Since the default BaseMemoryLib should be callable from any context, including ones where unaligned accesses are not allowed, it implements InternalCopyMem() and InternalSetMem() using byte accesses only. However, especially in a context where the MMU is off, such narrow accesses may be disproportionately costly, and so if the size and alignment of the access allow it, use 32-bit or even 64-bit loads and stores (the latter may be beneficial even on a 32-bit architectures like ARM, which has load pair/store pair instructions) Contributed-under: TianoCore Contribution Agreement 1.0 Signed-off-by: Ard Biesheuvel <ard.biesheuvel@linaro.org> Reviewed-by: Liming Gao <liming.gao@intel.com>
		
			
				
	
	
		
			88 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  Implementation of the EfiSetMem routine. This function is broken
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  out into its own source file so that it can be excluded from a
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  build for a particular platform easily if an optimized version
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  is desired.
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  Copyright (c) 2006 - 2010, Intel Corporation. All rights reserved.<BR>
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  Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.<BR>
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  Copyright (c) 2016, Linaro Ltd. All rights reserved.<BR>
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  This program and the accompanying materials
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  are licensed and made available under the terms and conditions of the BSD License
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  which accompanies this distribution.  The full text of the license may be found at
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  http://opensource.org/licenses/bsd-license.php.
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  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include "MemLibInternals.h"
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/**
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  Set Buffer to Value for Size bytes.
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  @param  Buffer   The memory to set.
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  @param  Length   The number of bytes to set.
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  @param  Value    The value of the set operation.
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  @return Buffer
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**/
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VOID *
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EFIAPI
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InternalMemSetMem (
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  OUT     VOID                      *Buffer,
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  IN      UINTN                     Length,
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  IN      UINT8                     Value
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  )
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{
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  //
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  // Declare the local variables that actually move the data elements as
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  // volatile to prevent the optimizer from replacing this function with
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  // the intrinsic memset()
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  //
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  volatile UINT8                    *Pointer8;
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  volatile UINT32                   *Pointer32;
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  volatile UINT64                   *Pointer64;
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  UINT32                            Value32;
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  UINT64                            Value64;
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  if ((((UINTN)Buffer & 0x7) == 0) && (Length >= 8)) {
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    // Generate the 64bit value
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    Value32 = (Value << 24) | (Value << 16) | (Value << 8) | Value;
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    Value64 = LShiftU64 (Value32, 32) | Value32;
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    Pointer64 = (UINT64*)Buffer;
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    while (Length >= 8) {
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      *(Pointer64++) = Value64;
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      Length -= 8;
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    }
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    // Finish with bytes if needed
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    Pointer8 = (UINT8*)Pointer64;
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  } else if ((((UINTN)Buffer & 0x3) == 0) && (Length >= 4)) {
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    // Generate the 32bit value
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    Value32 = (Value << 24) | (Value << 16) | (Value << 8) | Value;
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    Pointer32 = (UINT32*)Buffer;
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    while (Length >= 4) {
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      *(Pointer32++) = Value32;
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      Length -= 4;
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    }
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    // Finish with bytes if needed
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    Pointer8 = (UINT8*)Pointer32;
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  } else {
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    Pointer8 = (UINT8*)Buffer;
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  }
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  while (Length-- > 0) {
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    *(Pointer8++) = Value;
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  }
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  return Buffer;
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}
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