Cleanup of keymap definition
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@ -1,7 +1,8 @@
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EC=it5570e
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EC=it5570e
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# Add keymaps to include
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# Add keymap to src
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INCLUDE+=$(wildcard $(BOARD_DIR)/keymap/*.h)
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KEYMAP?=default
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SRC+=$(BOARD_DIR)/keymap/$(KEYMAP).c
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# Set log level
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# Set log level
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# 0 - NONE
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# 0 - NONE
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@ -3,6 +3,36 @@
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#include <stdint.h>
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#include <stdint.h>
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#define ___ 0
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// Conversion of physical layout to keyboard matrix
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
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K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, \
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K50, K51, K52, K53, K54, K55, K56, K57, K58, K59, \
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K60, K61, K62 \
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) { \
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{ ___, ___, ___, ___, ___, ___, K52, ___ }, \
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{ ___, ___, ___, ___, ___, ___, K50, K56 }, \
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{ ___, ___, ___, ___, ___, ___, K53, K55 }, \
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{ ___, ___, ___, ___, ___, ___, K40, K4B }, \
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{ K42, K41, K30, K31, K20, ___, K54, K21 }, \
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{ K44, K43, ___, K33, ___, ___, ___, K23 }, \
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{ K51, K45, K34, K35, K24, K25, ___, ___ }, \
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{ ___, K46, K36, K26, K12, K11, K10, K00 }, \
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{ K28, K47, K27, K15, K14, K13, K02, K01 }, \
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{ K22, K37, K38, ___, K17, K16, K04, K03 }, \
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{ K32, K48, K39, K29, K19, K18, K06, K05 }, \
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{ ___, K58, K49, K3A, K2A, K1A, K08, K07 }, \
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{ ___, ___, K4A, K3B, K2B, K1B, K0A, K09 }, \
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{ ___, ___, K0D, K2C, K1C, K62, K0E, K0B }, \
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{ ___, K2D, K60, K1D, K57, K0F, ___, K0G }, \
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{ ___, ___, K3C, ___, K61, K0C, ___, K59 } \
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}
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// Keymap output pins
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// Keymap output pins
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#define KM_OUT 16
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#define KM_OUT 16
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// Keymap input pins
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// Keymap input pins
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@ -10,8 +40,13 @@
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// Keymap layers (normal, Fn)
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// Keymap layers (normal, Fn)
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#define KM_LAY 2
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#define KM_LAY 2
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// Keymap
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extern uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN];
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// Get a keycode from the keymap
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uint16_t keymap(int output, int input, int layer);
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uint16_t keymap(int output, int input, int layer);
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// Translate a keycode from PS/2 set 2 to PS/2 set 1
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uint16_t keymap_translate(uint16_t key);
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uint16_t keymap_translate(uint16_t key);
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// Key types
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// Key types
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@ -1,9 +1,6 @@
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#include <board/keymap.h>
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#include <board/keymap.h>
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#include <common/debug.h>
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#include <common/debug.h>
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// Set the desired keymap here
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#include "keymap/default.h"
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uint16_t keymap(int output, int input, int layer) {
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uint16_t keymap(int output, int input, int layer) {
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if (output < KM_OUT && input < KM_IN && layer < KM_LAY) {
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if (output < KM_OUT && input < KM_IN && layer < KM_LAY) {
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return KEYMAP[layer][output][input];
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return KEYMAP[layer][output][input];
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@ -1,33 +1,6 @@
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// Default layout
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// Default layout
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#define ___ 0
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#include <board/keymap.h>
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, \
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K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, \
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K50, K51, K52, K53, K54, K55, K56, K57, K58, K59, \
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K60, K61, K62 \
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) { \
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{ ___, ___, ___, ___, ___, ___, K52, ___ }, \
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{ ___, ___, ___, ___, ___, ___, K50, K56 }, \
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{ ___, ___, ___, ___, ___, ___, K53, K55 }, \
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{ ___, ___, ___, ___, ___, ___, K40, K4B }, \
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{ K42, K41, K30, K31, K20, ___, K54, K21 }, \
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{ K44, K43, ___, K33, ___, ___, ___, K23 }, \
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{ K51, K45, K34, K35, K24, K25, ___, ___ }, \
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{ ___, K46, K36, K26, K12, K11, K10, K00 }, \
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{ K28, K47, K27, K15, K14, K13, K02, K01 }, \
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{ K22, K37, K38, ___, K17, K16, K04, K03 }, \
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{ K32, K48, K39, K29, K19, K18, K06, K05 }, \
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{ ___, K58, K49, K3A, K2A, K1A, K08, K07 }, \
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{ ___, ___, K4A, K3B, K2B, K1B, K0A, K09 }, \
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{ ___, ___, K0D, K2C, K1C, K62, K0E, K0B }, \
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{ ___, K2D, K60, K1D, K57, K0F, ___, K0G }, \
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{ ___, ___, K3C, ___, K61, K0C, ___, K59 } \
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}
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uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
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uint16_t __code KEYMAP[KM_LAY][KM_OUT][KM_IN] = {
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LAYOUT(
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LAYOUT(
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