https://bugzilla.tianocore.org/show_bug.cgi?id=1373 Replace BSD 2-Clause License with BSD+Patent License. This change is based on the following emails: https://lists.01.org/pipermail/edk2-devel/2019-February/036260.html https://lists.01.org/pipermail/edk2-devel/2018-October/030385.html RFCs with detailed process for the license change: V3: https://lists.01.org/pipermail/edk2-devel/2019-March/038116.html V2: https://lists.01.org/pipermail/edk2-devel/2019-March/037669.html V1: https://lists.01.org/pipermail/edk2-devel/2019-March/037500.html Contributed-under: TianoCore Contribution Agreement 1.1 Signed-off-by: Michael D Kinney <michael.d.kinney@intel.com> Reviewed-by: Laszlo Ersek <lersek@redhat.com>
		
			
				
	
	
		
			211 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  ACPI Timer implements one instance of Timer Library.
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  Copyright (c) 2008 - 2012, Intel Corporation. All rights reserved.<BR>
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  Copyright (c) 2011, Andrei Warkentin <andreiw@motorola.com>
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  SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include <Library/DebugLib.h>
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#include <Library/BaseLib.h>
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#include <IndustryStandard/Acpi.h>
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#include "AcpiTimerLib.h"
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//
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// The ACPI Time is a 24-bit counter
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//
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#define ACPI_TIMER_COUNT_SIZE  BIT24
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/**
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  Stalls the CPU for at least the given number of ticks.
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  Stalls the CPU for at least the given number of ticks. It's invoked by
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  MicroSecondDelay() and NanoSecondDelay().
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  @param  Delay     A period of time to delay in ticks.
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**/
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VOID
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InternalAcpiDelay (
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  IN      UINT32                    Delay
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  )
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{
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  UINT32                            Ticks;
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  UINT32                            Times;
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  Times    = Delay >> 22;
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  Delay   &= BIT22 - 1;
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  do {
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    //
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    // The target timer count is calculated here
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    //
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    Ticks    = InternalAcpiGetTimerTick () + Delay;
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    Delay    = BIT22;
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    //
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    // Wait until time out
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    // Delay >= 2^23 could not be handled by this function
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    // Timer wrap-arounds are handled correctly by this function
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    //
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    while (((Ticks - InternalAcpiGetTimerTick ()) & BIT23) == 0) {
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      CpuPause ();
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    }
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  } while (Times-- > 0);
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}
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/**
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  Stalls the CPU for at least the given number of microseconds.
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  Stalls the CPU for the number of microseconds specified by MicroSeconds.
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  @param  MicroSeconds  The minimum number of microseconds to delay.
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  @return MicroSeconds
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**/
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UINTN
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EFIAPI
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MicroSecondDelay (
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  IN      UINTN                     MicroSeconds
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  )
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{
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  InternalAcpiDelay (
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    (UINT32)DivU64x32 (
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              MultU64x32 (
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                MicroSeconds,
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                ACPI_TIMER_FREQUENCY
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                ),
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              1000000u
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              )
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    );
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  return MicroSeconds;
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}
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/**
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  Stalls the CPU for at least the given number of nanoseconds.
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  Stalls the CPU for the number of nanoseconds specified by NanoSeconds.
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  @param  NanoSeconds The minimum number of nanoseconds to delay.
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  @return NanoSeconds
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**/
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UINTN
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EFIAPI
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NanoSecondDelay (
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  IN      UINTN                     NanoSeconds
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  )
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{
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  InternalAcpiDelay (
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    (UINT32)DivU64x32 (
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              MultU64x32 (
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                NanoSeconds,
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                ACPI_TIMER_FREQUENCY
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                ),
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              1000000000u
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              )
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    );
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  return NanoSeconds;
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}
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/**
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  Retrieves the current value of a 64-bit free running performance counter.
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  Retrieves the current value of a 64-bit free running performance counter. The
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  counter can either count up by 1 or count down by 1. If the physical
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  performance counter counts by a larger increment, then the counter values
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  must be translated. The properties of the counter can be retrieved from
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  GetPerformanceCounterProperties().
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  @return The current value of the free running performance counter.
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**/
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UINT64
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EFIAPI
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GetPerformanceCounter (
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  VOID
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  )
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{
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  return (UINT64)InternalAcpiGetTimerTick ();
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}
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/**
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  Retrieves the 64-bit frequency in Hz and the range of performance counter
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  values.
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  If StartValue is not NULL, then the value that the performance counter starts
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  with immediately after is it rolls over is returned in StartValue. If
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  EndValue is not NULL, then the value that the performance counter end with
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  immediately before it rolls over is returned in EndValue. The 64-bit
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  frequency of the performance counter in Hz is always returned. If StartValue
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  is less than EndValue, then the performance counter counts up. If StartValue
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  is greater than EndValue, then the performance counter counts down. For
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  example, a 64-bit free running counter that counts up would have a StartValue
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  of 0 and an EndValue of 0xFFFFFFFFFFFFFFFF. A 24-bit free running counter
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  that counts down would have a StartValue of 0xFFFFFF and an EndValue of 0.
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  @param  StartValue  The value the performance counter starts with when it
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                      rolls over.
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  @param  EndValue    The value that the performance counter ends with before
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                      it rolls over.
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  @return The frequency in Hz.
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**/
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UINT64
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EFIAPI
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GetPerformanceCounterProperties (
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  OUT      UINT64                    *StartValue,  OPTIONAL
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  OUT      UINT64                    *EndValue     OPTIONAL
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  )
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{
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  if (StartValue != NULL) {
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    *StartValue = 0;
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  }
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  if (EndValue != NULL) {
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    *EndValue = ACPI_TIMER_COUNT_SIZE - 1;
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  }
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  return ACPI_TIMER_FREQUENCY;
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}
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/**
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  Converts elapsed ticks of performance counter to time in nanoseconds.
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  This function converts the elapsed ticks of running performance counter to
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  time value in unit of nanoseconds.
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  @param  Ticks     The number of elapsed ticks of running performance counter.
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  @return The elapsed time in nanoseconds.
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**/
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UINT64
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EFIAPI
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GetTimeInNanoSecond (
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  IN      UINT64                     Ticks
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  )
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{
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  UINT64  NanoSeconds;
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  UINT32  Remainder;
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  //
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  //          Ticks
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  // Time = --------- x 1,000,000,000
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  //        Frequency
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  //
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  NanoSeconds = MultU64x32 (DivU64x32Remainder (Ticks, ACPI_TIMER_FREQUENCY, &Remainder), 1000000000u);
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  //
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  // Frequency < 0x100000000, so Remainder < 0x100000000, then (Remainder * 1,000,000,000)
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  // will not overflow 64-bit.
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  //
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  NanoSeconds += DivU64x32 (MultU64x32 ((UINT64) Remainder, 1000000000u), ACPI_TIMER_FREQUENCY);
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  return NanoSeconds;
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}
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