2.Fix Label start with @ (EdkT208). git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@1610 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			ArmAsm
		
	
	
	
	
	
			
		
		
	
	
			109 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			ArmAsm
		
	
	
	
	
	
| /// @file
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| ///  Contains an implementation of longjmp for the Itanium-based architecture.
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| ///
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| /// Copyright (c) 2006, Intel Corporation
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| /// All rights reserved. This program and the accompanying materials
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| /// are licensed and made available under the terms and conditions of the BSD License
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| /// which accompanies this distribution.  The full text of the license may be found at
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| /// http://opensource.org/licenses/bsd-license.php
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| ///
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| /// THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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| /// WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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| ///
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| /// Module Name: longjmp.s
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| ///
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| ///
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| 
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| .auto
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| .text
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| 
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| .globl InternalAssertJumpBuffer
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| .type   InternalAssertJumpBuffer, @function
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| 
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| .proc   SetJump
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| .type   SetJump, @function
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| SetJump::
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|         alloc               loc0 = ar.pfs, 1, 2, 1, 0
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|         mov                 loc1 = b0
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|         mov                 out0 = in0
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| 
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|         brl.call.sptk.many  b0  = InternalAssertJumpBuffer
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| 
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|         mov                 r14 = ar.unat
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|         mov                 r15 = ar.bsp
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|         add                 r10 = 0x10*20, in0
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| 
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|         stf.spill.nta       [in0] = f2, 0x10
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|         st8.spill.nta       [r10] = r4, 8
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|         mov                 r21 = b1
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| 
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|         stf.spill.nta       [in0] = f3, 0x10
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|         st8.spill.nta       [r10] = r5, 8
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|         mov                 r22 = b2
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| 
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|         stf.spill.nta       [in0] = f4, 0x10
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|         st8.spill.nta       [r10] = r6, 8
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|         mov                 r23 = b3
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| 
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|         stf.spill.nta       [in0] = f5, 0x10
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|         st8.spill.nta       [r10] = r7, 8
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|         mov                 r24 = b4
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| 
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|         stf.spill.nta       [in0] = f16, 0x10
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|         st8.spill.nta       [r10] = sp, 8
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|         mov                 r25 = b5
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| 
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|         stf.spill.nta       [in0] = f17, 0x10
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|         st8.nta             [r10] = loc1, 8
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|         mov                 r16 = pr
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| 
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|         stf.spill.nta       [in0] = f18, 0x10
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|         st8.nta             [r10] = r21, 8
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|         mov                 r17 = ar.lc
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| 
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|         stf.spill.nta       [in0] = f19, 0x10
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|         st8.nta             [r10] = r22, 8
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| 
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|         stf.spill.nta       [in0] = f20, 0x10
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|         st8.nta             [r10] = r23, 8
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| 
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|         stf.spill.nta       [in0] = f21, 0x10
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|         st8.nta             [r10] = r24, 8
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| 
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|         stf.spill.nta       [in0] = f22, 0x10
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|         st8.nta             [r10] = r25, 8
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| 
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|         stf.spill.nta       [in0] = f23, 0x10
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|         mov                 r18 = ar.unat
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| 
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|         stf.spill.nta       [in0] = f24, 0x10
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|         st8.nta             [r10] = r14, 8          // UNAT
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| 
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|         stf.spill.nta       [in0] = f25, 0x10
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|         st8.nta             [r10] = r18, 8          // UNAT after spill
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| 
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|         stf.spill.nta       [in0] = f26, 0x10
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|         st8.nta             [r10] = loc0, 8         // PFS
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| 
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|         stf.spill.nta       [in0] = f27, 0x10
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|         st8.nta             [r10] = r15, 8          // BSP
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|         mov                 r8  = 0
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| 
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|         stf.spill.nta       [in0] = f28, 0x10
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|         mov                 r19 = ar.fpsr
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| 
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|         stf.spill.nta       [in0] = f29, 0x10
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|         st8.nta             [r10] = r16, 8          // PR
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|         mov                 ar.pfs = loc0
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| 
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|         stf.spill.nta       [in0] = f30, 0x10
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|         st8.nta             [r10] = r17, 8          // LC
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|         mov                 b0  = loc1
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| 
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|         stf.spill.nta       [in0] = f31, 0x10
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|         st8.nta             [r10] = r19             // FPSR
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| 
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|         mov                 ar.unat = r14
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|         br.ret.sptk         b0
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| .endp   SetJump
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