🩹 FT Motion prelim followup
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@@ -53,6 +53,7 @@ class FxdTiCtrl {
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// Public methods
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// Public methods
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static void init();
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static void startBlockProc(block_t * const current_block); // Set controller states to begin processing a block.
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static void startBlockProc(block_t * const current_block); // Set controller states to begin processing a block.
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static bool getBlockProcDn() { return blockProcDn; } // Return true if the controller no longer needs the current block.
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static bool getBlockProcDn() { return blockProcDn; } // Return true if the controller no longer needs the current block.
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static void runoutBlock(); // Move any free data points to the stepper buffer even if a full batch isn't ready.
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static void runoutBlock(); // Move any free data points to the stepper buffer even if a full batch isn't ready.
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@@ -160,7 +161,6 @@ class FxdTiCtrl {
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// Private methods
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// Private methods
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static uint32_t stepperCmdBuffItems();
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static uint32_t stepperCmdBuffItems();
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static void init();
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static void loadBlockData(block_t * const current_block);
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static void loadBlockData(block_t * const current_block);
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static void makeVector();
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static void makeVector();
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static void convertToSteps(const uint32_t idx);
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static void convertToSteps(const uint32_t idx);
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