lib/coreboot_table: Show splashscreen in lb_table_init
Every vga init implementation needs to cache the framebuffer state to be able to fill the lb_framebuffer struct later on in the fill_lb_framebuffer call. Showing the bootsplash afterwards guarantees to have the same interface into all the vga drivers. This is by far from ideal, as it only allows for a single driver at compile-time and should be adapted in the future. It was tested on the wip razer blade stealth using vgabios @ 1280x1024 and also in Qemu @ 1280x1024. By default the qemu framebuffer will be initialized in 800x600@32. This can be overwriten by configuration by setting CONFIG_DRIVERS_EMULATION_QEMU_BOCHS_{X,Y}RES . Change-Id: I4bec06d22423627e8f429c4b47e0dc9920f1464e Signed-off-by: Johanna Schander <coreboot@mimoja.de> Reviewed-on: https://review.coreboot.org/c/coreboot/+/34599 Tested-by: build bot (Jenkins) <no-reply@coreboot.org> Reviewed-by: Nico Huber <nico.h@gmx.de>
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Nico Huber
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bfb0c2d543
commit
c544a85d2a
@@ -21,22 +21,6 @@
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#include "jpeg.h"
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void set_vesa_bootsplash(void)
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{
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const vbe_mode_info_t *mode_info = vbe_mode_info();
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if (mode_info != NULL) {
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unsigned int x_resolution = le16_to_cpu(mode_info->vesa.x_resolution);
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unsigned int y_resolution = le16_to_cpu(mode_info->vesa.y_resolution);
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unsigned int fb_resolution = mode_info->vesa.bits_per_pixel;
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unsigned char *framebuffer =
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(unsigned char *)le32_to_cpu(mode_info->vesa.phys_base_ptr);
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set_bootsplash(framebuffer, x_resolution, y_resolution, fb_resolution);
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} else {
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printk(BIOS_ERR, "VBE modeinfo invalid\n");
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}
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}
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void set_bootsplash(unsigned char *framebuffer, unsigned int x_resolution,
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unsigned int y_resolution, unsigned int fb_resolution)
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