Mention that segments interpolate more

This commit is contained in:
Scott Lahteine
2017-12-09 03:43:15 -06:00
parent b692d91ca3
commit 666d95285b
39 changed files with 78 additions and 39 deletions

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -909,7 +909,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1008,7 +1008,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -896,7 +896,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -880,7 +880,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -890,7 +890,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -880,7 +880,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -888,7 +888,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -899,7 +899,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -871,7 +871,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -871,7 +871,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -892,7 +892,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -904,7 +904,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -917,7 +917,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -893,7 +893,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -887,7 +887,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -901,7 +901,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -920,7 +920,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -945,7 +945,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -919,7 +919,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -899,7 +899,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -889,7 +889,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1019,7 +1019,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1019,7 +1019,8 @@
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1010,7 +1010,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1013,7 +1013,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1013,7 +1013,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -1022,7 +1022,8 @@
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -903,7 +903,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -892,7 +892,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -884,7 +884,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)

View File

@@ -894,7 +894,8 @@
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
// split up moves into short segments like a Delta. This follows the
// contours of the bed more closely than edge-to-edge straight moves.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)