Seperate compilation of scratch rom

This commit is contained in:
Jeremy Soller 2019-11-20 11:14:01 -07:00
parent b6d2c587f6
commit 3e8cc817b7
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GPG Key ID: E988B49EE78A7FB1
3 changed files with 103 additions and 49 deletions

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@ -8,3 +8,37 @@ CFLAGS+=-DLEVEL=2
# Enable I2C debug on 0x76
# CFLAGS+=-DI2C_DEBUGGER=0x76
# Add scratch ROM source
SCRATCH_SRC=$(wildcard $(BOARD_DIR)/scratch/*.c)
SCRATCH_OBJ=$(patsubst src/%.c,$(BUILD)/%.rel,$(SCRATCH_SRC))
SCRATCH_CC=\
sdcc \
-mmcs51 \
--model-small \
--code-size 1024 \
--Werror
# Convert from binary file to C header
$(BUILD)/include/scratch.h: $(BUILD)/scratch.rom
@mkdir -p $(@D)
xxd --include < $< > $@
# Convert from Intel Hex file to binary file
$(BUILD)/scratch.rom: $(BUILD)/scratch.ihx
@mkdir -p $(@D)
makebin -p < $< > $@
# Link object files into Intel Hex file
$(BUILD)/scratch.ihx: $(SCRATCH_OBJ)
@mkdir -p $(@D)
$(SCRATCH_CC) -o $@ $^
# Compile C files into object files
$(SCRATCH_OBJ): $(BUILD)/%.rel: src/%.c
@mkdir -p $(@D)
$(SCRATCH_CC) -o $@ -c $<
# Require scratch.rom to be compiled before main firmware
CFLAGS+=-I$(BUILD)/include
INCLUDE+=$(BUILD)/include/scratch.h

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@ -1,21 +1,22 @@
#include <stdbool.h>
#include <stdint.h>
volatile uint8_t __xdata __at(0x103B) ECINDAR0;
volatile uint8_t __xdata __at(0x103C) ECINDAR1;
volatile uint8_t __xdata __at(0x103D) ECINDAR2;
volatile uint8_t __xdata __at(0x103E) ECINDAR3;
volatile uint8_t __xdata __at(0x103F) ECINDDR;
volatile uint8_t __xdata __at(0x1040) SCAR0L;
volatile uint8_t __xdata __at(0x1041) SCAR0M;
volatile uint8_t __xdata __at(0x1042) SCAR0H;
#include <common/macro.h>
// Include scratch ROM, must be less than 1024 bytes, controlled by makefile
uint8_t __code scratch_rom[] = {
#include <scratch.h>
};
// Scratch RAM 1 is 1024 bytes, located at 2048 bytes
volatile uint8_t __xdata __at(0x0800) scratch_ram_1[1024];
volatile uint8_t __xdata __at(0x1043) SCAR1L;
volatile uint8_t __xdata __at(0x1044) SCAR1M;
volatile uint8_t __xdata __at(0x1045) SCAR1H;
// Create new segment located at 0x1000
static void scratch_start(void) __naked
{
// Create new segment located at 0x1000, after scratch ROM mapping
static void scratch_start(void) __naked {
__asm
.area SCRATCH (ABS,CODE)
__endasm;
@ -24,52 +25,37 @@ static void scratch_start(void) __naked
__endasm;
}
#define FLASH_SPI 0x00000000
#define FLASH_EMBEDDED 0x40000000
// Enter scratch ROM
int scratch_trampoline(void) {
// Uses SCAR1 which is mapped at 0x0800 in data space and is 1024 bytes in
// size. SCAR0 cannot be used due to __pdata overwriting it.
static int flash_transaction(uint32_t offset, uint8_t * data, int length, bool read) {
int i;
for (i = 0; i < length; i++, offset++) {
ECINDAR3 = (uint8_t)(offset >> 24);
ECINDAR2 = (uint8_t)(offset >> 16);
ECINDAR1 = (uint8_t)(offset >> 8);
ECINDAR0 = (uint8_t)(offset);
if (read) {
data[i] = ECINDDR;
} else {
ECINDDR = data[i];
}
}
return i;
// Copy scratch ROM
for (i = 0; i < ARRAY_SIZE(scratch_rom) && i < ARRAY_SIZE(scratch_ram_1); i++) {
scratch_ram_1[i] = scratch_rom[i];
}
// Main program while running in scratch ROM
static void scratch_main(void) {
// TODO: implement flashing protocol and prevent access to flash
// data (i.e. calling functions in CSEG) during this process
for (;;) {}
// Fill the rest with nop
for (; i < ARRAY_SIZE(scratch_ram_1); i++) {
scratch_ram_1[i] = 0x00;
}
// Set mapping at 0x0000 and enable
SCAR1L = 0x00;
SCAR1M = 0x00;
SCAR1H = 0x00;
// Jump to scratch reset function
__asm__("ljmp 0");
// Should never happen
return 0;
}
// Finish segment located at 0x1000
static void scratch_end(void) __naked
{
static void scratch_end(void) __naked {
__asm
.area CSEG (REL,CODE)
__endasm;
}
// Enter scratch ROM
void scratch_trampoline(void) {
// Uses SCAR1 which is mapped at 0x0800 in data space and is 1024 bytes in
// size. SCAR0 cannot be used due to __pdata overwriting it.
// Set flag to use DMA on next write
SCAR1H = 0x80;
// Set mapping at 0x1000
SCAR1L = 0x00;
SCAR1M = 0x10;
// Set DMA and enable code space mapping
SCAR1H = 0x00;
scratch_main();
}

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@ -0,0 +1,34 @@
#include <stdbool.h>
#include <stdint.h>
volatile uint8_t __xdata __at(0x103B) ECINDAR0;
volatile uint8_t __xdata __at(0x103C) ECINDAR1;
volatile uint8_t __xdata __at(0x103D) ECINDAR2;
volatile uint8_t __xdata __at(0x103E) ECINDAR3;
volatile uint8_t __xdata __at(0x103F) ECINDDR;
#define FLASH_SPI 0x00000000
#define FLASH_EMBEDDED 0x40000000
static int flash_transaction(uint32_t offset, uint8_t * data, int length, bool read) {
int i;
for (i = 0; i < length; i++, offset++) {
ECINDAR3 = (uint8_t)(offset >> 24);
ECINDAR2 = (uint8_t)(offset >> 16);
ECINDAR1 = (uint8_t)(offset >> 8);
ECINDAR0 = (uint8_t)(offset);
if (read) {
data[i] = ECINDDR;
} else {
ECINDDR = data[i];
}
}
return i;
}
// Main program while running in scratch ROM
void main(void) {
// TODO: implement flashing protocol and prevent access to flash
// data (i.e. calling functions in CSEG) during this process
for (;;) {}
}