2. Add definition DEBUG_AGENT_CONTINUE. 3. Update the definition of InitializeDebugAgent() more comments. git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@10660 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			73 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  Debug Agent library implementition with empty functions.
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  Copyright (c) 2010, Intel Corporation. All rights reserved.<BR>
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  This program and the accompanying materials
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  are licensed and made available under the terms and conditions of the BSD License
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  which accompanies this distribution.  The full text of the license may be found at
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  http://opensource.org/licenses/bsd-license.php
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  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include <Library/DebugAgentLib.h>
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/**
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  Initialize debug agent.
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  This function is used to set up debug environment to support source level debugging.
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  If certain Debug Agent Library instance has to save some private data in the stack,
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  this function must work on the mode that doesn't return to the caller, then
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  the caller needs to wrap up all rest of logic after InitializeDebugAgent() into one
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  function and pass it into InitializeDebugAgent(). InitializeDebugAgent() is
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  responsible to invoke the passing-in function at the end of InitializeDebugAgent().
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  If the parameter Function is not NULL, Debug Agent Libary instance will invoke it by
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  passing in the Context to be its parameter.
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  If Function() is NULL, Debug Agent Library instance will return after setup debug
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  environment.
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  @param[in] InitFlag     Init flag is used to decide the initialize process.
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  @param[in] Context      Context needed according to InitFlag; it was optional.
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  @param[in] Function     Continue function called by debug agent library; it was
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                          optional.
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**/
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VOID
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EFIAPI
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InitializeDebugAgent (
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  IN UINT32                InitFlag,
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  IN VOID                  *Context, OPTIONAL
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  IN DEBUG_AGENT_CONTINUE  Function  OPTIONAL
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  )
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{
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  if (Function != NULL) {
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    Function (Context);
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  }
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}
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/**
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  Enable/Disable the interrupt of debug timer and return the interrupt state
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  prior to the operation.
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  If EnableStatus is TRUE, enable the interrupt of debug timer.
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  If EnableStatus is FALSE, disable the interrupt of debug timer.
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  @param[in] EnableStatus    Enable/Disable.
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  @return FALSE always.
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**/
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BOOLEAN
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EFIAPI
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SaveAndSetDebugTimerInterrupt (
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  IN BOOLEAN                EnableStatus
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  )
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{
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  return FALSE;
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}
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