// SPDX-License-Identifier: GPL-3.0-only #ifndef _BOARD_KEYMAP_H #define _BOARD_KEYMAP_H // Keymap layers (normal, Fn) #define KM_LAY 2 // Keymap output pins #define KM_OUT 16 // Keymap input pins #define KM_IN 8 // common/keymap.h requires KM_LAY, KM_OUT, and KM_IN definitions #include // clang-format off // Conversion of physical layout to keyboard matrix #define LAYOUT( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, K0F, K0G, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E, \ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, \ K50, K51, K52, K53, K54, K55, K56, K57, K58, K59, K5A \ ) { \ { ___, ___, ___, ___, ___, ___, K52, ___ }, \ { ___, ___, ___, ___, ___, ___, K50, K57 }, \ { ___, ___, ___, ___, ___, ___, K53, K55 }, \ { ___, ___, ___, ___, ___, ___, K40, K4B }, \ { K42, K41, K30, K31, K20, ___, K54, K21 }, \ { K44, K43, ___, K33, ___, ___, ___, K23 }, \ { K51, K45, K34, K35, K24, K25, ___, ___ }, \ { ___, K46, K36, K26, K12, K11, K10, K00 }, \ { K28, K47, K27, K15, K14, K13, K02, K01 }, \ { K22, K37, K38, ___, K17, K16, K04, K03 }, \ { K32, K48, K39, K29, K19, K18, K06, K05 }, \ { ___, K4C, K49, K3A, K2A, K1A, K08, K07 }, \ { ___, ___, K4A, K3B, K2B, K1B, K0A, K09 }, \ { ___, ___, K0D, K2C, K1C, K5A, K0E, K0B }, \ { ___, K2D, K58, K1D, K2E, K0F, K1E, K0G }, \ { K56, ___, K3C, ___, K59, K0C, K4D, K3D } \ } // clang-format on // Position of physical Esc key in the matrix #define MATRIX_ESC_INPUT 7 #define MATRIX_ESC_OUTPUT 7 // Position of physical Fn key in the matrix #define MATRIX_FN_INPUT 0 #define MATRIX_FN_OUTPUT 6 #endif // _BOARD_KEYMAP_H