🧑💻 FxdTiCtrl => FTMotion redux
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@@ -498,6 +498,7 @@ void FTMotion::loadBlockData(block_t * const current_block) {
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}
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}
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const float T1 = (F_n - f_s) / a, // (s) Accel Time = difference in feedrate over acceleration
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const float T1 = (F_n - f_s) / a, // (s) Accel Time = difference in feedrate over acceleration
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T3 = (F_n - f_e) / a; // (s) Decel Time = difference in feedrate over acceleration
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N1 = ceil(T1 * (FTM_FS)); // Accel datapoints based on Hz frequency
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N1 = ceil(T1 * (FTM_FS)); // Accel datapoints based on Hz frequency
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N2 = ceil(T2 * (FTM_FS)); // Coast
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N2 = ceil(T2 * (FTM_FS)); // Coast
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