This is a temporary fix that should for for most tool chains. A more complete fix will be required to guarantee compatibility with all tool chains. git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@8973 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			601 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			601 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  This module contains EBC support routines that are customized based on
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  the target x64 processor.
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Copyright (c) 2006 - 2008, Intel Corporation. <BR>
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All rights reserved. This program and the accompanying materials
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are licensed and made available under the terms and conditions of the BSD License
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which accompanies this distribution.  The full text of the license may be found at
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http://opensource.org/licenses/bsd-license.php
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THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include "EbcInt.h"
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#include "EbcExecute.h"
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//
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// NOTE: This is the stack size allocated for the interpreter
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//       when it executes an EBC image. The requirements can change
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//       based on whether or not a debugger is present, and other
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//       platform-specific configurations.
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//
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#define VM_STACK_SIZE   (1024 * 8)
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#define EBC_THUNK_SIZE  64
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#define STACK_REMAIN_SIZE (1024 * 4)
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/**
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  Pushes a 64 bit unsigned value to the VM stack.
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  @param VmPtr  The pointer to current VM context.
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  @param Arg    The value to be pushed.
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**/
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VOID
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PushU64 (
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  IN VM_CONTEXT *VmPtr,
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  IN UINT64     Arg
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  )
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{
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  //
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  // Advance the VM stack down, and then copy the argument to the stack.
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  // Hope it's aligned.
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  //
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  VmPtr->R[0] -= sizeof (UINT64);
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  *(UINT64 *) VmPtr->R[0] = Arg;
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  return;
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}
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/**
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  Begin executing an EBC image. The address of the entry point is passed
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  in via a processor register, so we'll need to make a call to get the
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  value.
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  This is a thunk function. Microsoft x64 compiler only provide fast_call
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  calling convention, so the first four arguments are passed by rcx, rdx,
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  r8, and r9, while other arguments are passed in stack.
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  @param  Arg1                  The 1st argument.
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  @param  Arg2                  The 2nd argument.
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  @param  Arg3                  The 3rd argument.
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  @param  Arg4                  The 4th argument.
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  @param  Arg5                  The 5th argument.
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  @param  Arg6                  The 6th argument.
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  @param  Arg7                  The 7th argument.
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  @param  Arg8                  The 8th argument.
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  @param  Arg9                  The 9th argument.
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  @param  Arg10                 The 10th argument.
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  @param  Arg11                 The 11th argument.
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  @param  Arg12                 The 12th argument.
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  @param  Arg13                 The 13th argument.
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  @param  Arg14                 The 14th argument.
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  @param  Arg15                 The 15th argument.
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  @param  Arg16                 The 16th argument.
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  @return The value returned by the EBC application we're going to run.
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**/
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UINT64
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EbcInterpret (
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  IN OUT UINTN      Arg1,
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  IN OUT UINTN      Arg2,
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  IN OUT UINTN      Arg3,
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  IN OUT UINTN      Arg4,
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  IN OUT UINTN      Arg5,
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  IN OUT UINTN      Arg6,
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  IN OUT UINTN      Arg7,
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  IN OUT UINTN      Arg8,
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  IN OUT UINTN      Arg9,
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  IN OUT UINTN      Arg10,
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  IN OUT UINTN      Arg11,
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  IN OUT UINTN      Arg12,
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  IN OUT UINTN      Arg13,
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  IN OUT UINTN      Arg14,
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  IN OUT UINTN      Arg15,
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  IN OUT UINTN      Arg16
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  )
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{
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  //
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  // Create a new VM context on the stack
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  //
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  VM_CONTEXT  VmContext;
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  UINTN       Addr;
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  EFI_STATUS  Status;
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  UINTN       StackIndex;
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  //
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  // Get the EBC entry point from the processor register.
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  // Don't call any function before getting the EBC entry
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  // point because this will collab the return register.
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  //
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  Addr = EbcLLGetEbcEntryPoint ();
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  //
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  // Now clear out our context
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  //
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  ZeroMem ((VOID *) &VmContext, sizeof (VM_CONTEXT));
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  //
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  // Set the VM instruction pointer to the correct location in memory.
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  //
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  VmContext.Ip = (VMIP) Addr;
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  //
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  // Initialize the stack pointer for the EBC. Get the current system stack
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  // pointer and adjust it down by the max needed for the interpreter.
