Files
system76-embedded-controller/src/board/system76/common/fan.c
Tim Crawford e032c5f0f2 Update .clang-format and apply
Update .clang-format for LLVM 14.0, available on Ubuntu 22.04.

There is still plenty that clang-format sucks at or does wrong, so
either add some more blocks to disable it, or just put up with it.

Signed-off-by: Tim Crawford <tcrawford@system76.com>
2023-01-10 12:02:21 -07:00

155 lines
4.7 KiB
C

// SPDX-License-Identifier: GPL-3.0-only
#include <board/fan.h>
#include <common/debug.h>
#include <ec/pwm.h>
#if SMOOTH_FANS != 0
#define MAX_JUMP_UP ((MAX_FAN_SPEED - MIN_FAN_SPEED) / (uint8_t)SMOOTH_FANS_UP)
#define MAX_JUMP_DOWN ((MAX_FAN_SPEED - MIN_FAN_SPEED) / (uint8_t)SMOOTH_FANS_DOWN)
#else
#define MAX_JUMP_UP (MAX_FAN_SPEED - MIN_FAN_SPEED)
#define MAX_JUMP_DOWN (MAX_FAN_SPEED - MIN_FAN_SPEED)
#endif
#define MIN_SPEED_TO_SMOOTH PWM_DUTY(SMOOTH_FANS_MIN)
bool fan_max = false;
uint8_t last_duty_dgpu = 0;
uint8_t last_duty_peci = 0;
void fan_reset(void) {
// Do not manually set fans to maximum speed
fan_max = false;
}
// Get duty cycle based on temperature, adapted from
// https://github.com/pop-os/system76-power/blob/master/src/fan.rs
uint8_t fan_duty(const struct Fan *fan, int16_t temp) __reentrant {
for (uint8_t i = 0; i < fan->points_size; i++) {
const struct FanPoint *cur = &fan->points[i];
// If exactly the current temp, return the current duty
if (temp == cur->temp) {
return cur->duty;
} else if (temp < cur->temp) {
// If lower than first temp, return 0%
if (i == 0) {
return MIN_FAN_SPEED;
} else {
const struct FanPoint *prev = &fan->points[i - 1];
if (fan->interpolate) {
// If in between current temp and previous temp, interpolate
if (temp > prev->temp) {
int16_t dtemp = (cur->temp - prev->temp);
int16_t dduty = ((int16_t)cur->duty) - ((int16_t)prev->duty);
// clang-format off
return (uint8_t)(
((int16_t)prev->duty) +
((temp - prev->temp) * dduty) / dtemp
);
// clang-format on
}
} else {
return prev->duty;
}
}
}
}
// If no point is found, return 100%
return MAX_FAN_SPEED;
}
void fan_duty_set(uint8_t peci_fan_duty, uint8_t dgpu_fan_duty) __reentrant {
#if SYNC_FANS != 0
peci_fan_duty = peci_fan_duty > dgpu_fan_duty ? peci_fan_duty : dgpu_fan_duty;
dgpu_fan_duty = peci_fan_duty > dgpu_fan_duty ? peci_fan_duty : dgpu_fan_duty;
#endif
// set PECI fan duty
if (peci_fan_duty != DCR2) {
TRACE("PECI fan_duty_raw=%d\n", peci_fan_duty);
last_duty_peci = peci_fan_duty = fan_smooth(last_duty_peci, peci_fan_duty);
DCR2 = fan_max ? MAX_FAN_SPEED : peci_fan_duty;
TRACE("PECI fan_duty_smoothed=%d\n", peci_fan_duty);
}
// set dGPU fan duty
if (dgpu_fan_duty != DCR4) {
TRACE("DGPU fan_duty_raw=%d\n", dgpu_fan_duty);
last_duty_dgpu = dgpu_fan_duty = fan_smooth(last_duty_dgpu, dgpu_fan_duty);
DCR4 = fan_max ? MAX_FAN_SPEED : dgpu_fan_duty;
TRACE("DGPU fan_duty_smoothed=%d\n", dgpu_fan_duty);
}
}
uint8_t fan_heatup(const struct Fan *fan, uint8_t duty) __reentrant {
uint8_t lowest = duty;
uint8_t i;
for (i = 0; (i + 1) < fan->heatup_size; i++) {
uint8_t value = fan->heatup[i + 1];
if (value < lowest) {
lowest = value;
}
fan->heatup[i] = value;
}
fan->heatup[i] = duty;
return lowest;
}
uint8_t fan_cooldown(const struct Fan *fan, uint8_t duty) __reentrant {
uint8_t highest = duty;
uint8_t i;
for (i = 0; (i + 1) < fan->cooldown_size; i++) {
uint8_t value = fan->cooldown[i + 1];
if (value > highest) {
highest = value;
}
fan->cooldown[i] = value;
}
fan->cooldown[i] = duty;
return highest;
}
uint8_t fan_smooth(uint8_t last_duty, uint8_t duty) __reentrant {
uint8_t next_duty = duty;
// ramping down
if (duty < last_duty) {
// out of bounds (lower) safeguard
// clang-format off
uint8_t smoothed = last_duty < MIN_FAN_SPEED + MAX_JUMP_DOWN
? MIN_FAN_SPEED
: last_duty - MAX_JUMP_DOWN;
// clang-format on
// use smoothed value if above min and if smoothed is closer than raw
if (last_duty > MIN_SPEED_TO_SMOOTH && smoothed > duty) {
next_duty = smoothed;
}
}
// ramping up
if (duty > last_duty) {
// out of bounds (higher) safeguard
// clang-format off
uint8_t smoothed = last_duty > MAX_FAN_SPEED - MAX_JUMP_UP
? MAX_FAN_SPEED
: last_duty + MAX_JUMP_UP;
// clang-format on
// use smoothed value if above min and if smoothed is closer than raw
if (duty > MIN_SPEED_TO_SMOOTH && smoothed < duty) {
next_duty = smoothed;
}
}
return next_duty;
}