Developer can build the Win Host in VS2017 and launch to debug it. Platform 'x64' is to build 64bit EmulatorWin. Platform 'Win32' is to build 32bit EmulatorWin. Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Ruiyu Ni <ruiyu.ni@intel.com> Reviewed-by: Hao Wu <hao.a.wu@intel.com> Cc: Andrew Fish <afish@apple.com>
13 lines
832 B
XML
13 lines
832 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorIA32\DEBUG_VS2017\IA32\</LocalDebuggerWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LocalDebuggerCommand>WinHost.exe</LocalDebuggerCommand>
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<LocalDebuggerWorkingDirectory>$(ProjectDir)..\..\..\Build\EmulatorX64\DEBUG_VS2017\X64\</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project> |