6bde149d9c56a824eff5db7bb06d7c386fb2be30
These are essential functions for setting up the display port and framebuffer, and also enable such things as aux channel communications. We do some very simple initialization in romstage, mainly set a GPIO so that the graphics is powering up, but the complex parts are done in the ramstage. This mirrors the way in which graphics is done in the x86 size. I've added a first pass at a real device, and put it in the mainboard Kconfig, hoping for corrections. Because startup is so complex, depending on device type, I've created a 'displayport' device that removes some of the complexity and makes the flow *much* clearer. You can actually follow the flow by looking at the code, which is not true on other implementations. Since display port is perhaps the main port used on these chips, that's a reasonable compromise. All parameters of importance are now in the device tree. Change-Id: I56400ec9016ecb8716ec5a5dae41fdfbfff4817a Signed-off-by: Ronald G. Minnich <rminnich@gmail.com> Reviewed-on: http://review.coreboot.org/2570 Tested-by: build bot (Jenkins)
------------------------------------------------------------------------------- coreboot README ------------------------------------------------------------------------------- coreboot is a Free Software project aimed at replacing the proprietary BIOS (firmware) found in most computers. coreboot performs a little bit of hardware initialization and then executes additional boot logic, called a payload. With the separation of hardware initialization and later boot logic, coreboot can scale from specialized applications that run directly firmware, run operating systems in flash, load custom bootloaders, or implement firmware standards, like PC BIOS services or UEFI. This allows for systems to only include the features necessary in the target application, reducing the amount of code and flash space required. coreboot was formerly known as LinuxBIOS. Payloads -------- After the basic initialization of the hardware has been performed, any desired "payload" can be started by coreboot. See http://www.coreboot.org/Payloads for a list of supported payloads. Supported Hardware ------------------ coreboot supports a wide range of chipsets, devices, and mainboards. For details please consult: * http://www.coreboot.org/Supported_Motherboards * http://www.coreboot.org/Supported_Chipsets_and_Devices Build Requirements ------------------ * gcc / g++ * make Optional: * doxygen (for generating/viewing documentation) * iasl (for targets with ACPI support) * gdb (for better debugging facilities on some targets) * ncurses (for 'make menuconfig') * flex and bison (for regenerating parsers) Building coreboot ----------------- Please consult http://www.coreboot.org/Build_HOWTO for details. Testing coreboot Without Modifying Your Hardware ------------------------------------------------ If you want to test coreboot without any risks before you really decide to use it on your hardware, you can use the QEMU system emulator to run coreboot virtually in QEMU. Please see http://www.coreboot.org/QEMU for details. Website and Mailing List ------------------------ Further details on the project, a FAQ, many HOWTOs, news, development guidelines and more can be found on the coreboot website: http://www.coreboot.org You can contact us directly on the coreboot mailing list: http://www.coreboot.org/Mailinglist Copyright and License --------------------- The copyright on coreboot is owned by quite a large number of individual developers and companies. Please check the individual source files for details. coreboot is licensed under the terms of the GNU General Public License (GPL). Some files are licensed under the "GPL (version 2, or any later version)", and some files are licensed under the "GPL, version 2". For some parts, which were derived from other projects, other (GPL-compatible) licenses may apply. Please check the individual source files for details. This makes the resulting coreboot images licensed under the GPL, version 2.
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