ec3a462d03527b2f4e620f43a5fa8fe518c5dee7
For reasons explained in a previous CL, it might be necessary to "load" a file from CBFS in place. The loading code in CBFS was, however, zeroing the area of memory the stage was about to be loaded into. When the CBFS data is located elsewhere this works fine, but when it isn't you end up clobbering the data you're trying to load. Also, there's no reason to zero memory we're about to load something into or have just loaded something into. This change makes it so that we only zero out the portion of the memory between what was loaded/decompressed and the final size of the stage in memory. Change-Id: If34df16bd74b2969583e11ef6a26eb4065842f57 Signed-off-by: Gabe Black <gabeblack@chromium.org> Reviewed-on: http://review.coreboot.org/3579 Tested-by: build bot (Jenkins) Reviewed-by: Patrick Georgi <patrick@georgi-clan.de>
------------------------------------------------------------------------------- coreboot README ------------------------------------------------------------------------------- coreboot is a Free Software project aimed at replacing the proprietary BIOS (firmware) found in most computers. coreboot performs a little bit of hardware initialization and then executes additional boot logic, called a payload. With the separation of hardware initialization and later boot logic, coreboot can scale from specialized applications that run directly firmware, run operating systems in flash, load custom bootloaders, or implement firmware standards, like PC BIOS services or UEFI. This allows for systems to only include the features necessary in the target application, reducing the amount of code and flash space required. coreboot was formerly known as LinuxBIOS. Payloads -------- After the basic initialization of the hardware has been performed, any desired "payload" can be started by coreboot. See http://www.coreboot.org/Payloads for a list of supported payloads. Supported Hardware ------------------ coreboot supports a wide range of chipsets, devices, and mainboards. For details please consult: * http://www.coreboot.org/Supported_Motherboards * http://www.coreboot.org/Supported_Chipsets_and_Devices Build Requirements ------------------ * gcc / g++ * make Optional: * doxygen (for generating/viewing documentation) * iasl (for targets with ACPI support) * gdb (for better debugging facilities on some targets) * ncurses (for 'make menuconfig') * flex and bison (for regenerating parsers) Building coreboot ----------------- Please consult http://www.coreboot.org/Build_HOWTO for details. Testing coreboot Without Modifying Your Hardware ------------------------------------------------ If you want to test coreboot without any risks before you really decide to use it on your hardware, you can use the QEMU system emulator to run coreboot virtually in QEMU. Please see http://www.coreboot.org/QEMU for details. Website and Mailing List ------------------------ Further details on the project, a FAQ, many HOWTOs, news, development guidelines and more can be found on the coreboot website: http://www.coreboot.org You can contact us directly on the coreboot mailing list: http://www.coreboot.org/Mailinglist Copyright and License --------------------- The copyright on coreboot is owned by quite a large number of individual developers and companies. Please check the individual source files for details. coreboot is licensed under the terms of the GNU General Public License (GPL). Some files are licensed under the "GPL (version 2, or any later version)", and some files are licensed under the "GPL, version 2". For some parts, which were derived from other projects, other (GPL-compatible) licenses may apply. Please check the individual source files for details. This makes the resulting coreboot images licensed under the GPL, version 2.
Description
Languages
C
93.5%
ASL
2.5%
Makefile
1.1%
Pawn
0.6%
Perl
0.4%
Other
1.8%