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  //
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  Addr            = EbcLLGetStackPointer ();
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  //
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  // Adjust the VM's stack pointer down.
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  //
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  Status = GetEBCStack((EFI_HANDLE)(UINTN)-1, &VmContext.StackPool, &StackIndex);
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  if (EFI_ERROR(Status)) {
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    return Status;
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  }
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  VmContext.StackTop = (UINT8*)VmContext.StackPool + (STACK_REMAIN_SIZE);
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  VmContext.R[0] = (UINT64) ((UINT8*)VmContext.StackPool + STACK_POOL_SIZE);
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  VmContext.HighStackBottom = (UINTN) VmContext.R[0];
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  VmContext.R[0] -= sizeof (UINTN);
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  //
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  // Align the stack on a natural boundary.
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  //
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  VmContext.R[0] &= ~(sizeof (UINTN) - 1);
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  //
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  // Put a magic value in the stack gap, then adjust down again.
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  //
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  *(UINTN *) (UINTN) (VmContext.R[0]) = (UINTN) VM_STACK_KEY_VALUE;
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  VmContext.StackMagicPtr             = (UINTN *) (UINTN) VmContext.R[0];
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  //
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  // The stack upper to LowStackTop is belong to the VM.
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  //
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  VmContext.LowStackTop   = (UINTN) VmContext.R[0];
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  //
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  // For the worst case, assume there are 4 arguments passed in registers, store
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  // them to VM's stack.
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  //
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  PushU64 (&VmContext, (UINT64) Arg16);
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  PushU64 (&VmContext, (UINT64) Arg15);
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  PushU64 (&VmContext, (UINT64) Arg14);
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  PushU64 (&VmContext, (UINT64) Arg13);
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  PushU64 (&VmContext, (UINT64) Arg12);
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  PushU64 (&VmContext, (UINT64) Arg11);
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  PushU64 (&VmContext, (UINT64) Arg10);
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  PushU64 (&VmContext, (UINT64) Arg9);
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  PushU64 (&VmContext, (UINT64) Arg8);
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  PushU64 (&VmContext, (UINT64) Arg7);
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  PushU64 (&VmContext, (UINT64) Arg6);
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  PushU64 (&VmContext, (UINT64) Arg5);
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  PushU64 (&VmContext, (UINT64) Arg4);
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  PushU64 (&VmContext, (UINT64) Arg3);
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  PushU64 (&VmContext, (UINT64) Arg2);
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  PushU64 (&VmContext, (UINT64) Arg1);
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  //
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  // Interpreter assumes 64-bit return address is pushed on the stack.
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  // The x64 does not do this so pad the stack accordingly.
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  //
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  PushU64 (&VmContext, (UINT64) 0);
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  PushU64 (&VmContext, (UINT64) 0x1234567887654321ULL);
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  //
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  // For x64, this is where we say our return address is
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  //
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  VmContext.StackRetAddr  = (UINT64) VmContext.R[0];
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  //
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  // We need to keep track of where the EBC stack starts. This way, if the EBC
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  // accesses any stack variables above its initial stack setting, then we know
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  // it's accessing variables passed into it, which means the data is on the
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  // VM's stack.
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  // When we're called, on the stack (high to low) we have the parameters, the
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  // return address, then the saved ebp. Save the pointer to the return address.
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  // EBC code knows that's there, so should look above it for function parameters.
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  // The offset is the size of locals (VMContext + Addr + saved ebp).
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  // Note that the interpreter assumes there is a 16 bytes of return address on
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  // the stack too, so adjust accordingly.
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  //  VmContext.HighStackBottom = (UINTN)(Addr + sizeof (VmContext) + sizeof (Addr));
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  //
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  //
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  // Begin executing the EBC code
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  //
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  EbcExecute (&VmContext);
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  //
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  // Return the value in R[7] unless there was an error
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  //
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  ReturnEBCStack(StackIndex);
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  return (UINT64) VmContext.R[7];
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}
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/**
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  Begin executing an EBC image. The address of the entry point is passed
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  in via a processor register, so we'll need to make a call to get the
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  value.
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  @param  ImageHandle      image handle for the EBC application we're executing
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  @param  SystemTable      standard system table passed into an driver's entry
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                           point
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  @return The value returned by the EBC application we're going to run.
