* Passes conformance and functional tests. * Builds with GCC 4.4 compiler. Signed-off by: lpleahy git-svn-id: https://edk2.svn.sourceforge.net/svnroot/edk2/trunk/edk2@12497 6f19259b-4bc3-4df7-8a09-765794883524
		
			
				
	
	
		
			68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/** @file
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  Implement the recv API.
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  Copyright (c) 2011, Intel Corporation
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  All rights reserved. This program and the accompanying materials
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  are licensed and made available under the terms and conditions of the BSD License
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  which accompanies this distribution.  The full text of the license may be found at
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  http://opensource.org/licenses/bsd-license.php
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  THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
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  WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
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**/
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#include <SocketInternals.h>
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/**
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  Receive data from a network connection.
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  The recv routine waits for receive data from a remote network
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  connection.  This routine is typically used for SOCK_STREAM
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  because it waits for receive data from the target system specified
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  in the ::connect call.
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  The
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  <a href="http://pubs.opengroup.org/onlinepubs/9699919799/functions/recv.html">POSIX</a>
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  documentation is available online.
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  @param [in] s         Socket file descriptor returned from ::socket.
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  @param [in] buffer    Address of a buffer to receive the data.
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  @param [in] length    Length of the buffer in bytes.
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  @param [in] flags     Message control flags
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  @return     This routine returns the number of valid bytes in the buffer,
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              zero if no data was received, and -1 when an error occurs.
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              In the case of an error, ::errno contains more details.
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 **/
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ssize_t
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recv (
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  int s,
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  void * buffer,
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  size_t length,
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  int flags
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  )
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{
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  ssize_t BytesRead;
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  //
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  //  Receive the data from the remote system
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  //
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  BytesRead = recvfrom ( s,
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                         buffer,
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                         length,
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                         flags,
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                         NULL,
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                         NULL );
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  //
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  //  Return the number of bytes read
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  //
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  return BytesRead;
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}
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