This allows calls to buffer_delete() to work on a buffer that has been buffer_seek()ed or the buffer created by a buffer_splice(). The same information could also be useful for other purposes, such as writing slices back to a file at the offset they originally occupied. BUG=chromium:470407 TEST=Attempt to perform the following sequence of buffer actions, then run it through valgrind to check for memory errors: for (int pos = 0; pos <= 3; ++pos) { struct buffer seek_test; buffer_create(&seek_test, 3, "seek_test"); if (pos == 0) { buffer_delete(&seek_test); continue; } buffer_seek(&seek_test, 1); if (pos == 1) { buffer_delete(&seek_test); continue; } buffer_seek(&seek_test, 1); if (pos == 2) { buffer_delete(&seek_test); continue; } buffer_seek(&seek_test, 1); if (pos == 3) { buffer_delete(&seek_test); continue; } } for (int pos = 0; pos <= 14; ++pos) { struct buffer slice_test; buffer_create(&slice_test, 3, "slice_test"); if (pos == 0) { buffer_delete(&slice_test); continue; } struct buffer sliced_once; buffer_splice(&sliced_once, &slice_test, 1, 2); if (pos == 1) { buffer_delete(&slice_test); continue; } if (pos == 2) { buffer_delete(&sliced_once); continue; } struct buffer sliced_twice; buffer_splice(&sliced_twice, &sliced_once, 2, 1); if (pos == 3) { buffer_delete(&slice_test); continue; } if (pos == 4) { buffer_delete(&sliced_once); continue; } if (pos == 5) { buffer_delete(&sliced_twice); continue; } struct buffer sliced_same; buffer_splice(&sliced_same, &slice_test, 1, 1); if (pos == 6) { buffer_delete(&slice_test); continue; } if (pos == 7) { buffer_delete(&sliced_once); continue; } if (pos == 8) { buffer_delete(&sliced_twice); continue; } if (pos == 9) { buffer_delete(&sliced_same); continue; } struct buffer sliced_thrice; buffer_splice(&sliced_thrice, &sliced_twice, 1, 0); if (pos == 10) { buffer_delete(&slice_test); continue; } if (pos == 11) { buffer_delete(&sliced_once); continue; } if (pos == 12) { buffer_delete(&sliced_twice); continue; } if (pos == 13) { buffer_delete(&sliced_same); continue; } if (pos == 14) { buffer_delete(&sliced_thrice); continue; } } BRANCH=None Change-Id: Id67734654a62302c0de37746d8a978d49b240505 Signed-off-by: Sol Boucher <solb@chromium.org> Original-Commit-Id: 00c40982a21a91a488587dd3cead7109f3a30d98 Original-Change-Id: Ie99839d36500d3270e4924a3477e076a6d27ffc8 Original-Signed-off-by: Sol Boucher <solb@chromium.org> Original-Reviewed-on: https://chromium-review.googlesource.com/267467 Original-Reviewed-by: Aaron Durbin <adurbin@chromium.org> Reviewed-on: http://review.coreboot.org/10133 Tested-by: build bot (Jenkins) Reviewed-by: Patrick Georgi <pgeorgi@google.com>
------------------------------------------------------------------------------- coreboot README ------------------------------------------------------------------------------- coreboot is a Free Software project aimed at replacing the proprietary BIOS (firmware) found in most computers. coreboot performs a little bit of hardware initialization and then executes additional boot logic, called a payload. With the separation of hardware initialization and later boot logic, coreboot can scale from specialized applications that run directly firmware, run operating systems in flash, load custom bootloaders, or implement firmware standards, like PC BIOS services or UEFI. This allows for systems to only include the features necessary in the target application, reducing the amount of code and flash space required. coreboot was formerly known as LinuxBIOS. Payloads -------- After the basic initialization of the hardware has been performed, any desired "payload" can be started by coreboot. See http://www.coreboot.org/Payloads for a list of supported payloads. Supported Hardware ------------------ coreboot supports a wide range of chipsets, devices, and mainboards. For details please consult: * http://www.coreboot.org/Supported_Motherboards * http://www.coreboot.org/Supported_Chipsets_and_Devices Build Requirements ------------------ * gcc / g++ * make Optional: * doxygen (for generating/viewing documentation) * iasl (for targets with ACPI support) * gdb (for better debugging facilities on some targets) * ncurses (for 'make menuconfig') * flex and bison (for regenerating parsers) Building coreboot ----------------- Please consult http://www.coreboot.org/Build_HOWTO for details. Testing coreboot Without Modifying Your Hardware ------------------------------------------------ If you want to test coreboot without any risks before you really decide to use it on your hardware, you can use the QEMU system emulator to run coreboot virtually in QEMU. Please see http://www.coreboot.org/QEMU for details. Website and Mailing List ------------------------ Further details on the project, a FAQ, many HOWTOs, news, development guidelines and more can be found on the coreboot website: http://www.coreboot.org You can contact us directly on the coreboot mailing list: http://www.coreboot.org/Mailinglist Copyright and License --------------------- The copyright on coreboot is owned by quite a large number of individual developers and companies. Please check the individual source files for details. coreboot is licensed under the terms of the GNU General Public License (GPL). Some files are licensed under the "GPL (version 2, or any later version)", and some files are licensed under the "GPL, version 2". For some parts, which were derived from other projects, other (GPL-compatible) licenses may apply. Please check the individual source files for details. This makes the resulting coreboot images licensed under the GPL, version 2.
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