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**/
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UINT64
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ExecuteEbcImageEntryPoint (
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  IN EFI_HANDLE           ImageHandle,
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  IN EFI_SYSTEM_TABLE     *SystemTable
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  )
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{
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  //
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  // Create a new VM context on the stack
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  //
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  VM_CONTEXT  VmContext;
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  UINTN       Addr;
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  EFI_STATUS  Status;
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  UINTN       StackIndex;
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  //
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  // Get the EBC entry point from the processor register. Make sure you don't
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  // call any functions before this or you could mess up the register the
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  // entry point is passed in.
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  //
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  Addr = EbcLLGetEbcEntryPoint ();
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  //
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  // Now clear out our context
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  //
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  ZeroMem ((VOID *) &VmContext, sizeof (VM_CONTEXT));
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  //
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  // Save the image handle so we can track the thunks created for this image
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  //
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  VmContext.ImageHandle = ImageHandle;
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  VmContext.SystemTable = SystemTable;
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  //
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  // Set the VM instruction pointer to the correct location in memory.
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  //
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  VmContext.Ip = (VMIP) Addr;
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  //
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  // Initialize the stack pointer for the EBC. Get the current system stack
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  // pointer and adjust it down by the max needed for the interpreter.
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  //
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  Addr = EbcLLGetStackPointer ();
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  Status = GetEBCStack(ImageHandle, &VmContext.StackPool, &StackIndex);
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  if (EFI_ERROR(Status)) {
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    return Status;
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  }
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  VmContext.StackTop = (UINT8*)VmContext.StackPool + (STACK_REMAIN_SIZE);
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  VmContext.R[0] = (UINT64) ((UINT8*)VmContext.StackPool + STACK_POOL_SIZE);
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  VmContext.HighStackBottom = (UINTN) VmContext.R[0];
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  VmContext.R[0] -= sizeof (UINTN);
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  //
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  // Put a magic value in the stack gap, then adjust down again
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  //
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  *(UINTN *) (UINTN) (VmContext.R[0]) = (UINTN) VM_STACK_KEY_VALUE;
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  VmContext.StackMagicPtr             = (UINTN *) (UINTN) VmContext.R[0];
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  //
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  // Align the stack on a natural boundary
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  VmContext.R[0] &= ~(sizeof(UINTN) - 1);
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  //
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  VmContext.LowStackTop   = (UINTN) VmContext.R[0];
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  //
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  // Simply copy the image handle and system table onto the EBC stack.
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  // Greatly simplifies things by not having to spill the args.
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  //
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  PushU64 (&VmContext, (UINT64) SystemTable);
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  PushU64 (&VmContext, (UINT64) ImageHandle);
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  //
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  // VM pushes 16-bytes for return address. Simulate that here.
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  //
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  PushU64 (&VmContext, (UINT64) 0);
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  PushU64 (&VmContext, (UINT64) 0x1234567887654321ULL);
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  //
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  // For x64, this is where we say our return address is
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  //
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  VmContext.StackRetAddr  = (UINT64) VmContext.R[0];
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  //
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  // Entry function needn't access high stack context, simply
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  // put the stack pointer here.
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  //
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  //
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  // Begin executing the EBC code
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  //
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  EbcExecute (&VmContext);
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  //
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  // Return the value in R[7] unless there was an error
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  //
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  ReturnEBCStack(StackIndex);
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  return (UINT64) VmContext.R[7];
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}
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/**
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  Create thunks for an EBC image entry point, or an EBC protocol service.
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  @param  ImageHandle           Image handle for the EBC image. If not null, then
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                                we're creating a thunk for an image entry point.
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  @param  EbcEntryPoint         Address of the EBC code that the thunk is to call
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  @param  Thunk                 Returned thunk we create here
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  @param  Flags                 Flags indicating options for creating the thunk
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  @retval EFI_SUCCESS           The thunk was created successfully.
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  @retval EFI_INVALID_PARAMETER The parameter of EbcEntryPoint is not 16-bit
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                                aligned.
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  @retval EFI_OUT_OF_RESOURCES  There is not enough memory to created the EBC
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                                Thunk.
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  @retval EFI_BUFFER_TOO_SMALL  EBC_THUNK_SIZE is not larger enough.
