
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mov eax, AppEsp
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mov ebx, [eax]
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mov ExceptData, ebx
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add eax, 4
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mov AppEsp, eax
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.ELSE
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mov ExceptData, 0
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.ENDIF
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;; The "pushad" above pushed the debug stack esp. Since what we're actually doing
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;; is building the context record on the debug stack, we need to save the pushed
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;; debug ESP, and replace it with the application's last stack entry...
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mov eax, [esp + 12]
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mov DebugEsp, eax
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mov eax, AppEsp
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add eax, 12
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; application stack has eflags, cs, & eip, so
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; last actual application stack entry is
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; 12 bytes into the application stack.
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mov [esp + 12], eax
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;; continue building context record
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;; UINT32 Gs, Fs, Es, Ds, Cs, Ss; insure high 16 bits of each is zero
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mov eax, ss
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push eax
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; CS from application is one entry back in application stack
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mov eax, AppEsp
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movzx eax, word ptr [eax + 4]
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push eax
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mov eax, ds
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push eax
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mov eax, es
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push eax
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mov eax, fs
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push eax
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mov eax, gs
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push eax
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;; UINT32 Eip;
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; Eip from application is on top of application stack
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mov eax, AppEsp
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push dword ptr [eax]
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;; UINT64 Gdtr, Idtr;
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push 0
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push 0
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sidt fword ptr [esp]
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push 0
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push 0
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sgdt fword ptr [esp]
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;; UINT32 Ldtr, Tr;
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xor eax, eax
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str ax
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push eax
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sldt ax
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push eax
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;; UINT32 EFlags;
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;; Eflags from application is two entries back in application stack
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mov eax, AppEsp
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push dword ptr [eax + 8]
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;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
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;; insure FXSAVE/FXRSTOR is enabled in CR4...
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;; ... while we're at it, make sure DE is also enabled...
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mov eax, cr4
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or eax, 208h
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mov cr4, eax
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push eax
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mov eax, cr3
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push eax
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mov eax, cr2
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push eax
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push 0
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mov eax, cr0
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push eax
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;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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mov eax, dr7
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push eax
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;; clear Dr7 while executing debugger itself
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xor eax, eax
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mov dr7, eax
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mov eax, dr6
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push eax
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;; insure all status bits in dr6 are clear...
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xor eax, eax
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mov dr6, eax
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mov eax, dr3
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push eax
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mov eax, dr2
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push eax
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mov eax, dr1
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push eax
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mov eax, dr0
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push eax
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;; FX_SAVE_STATE FxSaveState;
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sub esp, 512
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mov edi, esp
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; IMPORTANT!! The debug stack has been carefully constructed to
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; insure that esp and edi are 16 byte aligned when we get here.
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; They MUST be. If they are not, a GP fault will occur.
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FXSTOR_EDI
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;; UINT32 ExceptionData;
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mov eax, ExceptData
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push eax
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; call to C code which will in turn call registered handler
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; pass in the vector number
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mov eax, esp
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push eax
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mov eax, ExceptionNumber
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push eax
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call InterruptDistrubutionHub
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add esp, 8
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; restore context...
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;; UINT32 ExceptionData;
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add esp, 4
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;; FX_SAVE_STATE FxSaveState;
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mov esi, esp
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FXRSTOR_ESI
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add esp, 512
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;; UINT32 Dr0, Dr1, Dr2, Dr3, Dr6, Dr7;
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pop eax
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mov dr0, eax
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pop eax
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mov dr1, eax
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pop eax
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mov dr2, eax
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pop eax
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mov dr3, eax
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;; skip restore of dr6. We cleared dr6 during the context save.
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add esp, 4
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pop eax
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mov dr7, eax
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;; UINT32 Cr0, Cr1, Cr2, Cr3, Cr4;
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pop eax
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mov cr0, eax
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add esp, 4
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pop eax
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mov cr2, eax
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pop eax
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mov cr3, eax
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pop eax
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mov cr4, eax
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;; UINT32 EFlags;
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mov eax, AppEsp
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pop dword ptr [eax + 8]
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;; UINT16 Ldtr, Tr;
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;; UINT64 Gdtr, Idtr;
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;; Best not let anyone mess with these particular registers...
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add esp, 24
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;; UINT32 Eip;
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pop dword ptr [eax]
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;; UINT32 SegGs, SegFs, SegEs, SegDs, SegCs, SegSs;
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;; NOTE - modified segment registers could hang the debugger... We
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;; could attempt to insulate ourselves against this possibility,
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;; but that poses risks as well.
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;;
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pop gs
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pop fs
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pop es
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pop ds
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pop [eax + 4]
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pop ss
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;; The next stuff to restore is the general purpose registers that were pushed
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;; using the pushad instruction.
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;;
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;; The value of ESP as stored in the context record is the application ESP
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;; including the 3 entries on the application stack caused by the exception
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;; itself. It may have been modified by the debug agent, so we need to
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;; determine if we need to relocate the application stack.
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mov ebx, [esp + 12] ; move the potentially modified AppEsp into ebx
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mov eax, AppEsp
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add eax, 12
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cmp ebx, eax
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je NoAppStackMove
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mov eax, AppEsp
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mov ecx, [eax] ; EIP
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mov [ebx], ecx
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mov ecx, [eax + 4] ; CS
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mov [ebx + 4], ecx
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mov ecx, [eax + 8] ; EFLAGS
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mov [ebx + 8], ecx
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mov eax, ebx ; modify the saved AppEsp to the new AppEsp
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mov AppEsp, eax
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NoAppStackMove:
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mov eax, DebugEsp ; restore the DebugEsp on the debug stack
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; so our popad will not cause a stack switch
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mov [esp + 12], eax
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cmp ExceptionNumber, 068h
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jne NoChain
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Chain:
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;; Restore eflags so when we chain, the flags will be exactly as if we were never here.
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;; We gin up the stack to do an iretd so we can get ALL the flags.
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mov eax, AppEsp
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mov ebx, [eax + 8]
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and ebx, NOT 300h ; special handling for IF and TF
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push ebx
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push cs
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push PhonyIretd
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iretd
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PhonyIretd:
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;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
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popad
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;; Switch back to application stack
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mov esp, AppEsp
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;; Jump to original handler
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jmp OrigVector
|
|
|
|
NoChain:
|
|
;; UINT32 Edi, Esi, Ebp, Esp, Ebx, Edx, Ecx, Eax;
|
|
popad
|
|
|
|
;; Switch back to application stack
|
|
mov esp, AppEsp
|
|
|
|
;; We're outa here...
|
|
iretd
|
|
END
|
|
|
|
|
|
|