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**/
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EFI_STATUS
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EbcCreateThunks (
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  IN EFI_HANDLE           ImageHandle,
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  IN VOID                 *EbcEntryPoint,
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  OUT VOID                **Thunk,
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  IN  UINT32              Flags
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  )
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{
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  UINT8       *Ptr;
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  UINT8       *ThunkBase;
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  UINT32      Index;
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  UINT64      Addr;
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  INT32       Size;
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  INT32       ThunkSize;
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  //
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  // Check alignment of pointer to EBC code
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  //
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  if ((UINT32) (UINTN) EbcEntryPoint & 0x01) {
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    return EFI_INVALID_PARAMETER;
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  }
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  Size      = EBC_THUNK_SIZE;
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  ThunkSize = Size;
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  Ptr = AllocatePool (Size);
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  if (Ptr == NULL) {
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    return EFI_OUT_OF_RESOURCES;
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  }
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  //
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  //  Print(L"Allocate TH: 0x%X\n", (UINT32)Ptr);
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  //
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  // Save the start address so we can add a pointer to it to a list later.
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  //
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  ThunkBase = Ptr;
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						|
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  //
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  // Give them the address of our buffer we're going to fix up
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  //
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  *Thunk = (VOID *) Ptr;
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  //
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  // Add a magic code here to help the VM recognize the thunk..
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  // mov rax, ca112ebccall2ebch  => 48 B8 BC 2E 11 CA BC 2E 11 CA
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  //
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  *Ptr = 0x48;
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  Ptr++;
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  Size--;
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  *Ptr = 0xB8;
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  Ptr++;
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  Size--;
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  Addr = (UINT64) 0xCA112EBCCA112EBCULL;
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  for (Index = 0; Index < sizeof (Addr); Index++) {
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    *Ptr = (UINT8) (UINTN) Addr;
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    Addr >>= 8;
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    Ptr++;
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    Size--;
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  }
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  //
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  // Add code bytes to load up a processor register with the EBC entry point.
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  // mov r10, 123456789abcdef0h  => 49 BA F0 DE BC 9A 78 56 34 12
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  // The first 8 bytes of the thunk entry is the address of the EBC
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  // entry point.
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  //
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  *Ptr = 0x49;
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  Ptr++;
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  Size--;
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  *Ptr = 0xBA;
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  Ptr++;
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  Size--;
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  Addr = (UINT64) EbcEntryPoint;
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  for (Index = 0; Index < sizeof (Addr); Index++) {
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    *Ptr = (UINT8) (UINTN) Addr;
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    Addr >>= 8;
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    Ptr++;
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    Size--;
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  }
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						|
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  //
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						|
  // Stick in a load of ecx with the address of appropriate VM function.
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						|
  // Using r11 because it's a volatile register and won't be used in this
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  // point.
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  // mov r11 123456789abcdef0h  => 49 BB F0 DE BC 9A 78 56 34 12
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  //
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  if ((Flags & FLAG_THUNK_ENTRY_POINT) != 0) {
 | 
						|
    Addr = (UINTN) ExecuteEbcImageEntryPoint;
 | 
						|
  } else {
 | 
						|
    Addr = (UINTN) EbcInterpret;
 | 
						|
  }
 | 
						|
 | 
						|
  //
 | 
						|
  // mov r11 Addr => 0x49 0xBB
 | 
						|
  //
 | 
						|
  *Ptr = 0x49;
 | 
						|
  Ptr++;
 | 
						|
  Size--;
 | 
						|
  *Ptr = 0xBB;
 | 
						|
  Ptr++;
 | 
						|
  Size--;
 | 
						|
  for (Index = 0; Index < sizeof (Addr); Index++) {
 | 
						|
    *Ptr = (UINT8) Addr;
 | 
						|
    Addr >>= 8;
 | 
						|
    Ptr++;
 | 
						|
    Size--;
 | 
						|
  }
 | 
						|
  //
 | 
						|
  // Stick in jump opcode bytes for jmp r11 => 0x41 0xFF 0xE3
 | 
						|
  //
 | 
						|
  *Ptr = 0x41;
 | 
						|
  Ptr++;
 | 
						|
  Size--;
 | 
						|
  *Ptr = 0xFF;
 | 
						|
  Ptr++;
 | 
						|
  Size--;
 | 
						|
  *Ptr = 0xE3;
 | 
						|
  Size--;
 | 
						|
 | 
						|
  //
 | 
						|
  // Double check that our defined size is ok (application error)
 | 
						|
  //
 | 
						|
  if (Size < 0) {
 | 
						|
    ASSERT (FALSE);
 | 
						|
    return EFI_BUFFER_TOO_SMALL;
 | 
						|
  }
 | 
						|
  //
 | 
						|
  // Add the thunk to the list for this image. Do this last since the add
 | 
						|
  // function flushes the cache for us.
 | 
						|
  //
 | 
						|
  EbcAddImageThunk (ImageHandle, (VOID *) ThunkBase, ThunkSize);
 | 
						|
 | 
						|
  return EFI_SUCCESS;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
  This function is called to execute an EBC CALLEX instruction.
 | 
						|
  The function check the callee's content to see whether it is common native
 | 
						|
  code or a thunk to another piece of EBC code.
 | 
						|
  If the callee is common native code, use EbcLLCAllEXASM to manipulate,
 | 
						|
  otherwise, set the VM->IP to target EBC code directly to avoid another VM
 | 
						|
  be startup which cost time and stack space.
 | 
						|
 | 
						|
  @param  VmPtr            Pointer to a VM context.
 | 
						|
  @param  FuncAddr         Callee's address
 | 
						|
  @param  NewStackPointer  New stack pointer after the call
 | 
						|
  @param  FramePtr         New frame pointer after the call
 | 
						|
  @param  Size             The size of call instruction
 | 
						|
 | 
						|
**/
 | 
						|
VOID
 | 
						|
EbcLLCALLEX (
 | 
						|
  IN VM_CONTEXT   *VmPtr,
 | 
						|
  IN UINTN        FuncAddr,
 | 
						|
  IN UINTN        NewStackPointer,
 | 
						|
  IN VOID         *FramePtr,
 | 
						|
  IN UINT8        Size
 | 
						|
  )
 | 
						|
{
 | 
						|
  UINTN    IsThunk;
 | 
						|
  UINTN    TargetEbcAddr;
 | 
						|
 | 
						|
  IsThunk       = 1;
 | 
						|
  TargetEbcAddr = 0;
 | 
						|
 | 
						|
  //
 | 
						|
  // Processor specific code to check whether the callee is a thunk to EBC.
 | 
						|
  //
 | 
						|
  if (*((UINT8 *)FuncAddr) != 0x48) {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 1) != 0xB8) {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 2) != 0xBC)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 3) != 0x2E)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 4) != 0x11)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 5) != 0xCA)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 6) != 0xBC)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 7) != 0x2E)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 8) != 0x11)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 9) != 0xCA)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 10) != 0x48)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
  if (*((UINT8 *)FuncAddr + 11) != 0xB8)  {
 | 
						|
    IsThunk = 0;
 | 
						|
    goto Action;
 | 
						|
  }
 | 
						|
 | 
						|
  CopyMem (&TargetEbcAddr, (UINT8 *)FuncAddr + 12, 8);
 | 
						|
 | 
						|
Action:
 | 
						|
  if (IsThunk == 1){
 | 
						|
    //
 | 
						|
    // The callee is a thunk to EBC, adjust the stack pointer down 16 bytes and
 | 
						|
    // put our return address and frame pointer on the VM stack.
 | 
						|
    // Then set the VM's IP to new EBC code.
 | 
						|
    //
 | 
						|
    VmPtr->R[0] -= 8;
 | 
						|
    VmWriteMemN (VmPtr, (UINTN) VmPtr->R[0], (UINTN) FramePtr);
 | 
						|
    VmPtr->FramePtr = (VOID *) (UINTN) VmPtr->R[0];
 | 
						|
    VmPtr->R[0] -= 8;
 | 
						|
    VmWriteMem64 (VmPtr, (UINTN) VmPtr->R[0], (UINT64) (VmPtr->Ip + Size));
 | 
						|
 | 
						|
    VmPtr->Ip = (VMIP) (UINTN) TargetEbcAddr;
 | 
						|
  } else {
 | 
						|
    //
 | 
						|
    // The callee is not a thunk to EBC, call native code.
 | 
						|
    //
 | 
						|
    EbcLLCALLEXNative (FuncAddr, NewStackPointer, FramePtr);
 | 
						|
 | 
						|
    //
 | 
						|
    // Get return value and advance the IP.
 | 
						|
    //
 | 
						|
    VmPtr->R[7] = EbcLLGetReturnValue ();
 | 
						|
    VmPtr->Ip += Size;
 | 
						|
  }
 | 
						|
}
 | 
						|
 |